
Originally Posted by
Thorny
My main counterexample was an 8 hour pickup party killing 2.5 mobs/minute that I left my mule in for 8 hours.. given 28 pachypodiums, 7.5/repop cycle is a bit over 1/4 the max attainable killspeed(which you aren't hitting in fell cleave burns anyway, holding mobs slows down actual repop timer) so should have capped in 4 hours and never did. I was hastebotting on a mule and making sure boxes were opened, but typing it out made me realize main error in using that as a sample: mule was like level 40.
However, I don't think this has any effect on the camp choice. A pickup isn't doing this, and in Solanis's example, she's still limitting her party to less pops and increasing (minor) risks/slowdown by using mobs that blood aggro and can cast sleeps. The main relevance is that a top tier party may be more inclined to do mandragora knowing they can cap that quickly: 28 spawns is the most of any popular abyssea camp. The main drawback, of course, being the slower build-back rate when you spend merits or change jobs. You could argue someone will have ruby, but realistically there'll be zone-outs constantly to spend merits and the people staying in zone are the 75-84 dd, which are predisposed to get less killshots. 28/23 is a 21.7% increase in #/mobs, but that makes the camp harder to own and your potential may not be high enough to keep up with using all of the mobs anyway.