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  1. #1121
    Yoshi P
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    ruby light 100% does matter

  2. #1122
    Caesar Salad
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    Are there any issues with the new cap being lvl85? Should I still be sticking with the old 3 aby zones, or should I go to the new ones?

  3. #1123
    Bagel
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    Carraway Author
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    Excalibur
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    Quote Originally Posted by Salodin View Post
    Are there any issues with the new cap being lvl85? Should I still be sticking with the old 3 aby zones, or should I go to the new ones?
    It's a trade-off between killspeed and the initial rate at which experience per mob climbs. The old zones are still great for experience because, after a certain point in time, ruby light and killspeed are going to be the main determining factors in exp/hr, not mob base exp.

  4. #1124
    Banned.

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    Quote Originally Posted by solanis View Post
    my favorite mob in the old abyssea zones is the coins (the little floaty heads) right next to conflux #4. off the top of my head they don't produce ruby light natively, but it doesn't matter since red chests will provide all you need. it's very easy and quick to cap exp on them, and I've kept parties going there for literally over 24 hours, WITH pickups, and exp flowing in at ridiculous rates. they have basically no HP, and are utterly harmless if you have a rdm pull them with silence.

    they are much easier than mandies or frogs or birds and the xp/hr is significantly higher on them. there are better mobs than coins in the new zones, but I wouldn't bring a pickup alliance to them.
    If you intend to stay for 24 hours and know for a fact you'll always have reps or have someone to build ruby outside, maybe they're a viable camp. If not, it's fucking retarded to exp on a mob that takes 4-6 hours to cap exp.. can hit 600 in 70 min on crapaudy. I've done 190k in a 1-hour timespan, not a 190k estimate from expwatch/etc during the second hour of a crapaudy party.. first hour was 70k, making an average of 130k/h over 2 hours(will go up if you stay longer but people will reset constantly so.. needs to be kept in mind. I was doing 80-85.). This is without spamming fell cleave, -ga, or any special trick.. just good pulling and competent melee. Pull time is most of exp rate: crapaudy die in 10-12 seconds average with a competent exp-minded alliance. There are 23 spawns, you can reasonably link 6-8 at a time as they don't cast or tp. A kill every 10 seconds is sustainable forever with proper coordination, resulting in (6*600*60=216k cap). Cointeaches, being on the same repop timer, max at 308 kills an hour or 185k exp. They cast, aggro, have a nasty blood aggro radius, and do quite a few other things that'll potentially give you problems if you camp in the middle.. all for less potential exp. Add on that you need to kill(75% box * 1/10 red box * 1/4 ruby * 2 avg strength * .05(20 needed) 5320 mobs to cap ruby light before you even CAN cap gold(potentially less as red rate will go up as you progress but realistically it's going to be at least 1500).. shit's not pretty.

    It's a neat farming camp, but it's not even going to result in 50% of the exp that crapaudy do. Competition? Ok, go to worms. Still competition? How about birds? Cointeaches have no real advantage.. any mob should be dying faster than pulls.

  5. #1125
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    Fenrir

    Quote Originally Posted by chazzyphizzle View Post
    ruby light 100% does matter
    yes, but mobs don't need to natively generate ruby light for a party to cap on exp quickly and efficiently. if you're having trouble doing so, you're doing it wrong

    Quote Originally Posted by Thorny View Post
    If you intend to stay for 24 hours and know for a fact you'll always have reps or have someone to build ruby outside, maybe they're a viable camp. If not, it's fucking retarded to exp on a mob that takes 4-6 hours to cap exp.. can hit 600 in 70 min on crapaudy.
    I've NEVER had it take even remotely close to that long to cap on coins. I don't really bother with pickups anymore and we use better mobs in linkshell parties so I can't go back and time it, but it's certainly at 70 min or under if you're killing at a reasonable speed

  6. #1126
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    Quote Originally Posted by solanis View Post
    yes, but mobs don't need to natively generate ruby light for a party to cap on exp quickly and efficiently. if you're having trouble doing so, you're doing it wrong
    That's not at all true. You could send people to farm ruby light on other mobs, but it takes ~200-250 kills to cap the family bonus at 400 per mob. After that, any exp bonus requires gold lights. Gold lights are less than 10% from base red boxes(and always weak), which are 10% with no ruby. This gives you a <1% chance of a gold light per kill.. I don't care how you do it, if you don't have ruby light you're not capping exp in under 4 hours.

    If you want to make a case for sending people to get ruby on other mobs, there are still a good dozen reasons why cointeaches suck:

    1. Squib
    2. They cast
    3. Squib
    4. They aggro
    5. Squib
    6. They have only 18 spawns
    7. Squib
    8. They blood aggro
    9. Squib
    10. No native ruby is obnoxious when people need to warp for merits/job change
    11. Squib
    12. Squib

  7. #1127
    rog
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    Quote Originally Posted by Thorny View Post
    That's not at all true. You could send people to farm ruby light on other mobs, but it takes ~200-250 kills to cap the family bonus at 400 per mob. After that, any exp bonus requires gold lights. Gold lights are less than 10% from base red boxes(and always weak), which are 10% with no ruby. This gives you a <1% chance of a gold light per kill.. I don't care how you do it, if you don't have ruby light you're not capping exp in under 4 hours.
    You can get ruby light from chests. A good party can cap exp in around 3 hours, but yeah, that's still way too long.

  8. #1128
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    Quote Originally Posted by rog View Post
    You can get ruby light from chests. A good party can cap exp in around 3 hours, but yeah, that's still way too long.
    The numbers you're responding to were approximations for ruby light from chests. I can't see it being possible to cap exp with native ruby in <4, but without exact probability it's more or less our observations vs each other and hard to say either is right.

    I can't stress this enough though: If you're going for exp, as opposed to triggers or time as primary goal, you're fucking retarded if you don't obtain ruby.

  9. #1129
    Caesar Salad
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    Didn't realize those frogs don't do jack cept try to smack you. Gonna give them a try next time I make an alliance, 50k/hr on mandies seems slow in comparison! Thanks for the help.

  10. #1130
    Can you spare some gil?
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    Quote Originally Posted by ClarkSammich View Post
    Does anyone know the .dats for the coniflux models in abyssea? They slow my FPS to a crawl near them, so I'm looking to swap them out but can't find them in altana viewer.
    yes I found them all just recently cause I had this issue.

    Conflux - ROM5/8/92
    Conflux - ROM5/8/93
    Conflux - ROM/240/111

    ROM5/8/92 and 93 are the ones found in xarcabard [S] and WoE, ROM/240/111 are the ones found in Abyssea, I changed mine with Ark Angel Mithras :D looks something like this
    http://i55.tinypic.com/vgr0xs.png

  11. #1131
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    Quote Originally Posted by Shenrien View Post
    Conflux - ROM5/8/92
    Conflux - ROM5/8/93
    Conflux - ROM/240/111
    Never been a fan of you, but major props. Myself and a few in my ls have been looking for this for ages and didn't care enough to look through dats >.>; Thanks a lot.

  12. #1132
    rog
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    Quote Originally Posted by Thorny View Post
    The numbers you're responding to were approximations for ruby light from chests. I can't see it being possible to cap exp with native ruby in <4, but without exact probability it's more or less our observations vs each other and hard to say either is right.

    I can't stress this enough though: If you're going for exp, as opposed to triggers or time as primary goal, you're fucking retarded if you don't obtain ruby.
    I've capped exp in a little over 3 hours on mandies before, so it's definitely possible. Not very likely mind you, but possible, especially if you get lucky with ruby chests early on.

    But yeah exping on mobs that don't give ruby is retarded.

  13. #1133
    rog
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    Best place for slime trials?

  14. #1134
    D. Ring
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    Phoenix

    Weather relevant? Den of rancor I'd think if not.

  15. #1135
    The Spooniest of Bards
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    Slimes in dark, ice, earth, water weather? I did Rangeumont with a sync. Only annoying thing is repop timers.

  16. #1136
    rog
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    Nah, don't need weather, doing staves.

  17. #1137
    Smells like Onions
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    Rough aprox of how many A Ward to End All Wards trades to get rank 3 in Vunkerl? I can only find info about the bag quest.

  18. #1138
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    20 flat was enough for me, 15 wasn't, didn't check in between.

  19. #1139
    Cerberus
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    Quote Originally Posted by Nulolosolegenda View Post
    Rough aprox of how many A Ward to End All Wards trades to get rank 3 in Vunkerl? I can only find info about the bag quest.
    With about 3 trips of 12-14 trades + one heavy box trip, I capped fame, so keeping in mind lower ranks are easier to get supposedly, I'd say 15-16 trades will probably get you there, maybe even less. Not exact, but a starting point.

  20. #1140
    Smells like Onions
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    Thanks for the quick replies. Just a repost of an old question, but is the turtle KS99 low mannable? And any suggested setup to try it?

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