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  1. #821
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by Maxwell View Post
    Tantra Hose +2..

    or

    Unkai Haidate +2..

    Need +2 Tatra head to cap haste on mnk while using KA feet. Could swap from full Usu to the +1 Tatra head in unison with the +2 Tantra hose to have 24% haste and still keep KA boots bonus.

    Or upgrade the +2 Sam Legs for 1% haste loss over Byakkos with possibly more added via hasso augment (untested) and the bonus of stp (helpful for future X-hit builds maybe)..

    Can't decide Q.Q.
    Don't use kick attack feet. Even w/o the haste, the acc and attack and store tp of usu would still win. That being said, if enhances hasso isn't extra haste, I'd go w/ mnk legs. Those break full usu in terms of tp'ing.

  2. #822
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    good pos for bombs? Doing fire day trial in ifrit cauldron, didn't get there till about 9:00, but had no clue where a good spot was and just dickin around I only got like 25ish, which i consider a waste.

  3. #823
    BG Content
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    Lakshmi
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    There's no single "good pos" for Bombs in IC. You have to run the whole loop. JPs start at the east entrance from Yhoator and kill in a big weird-shaped loop. You start out going west, loop through that tunnel, somehow end up at the scorpion NM at some point, go kill bombs between raptors and gobs, and either use an Ice cluster and continue your path or don't and just back track. I can't really explain it, because frankly IC still confuses the shit out of me. Catch a firesday in JP time and show up on late Darksday and you'll see what I'm talking about.

  4. #824
    Old Merits
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    Phoenix

    been having an error with spellcast,

    i do //load spellcast, then //stoneskin xx, and it:

    brings up Microsoft C++ has been asked to close in an usual way, needs to close, then windower shuts down, any ideas?

  5. #825
    Hydra
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    Asura

    West entrance and you have that circle to roam around - even solo you will probably need to run up tunnel K and loop around to BQ and Tyrnic w.e and to the room in the back. I accidentally went through the flame spout earlier and there seems to be a decent amount of bombs on the other side but Im not too sure of a route for that side.

    Edit : Meh beaten

  6. #826
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    Phoenix

    too add to above, it actually causes same error when i select any spell, like thunder III from the list.

    halp

  7. #827
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    Bleh not too familiar w/ the zone myself and was nobody there last firesday, except for some JP doing opos and bees. How are the bombs in halvung?

  8. #828
    Melee Summoner
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    Unicorn

    Is there an updated status icons that covers the new spells yet?

  9. #829
    mcb
    mcb is offline
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    Quetzalcoatl

    call me a lazy nin but having a dual box rdm with me has left me very inexperianced with trying to land enfeebling ninjutsu. how much ninjutsu+ skill and macc is needed to land enfeebles consistantly?
    i can come up with:
    af head +5skill
    relic feet +10skill
    relic sash +2macc
    sea cape +5skill
    balrahn's ring +4macc
    omega ring +3macc

  10. #830
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    Quote Originally Posted by Cream Soda View Post
    Don't use kick attack feet. Even w/o the haste, the acc and attack and store tp of usu would still win. That being said, if enhances hasso isn't extra haste, I'd go w/ mnk legs. Those break full usu in terms of tp'ing.
    Ignoring the acc and attack, it's 7 stp versuses 35-40 extra base damage (not sure what +1 or +2 feet add) on the: 10(job traits)+5 (merits) + 7(+2 legs) = 22KA% rounds. I don't see how maybe saving a round to 100 tp on mnk (especially when you factor in tp bleed over and not getting WS off at 100% every time) can beat that massive improvement in DoT.

    Kick attack boots were already comparable to Usukane/Fuma, and now that we can still keep capped haste AND kick attacks boots, with even higher KA+ gear, I don't see how Usu feet win..

  11. #831
    Puppetmaster
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    Ifrit

    Is there a website or spreadsheet floating around to calculate StoreTP needed depending on subjob and weapon? Or is the formula simple enough to learn?

  12. #832
    Relic Shield
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    Quetzalcoatl

    Quote Originally Posted by Bootykilla View Post
    Is there a website or spreadsheet floating around to calculate StoreTP needed depending on subjob and weapon? Or is the formula simple enough to learn?
    http://ffxicalculator.com/

    Statistics > Delay

  13. #833
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    Quote Originally Posted by smafdi View Post
    Is there an updated status icons that covers the new spells yet?
    It's been answered in this thread several times.

  14. #834
    Chram
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    Fenrir

    Quote Originally Posted by Maxwell
    Ignoring the acc and attack, it's 7 stp versuses 35-40 extra base damage (not sure what +1 or +2 feet add) on the: 10(job traits)+5 (merits) + 7(+2 legs) = 22KA% rounds. I don't see how maybe saving a round to 100 tp on mnk (especially when you factor in tp bleed over and not getting WS off at 100% every time) can beat that massive improvement in DoT.

    Kick attack boots were already comparable to Usukane/Fuma, and now that we can still keep capped haste AND kick attacks boots, with even higher KA+ gear, I don't see how Usu feet win..

    Comparing a fairly standard non-Usukane build (Turban, Byakko's, etc), non-Focus DPS:

    Code:
    No shoes  : 138.681 [at this point, acc is 3 below cap]
    Dunes     : 141.477
    Poise     : 141.943
    Tantra +2 : 147.683 (assumes +40 dmg)
    Fumas     : 147.840
    Usukane   : 149.970

    If using Tantra +2 legs:

    Code:
    No shoes  : 149.281
    Dunes     : 153.334
    Poise     : 154.010
    Fumas     : 156.804
    Tantra +2 : 158.184 (assumes +40 dmg)
    Usukane   : 159.249

    If using Tantra +2 legs and Tantra +2 head (haste on feet negated):

    Code:
    No shoes  : 158.007
    Fumas     : 158.007
    Dunes     : 162.269
    Usukane   : 162.363
    Poise     : 162.980
    Tantra +2 : 166.004 (assumes +40 dmg)

    Variant of first: Change Ulthalam Ring to Toreador to reach capped accuracy before adding shoes. Negate all acc benefit of Usukane and Tantra +2s, but not the haste.

    Code:
    No shoes  : 139.759
    Dunes     : 142.569
    Poise     : 143.038
    Tantra +2 : 146.812 (assumes +40 dmg)
    Fumas     : 148.971
    Usukane   : 149.296


    * Caveats: Obviously the numbers are for a specific build against a specific target. Race hume, lvl 85, capped merits, fire Taipan +1's; fstr 8 before shoes, so full str of Tantra feet applied. True average number of rounds to 100 TP calculated, including spillover, and 0.5 rounds of over-TP. Target lvl 92 mob with rough estimated stats (400 def, 390 evasion, 82 vit, 77 agi).

    Different progressions if assuming different initial gear set (eg: starting from full Usu). Started with a more standard set since Fumas were mentioned.


    In any case, the final conclusion Maxwell stated does hold, but the caveat is that it only holds *at that point* where you have capped haste without shoes (ie: Tantra +2 legs and head, or Tantra +2 legs and Aurore hands plus Turban or Tantra +1 head). Also, "Kick attack boots were already comparable to Usukane/Fuma" isn't quite true; they are a notably weaker option unless you can negate all the benefits of the other shoes. Tantra +2 shoes are much more in line with Fumas and Usukane, though, because they also provide 8 str and 8 acc.

  15. #835
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by Maxwell View Post
    Ignoring the acc and attack, it's 7 stp versuses 35-40 extra base damage (not sure what +1 or +2 feet add) on the: 10(job traits)+5 (merits) + 7(+2 legs) = 22KA% rounds. I don't see how maybe saving a round to 100 tp on mnk (especially when you factor in tp bleed over and not getting WS off at 100% every time) can beat that massive improvement in DoT.

    Kick attack boots were already comparable to Usukane/Fuma, and now that we can still keep capped haste AND kick attacks boots, with even higher KA+ gear, I don't see how Usu feet win..
    Excluding footwork, kick shoes were NEVER even in the same ballpark as haste shoes. Fuma beat them @ 0% haste.

  16. #836
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    Thanx Motenten.

    Probably will do Sam AF3+2 head before MNK AF3+2 head, so I would have this for Mnk options:

    Full usu, or:

    Tantra+2 hose (or +1 if I pick Sam AF3+2, though I'll probably Tantra as well either way) + tantra+1 head/feet. (Will be a while till I can get the +2 head).

    That would give me 12% haste (+2 legs and +1 head) and KA+ feet, as well as the other stat boosts. Capped haste + KA boots once I finish the +2 head.

    I could then swap the hands between Bandy's, Usu, and Aurore based on acc/attack/buffs (not needing Aurore at all once +2 head is done..)

  17. #837
    rog
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    Quote Originally Posted by Ragnell View Post
    Sweet, did you kite most of the fights or straight up fought it?
    Sorry missed before. Most were kited, but i was /blm for almost everything for warp. /whm for skeles, melee boss, and spam banishga.

  18. #838
    rog
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    Quote Originally Posted by rog View Post
    If i did all of the level 1-2 fame required quests in attowa, except Threadbare Tribulations, how many times would i need to repeat the linkpearl quest to get level 3 fame? Alternatively, if i did Threadbare Tribulations, would that get me level 3 fame?
    Quote Originally Posted by rog View Post
    Any good pin spots in new areas?
    bump

  19. #839
    D. Ring
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    I'm going to do some testing in the present zones later, I'll post if I manage to find any. Also highly interested in this.

  20. #840
    Hydra
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    Quote Originally Posted by rog View Post
    bump
    I got rank 3 fame with just: 1 Something in the Air, 1 Wayward Wares, 1 Looking For Lookouts. I did like 5 Resistance Ops, specifically Crimson Carpet II

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