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  1. #761
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    Quote Originally Posted by rog View Post
    Rdm has always got pro/shell at the same time as whm, so we probably won't get it.
    WHM Gets Pro V @ 76, RDM @ 77.

    albeit by 1 level but maybe SE is just being stupid with it (holding out on giving it to RDM, so they have something to "Add" during the next "update" to RDM From 85 > 90)

    Can always hope, but at the same time try to get your item =P

  2. #762
    Cerberus
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    this is kills per mob not waves, so say there are 20 mobs, and your killing them in 10 second each its 5 min 10 second from time of pop till repop (11.76 kills per hour per mob) , your getting ~235kills/hour

    if its taking 5 seconds per mob its a total of 5min 5 seconds from time of pop till repop (11.88 kills per mob per hour) your getting ~237kills per hour

    yes not a big difference, and the time difference only counts if your spending more than 1 hour per party to get those few additional kills

  3. #763
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    Quote Originally Posted by konoko View Post
    this is kills per mob not waves, so say there are 20 mobs, and your killing them in 10 second each its 5 min 10 second from time of pop till repop (11.76 kills per hour per mob) , your getting ~235kills/hour

    if its taking 5 seconds per mob its a total of 5min 5 seconds from time of pop till repop (11.88 kills per mob per hour) your getting ~237kills per hour

    yes not a big difference, and the time difference only counts if your spending more than 1 hour per party to get those few additional kills
    My point is no matter how fast you kill those 20 mobs you'll never kill more than 20 every 5 minutes (Assuming their repop time is 5 minutes)

    We were killing all ~7(?) of those mobs in under 5 minutes, We couldn't kill more than that if we tried, Period.

    And you're all completely misunderstanding what i mean by the word "Waves", I'll explain it again.

    You have 3 Mobs.

    You kill them like this
    Death Time. Hour:Minute
    Mob A: 0:00
    Mob B: 0:02
    Mob C: 0:04

    You get 3 mobs killed in 4 minutes, You get 1 minute of Downtime waiting on your next target to appear.

    Mob A respawns: 0:05, Dies
    Mob B Respawns: 0:06. Dies
    Mob C Respawns: 0:07, Dies.

    Now this time you killed the 3 in a quicker speed, but now you're waiting 3 more minutes until you can kill something else, You killed Faster, but all it did was create more down-time waiting on repops cause you hit your 3 mobs/5 minutes cap.

    So, You're still only killing 3 mobs per 5 minutes, Period, No matter how fast you kill those mobs as long as all are dead before the first mob you killed repops, any faster kill speed will simply lead to more down-time waiting on repops.

    We were killing All 7 of our enemies in under 5 minutes, and spent the rest waiting on a target to respawn, We hit our Kill cap, and they insisted quicker kills would increase our amount killed, it won't

    Now matter how much faster we killed, It would all of been converted into "Down time" As long (and we were) already killing every possible enemy before our first target respawned.

    If you're killing slow enough that the first enemy you target respawns before the last target left has died you're killing slower than your maximum, We were killing @ our maximum, Any further speed increase would simply lead to more down-time waiting for pops is what i was trying to convey.

    I was only trying to tell them there is an absolute cap on the mobs we can kill per hour, Being based on how many mobs are there and their repop time, and I'm right on that regard, and we were reaching (Or very close too) that kill cap.

  4. #764
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    Yes, obviously that's irrelevant if you kill them at the same speed when they repop. Spreading their pop times out from the start will only give you a chance of missing a few kills during firesday, depending on when it ends. I understood it like you were letting mobs sit up because you thought you were killing them all in 5 minutes either way.

  5. #765
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    Quote Originally Posted by Massimo View Post
    Yes, obviously that's irrelevant if you kill them at the same speed when they repop. Spreading them out from the start will only give you a chance of missing a few kills depending on when the window ends. I understood it like you were letting mobs sit up because you thought you were killing them all in 5 minutes either way.
    Oh, No, of course not, We were slaughtering them the very second we saw them respawn, and they insisted Killing them faster would some how increase our possible kills/hr.

    This is basically a case of "You all read it wrong", I won't deny I suck at conveying my thoughts right so i'll admit some fault, but not that you fully understand what i was saying you see how they were wrong?

  6. #766
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    Quote Originally Posted by rog View Post
    0/35 on body, 0/31 on head, and 0/5 on feet -.-"
    If it makes you feel any better, tsuko NQed 7 stacks of coral fragments on head/legs for me the other day(wanted a 3rd set for 3rd mule so I don't have to trade shit around). Legs are t2 ffs

  7. #767
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    Quote Originally Posted by Karbuncle View Post
    Oh, No, of course not, We were slaughtering them the very second we saw them respawn, and they insisted Killing them faster would some how increase our possible kills/hr.
    How can you kill them faster if you're already killing them the second they repop?

  8. #768
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    Damn, I was waiting for an ass-ripping when i saw you're name in =|

    Quote Originally Posted by Massimo View Post
    How can you kill them faster if you're already killing them the second they repop?
    Was My exact point this entire time

    The conversation started when he mentioned "Stop sitting on your TP" and i said "It wouldn't entirely matter we're already killing them seconds after they repop we're around our Max kill/hr", "We're killing all 7 in the 5 minute frame thats max we can considering their repop time"

    In which the above was produced, him insisting killing them faster would magically allow us to kill more than 7 mobs in 5 minutes (I'm assuming there were only 7 mobs, i think there could have been 6 or 8, was around that)

    Again, =.=a my only argument i tried to convey (yes i suck at thinking) is that There is a max mobs per/hr we can kill based on how many enemies are there and their respawn time, and we were @ or close to that cap.

  9. #769
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    Quote Originally Posted by Karbuncle View Post
    Regretfully, It'd be hell convincing a pick up party to kill inside Abyssea for trials, especially on Wamoura lol.
    I finished my Wamoura trial in abyssea in 1.5 firesdays, trio.

  10. #770
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    Quote Originally Posted by Thorny View Post
    I finished my Wamoura trial in abyssea in 1.5 firesdays, trio.
    I will definitely consider that next time, Sounds oh so much quicker :\

    Set up I'm assuming MNK, BRD, RDM or something similar?

  11. #771
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    Quote Originally Posted by Karbuncle View Post
    Damn, I was waiting for an ass-ripping when i saw you're name in =|



    Was My exact point this entire time

    The conversation started when he mentioned "Stop sitting on your TP" and i said "It wouldn't entirely matter we're already killing them seconds after they repop we're around our Max kill/hr", "We're killing all 7 in the 5 minute frame thats max we can considering their repop time"

    In which the above was produced, him insisting killing them faster would magically allow us to kill more than 7 mobs in 5 minutes (I'm assuming there were only 7 mobs, i think there could have been 6 or 8, was around that)
    It would though, depending on when the window ends. As I said in the initial post, and as konoko pointed out, if you kill it in 5 seonds rather than 10, mobs will (sometimes) repop faster, so you can kill them faster. Nothing notably big, depending on how big your killspeed difference is, but an increase nonetheless.

    I'm gonna stop here though. This is getting retarded.

  12. #772
    rog
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    Quote Originally Posted by Thorny View Post
    If it makes you feel any better, tsuko NQed 7 stacks of coral fragments on head/legs for me the other day(wanted a 3rd set for 3rd mule so I don't have to trade shit around). Legs are t2 ffs
    Considering i've gone through almost 20 stacks of them trying for head/body, that doesn't even sort of make me feel better.

  13. #773
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    Quote Originally Posted by Massimo View Post
    It would though, depending on when the window ends. As I said in the initial post, and as konoko pointed out, if you kill it in 5 seonds rather than 10, mobs will (sometimes) repop faster, so you can kill them faster. Nothing notably big, depending on how big your killspeed difference is, but an increase nonetheless.

    I'm gonna stop here though. I'm getting Vehemently angry
    I see your logic.

    I just always believed if theres 10 mobs, and 5 minute respawns, The best you can hope for is 10 mobs in 5 minutes.

    Oh Well, You're right, This is retarded.

  14. #774
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    but you can never kill them all the exact moment they repop, its just not possible, with cast time/travel time, and ja delay

  15. #775
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    Quote Originally Posted by konoko View Post
    but you can never kill them all the exact moment they repop, its just not possible, with cast time/travel time, and ja delay
    My point was, You have 10 mobs, They have 5 minute repops, The best kill/5min ratio you can hope for is 10kills/5minutes because mobs respawn times won't allow you to kill more than that.

    Thats where my logic was, But i could be wrong, as you guys have tried to convince me, And you're probably right, my logic is probably flawed and i guess it could be possible to have 10 targets, 5 minute respawns, and somehow kill more than 10 mobs in the 5 minute window allowed.

    Join me and Massimo and lets drop it though =.=a, I'll admit that if i believe in the heart of the cards on my next trial, i can beat that crummy kill/hr ratio based on Enemies available and repop time.

  16. #776
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    Quote Originally Posted by rog View Post
    Considering i've gone through almost 20 stacks of them trying for head/body, that doesn't even sort of make me feel better.
    I've had some tragic luck with the head - completely opposite for the body. 20 stacks? Assuming the majority of those are wasted on the body, as it's the more costly of the two. You're probably better off focusing on either piece individually until it happens.

  17. #777
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    Quote Originally Posted by Vincento View Post
    I've had some tragic luck with the head - completely opposite for the body. 20 stacks? Assuming the majority of those are wasted on the body, as it's the more costly of the two. You're probably better off focusing on either piece individually until it happens.
    12 stacks for body, 6-7 for for head = almost 20.

    That's what i'm doing. Did all 35 bodies in a row, and just did all 34 heads (just nqd 3 more) today. Originally was doing body first because i always carry it with me, unlike the 2% mdt pieces, which i didn't at the time. I've since dropped all hmp gear, and some mnd in order to just carry around my mdt set all the time, since i'm too lazy to constantly switch it in and out of satchel.

  18. #778
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    Draylo's linkshell wiping to chloris with 12, then insisting taking a popped NM is against ToS even if it goes yellow and trying to GM me for having 3 characters. Best part? I'm actually using 3 different systems atm.

  19. #779
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    We didn't wipe to it, were still fighting and it went yellow momentarily and you grabbed it. Pat yourself on the back for being so awesome. They were upset, who cares if they GM'd.

  20. #780
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    I thought Draylo's shell only did Omega and Ultima AT THE SAME TIME?

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