The "Enhances Ebullience" effect from 20% to 25% on Savant's Bonnet +1 (head) worthwhile over other nuking pieces? Needs to be worn during casting.
The "Enhances Ebullience" effect from 20% to 25% on Savant's Bonnet +1 (head) worthwhile over other nuking pieces? Needs to be worn during casting.
Anyone else experiencing really terrible AF3 feet drop rates in Vunkerl? 11 hours combined in the past 2 runs with capped amber light have only seen about 6 pairs total, and only 2 that weren't duplicates. (2 SCH 2 PUP 1 COR 1 DNC)
Had 1 SCH 1 SAM 1 BLU (outlotted FFFFFFFFFFFFF) in about 5 hours here with me generating more than enough amber light, shit is definitely miserable. Not a lot of people seem to do Vunkerl Bastion though, so I'm not sure what the state of the Pulse Martello cores is here.
We would've traded all of ours for that one SAM you got. >:
No doubt paranoia but please can someone confirm they got a seal from the Boxwatcher's quest http://wiki.ffxiclopedia.org/wiki/Th...her%27s_Behest when they warped back via a conflux rather than running? Only time I've gotten, I ran.
What was the delay/swing needed to where your WS over time actually goes up over time, regardless of x-hit when getting delay-%?
Is ffxiclopedia sending anyone else to some Facebook bs?
Nvm, it quit doing it.
would it still be a waste to go 5/5 para2 5/5 slow2 considering the new JA and bigger MND differences against old content stuff?
We had quite a few yesterday, but we went for amber right after getting 30 azure/pearlescent. Exp sucked balls as we never capped in the three hours I was there, but we got something like NINx3, SMNx2~3, SAM, DRG, and a BLU which some winner named Xiurdeadix (who hadn't even made it to camp yet) ninja'd from me just before it fell by dropping/rejoining. Apparently his original double-digit lot was unsatisfactory.
Camp was on the skulls near conflux 7, which give all lights unlike their Tahrongi counterparts. No clue about the core status.
Is there a way to field Kparser in order to better tell how many lights you have in aby?
5/5 Diffusion is still 10 minutes, not 5. If it were, it'd be a lot more useful, as a single BLU could keep a party refreshed or hasted full-time.
Edit: Also, it's a shame that CA merits knock off four seconds instead of five. Fully-merited CA would line up nicely with Efflux that way.
There's absolutely nothing to suggest capped ambers helps in any way for getting boots. They drop in small gold chests, and with a way too small sample size, it seems like they drop more frequently in small chests. Past that, kill faster is the only way to increase how many you see~
http://wiki.ffxiclopedia.org/wiki/File:Tpgain.jpg
<200, 480-530
Edit: using my brain, it's actually everywhere but 480-530, but you'll see best results trying to land in 480-530 range if you can't get <180 or so
Would have happily traded the SAM for your DNC :<
I can.
180 per hand
Yup, because you don't have Dia III.
I was sniping killshots with Sanguine Blade every time I got TP, regardless of what lights we were otherwise building. We definitely had strong amber for the majority of the run. Problem is, after 2-3 hours in they stopped dropping completely...
We were doing River Murex.
AoE Refresh for our WHM (we rarely have a RDM when lowmanning), Triumphant Roar, Exuviation for tanking and the occasional AoE erase, Magic Barrier, Amplification, Plasma Charge. Not (usually) huge, but I feel that it's worth more than an extra 10 TP for CA.