http://wiki.ffxiclopedia.org/wiki/Break
Causes petrify
http://wiki.ffxiclopedia.org/wiki/Break
Causes petrify
Holy shit
I'm pretty sure that Blood Pact: Ward "Earthen Armor" will be like Stoneskin meets new aquaveil which means It will reduce dmg to 0 but the cap wont be how much it can mitigate(like normal Stoneskin) but how many times.
Deja vu.
Maybe Dual Wield at THF83 is SE's way of flippin' the bird at all of us that cried about lack of it on THF >_>;... Though still hoping this is just failure to communicate on SE's part.
Other than that, looking good so far![]()
Where the fuck is MAB trait for DRK? This SE....
Every DRK or PLD has a dnc in every party at every fight in the game, I thought you knew this.
I'm kinda betting the new COR roll is true to its description with "Delay" too. It'll still be good for Monks and 1H DDs during zergs (lets them exceed the Haste cap effectively), but... it's kind of silly.
BLM gets love this update, which is awesome.
I'm hoping THF's very late "Dual Wield" is at least trait level 3, otherwise they'll be back to subbing NIN again at 90 all the time.
Dancer's new JA has a very ambiguous name, and it looks less useful than Box Step.
Refresh II, Ballad III, hooray!
5:1 odds on the WHM versions of the "Gain - MND/VIT" spells being AoE vs. the RDM's being single target. The SCH buffs look ambiguous (help/bleed?)
aaand finally I bet all the cool looking debuffs we get this update won't land on anything important.
PS. lolDRG. I bet the new jump doesn't work with recast merits either.
Well, Spur was good for a laugh. Thanks for another macro to hammer on BST, I didn't already have enough of those.
As has been stated (multiple times) it's obvious that these are the enmity up and down spells - and if you look at the french and german names too there's absolutely no doubt.The SCH buffs look ambiguous (help/bleed?)
My only question is, Do you have to use Chain Affinity for the new BLU JA to work >.>
The new DNC step says "...grants A finishing move". Quick/box/stutter step each grant 2 FMs, so that alone makes this ability much less useful, unless the wording is just very very strange.
DRK doesn't get anything from Haste Samba anyway in zergs, which is the only time that this spell will be useful in the first place (since casting it in the middle of Einherjar or a merit party will take more DoT time than it is worth, unless the effect is hugely potent, which it won't be). Besides, the only time I ever get a DNC in my party is for AV and I'm sure many others are in the same situation.
Very happy for Endark for extra damage in zergs and a little bit of extra fun during solo.
It really should be Endrain (DRK) and Enaspir (PLD) though.
Also it seems like Stoneja and Waterja is just the new naming convention for Stonega IV and Waterga IV, no? I mean, they could be different, but it fits with the level progression. If it is different, I hope it includes a much more potent version of each spell's respective Elemental debuff (Rasp, Burn, etc.).
It wouldn't make sense but this is SE's loopy fantasy world.
CA is on a 2min timer and can be given a TP bonus through Enchainment merits. It also allows spells to SC.
Efflux is on a 3min timer and adds a TP bonus to the next spell. It just seems like another way to quickly boost damage.