There's 6 aga 4's that I assume we still get 90-99 so I doubt they use same animations. You never know I guess.
If refresh II doesn't........................................... .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. ................
Break could effectively be Stun II if the land rate on it isnt total shit and it doesn't take forever to cast.
Cycle between Stun and Break or abuse an earth-based Stop spell on monsters that usually resist stun; Behemoths and Thunder Elementals come to mind.
I am a little sad though that such job defining abilities, especially for SCH, come sooooooooooo late in their levels. I would have liked minor versions of these spells to be available a bit earlier (i.e lvl 50 versions)
no it's s stander 3 minute wait for it's recast.
honestly these jumps are fucking bull shit. they really aren't new fucking jumps.
"Soul Jump (DRG Lv.85 Effect Duration: 3 min.)
Delivers a high jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.
*The recast timer for Soul Jump is shared with High Jump."
"High Jump (level 35)
Upon usage, hit or miss the user will lose 50% of his/her enmity accumulated during the course of battle."
We got this bullshit fucking 50 fucking levels ago!!!!!!!
Haste Samba is shit, more at 11.
Thx SE, I really wanted to redo all of my drg t1 merits, how did you know? I mean, I know it's my only 75 job still left at 75, but this really makes me want to get to lvling it all the more!
And wtf @ endark? They finally add a cool looking scythe to the game, a weapon that just so happens to have a 100% darkness dmg proc on it, and then they add this?
Also, wtf @ ja spells. My first thought was it might be a typo, got mistranslated or something, since I know -ja has been used in previous games, that it was supposed to be just the next tier -ga spells. Then I noticed there was no # after them, so I doubt that's the case. I'm really at a loss about those.
Alternate AoE spells seems like it would be kind of pointless, especially if we're getting ga4, unless like someone said they're AM type spells. DoT spells would kind of be infringing on SCH's helixes, dmg with DoT would be interesting though.
If these are really a new line of spells that means blm is going to get getting a fuck-ton of shit in these last 20 lvls. Rest of the t5's; aspir 2 (and probably drain 2); -ga4's(pretty safe assumption we're getting those I think.); these new -ja spells, and the new high tier spells like break/meteor... Seems almost too good to be true...
Wow monks get skillchain bonus. That's pretty sweet.
Sorry, but if the only time you're getting a DNC in your party is during AV then that's kinda sadface. And sure drk can cap JA haste every 4 mins 10 seconds (idk what tier1 merits are normal for drks, assuming Last Resort recast is popular due to Desperate Blows?), but that's still 3 minutes 40 where you're uncapped. But maybe I'm spoiled in a way as when I'm in a melee party it pretty much always has a dancer in, largely 'cos I'd sooner play dancer myself than be in a melee pt without one for most things.
You do, however, make a valid point about the loss of DoT from casting it at times, though it could also be cast before you engage a mob, depending on the situation.
I'd say it seems likey at this point.
Some people are happy with brd and haster. Now that brd can have 5/tick refresh full time though, dnc is probably the best 2nd buffer.
More efficient for the blm, not the rdm. So overall its not more efficient. Sadly, the arguement is useless with refresh II...
I dont feel good about this...
If Blitzer's Roll is delay reduction, you could combine it with Samurai's Roll and see where that takes you. Of course, this is all speculation
Endark just further enhances OAT weapons for Drk when dncs are not in the party. I think I can spend 3 sec out of every 3 mins to cast this, even in dynamis or ein. And since this is enhanced by weather, it is most likely going to do about 25 damage per swing, about 10% or more of your DoT, so about 5% of your overall damage, I don't think 3 sec of your damage is more than 5% of your overall performance anyway. Not so bad.
I can't wait for the adjustments for existing JAs, perhaps they are finally going to make LR lasts longer now that everyone and their mom's jobs can reach 25% JA haste with /sam Cor and Dnc. It shouldn't break the game like it would have before.... one can only hope....