SHADDUP
SHADDUP
On a serious note though, the SMN debacle depends on your set up. Haste > Haste Samba last I checked and 5% at high values will make you do much more DMG. Consequently, you'll take less opportunity for risks. Couple that with PD and spammed waltz, and you'll be fine. In short, replace the WHM/RDM/W/e with SMN since they can haste outside PT/in PT (AOE).
in b4 QD will be affected by Ovni dmg resistance. (they cant "fix" a Ja without breaking something else, or it's just the only way they found in their spagety to fix QD unaffected by damage resistance)
Used it in MMM Voucher 09 for some of the NMs there and uh... that's about it for me.Originally Posted by Snick
If they're not using NIN for anything/getting rocked sure. Not sure if that applies since I jumped in midpage like a champ.
Edit: And it's a non-galka BRD.
Spoiler: show
Too bad Tsuko's assertion relies on the assumption that most BRDs have enough brain cells to cope with a Haste rotation, let alone status ailment removal and (*gasp*) resting.
<3
What the fuck is this c: shit, that smiley only works for sadtimes.
idk, thats how it started for me then we realized it could be used for sadtimes.
it was 06 i was young and never gotten laid ok god. :c
Yar, I hung up my instruments a long time ago but I played BRD long and well enough to know that there's a lot of fuckwits out there playing the wrong job. Christ if I had a nickel for every BRD I saw with just a single harp/flute decked out in nothing but +CHR gear...
EDIT: Fucking XIV lag = double post lol.
Psh you think that's bad? I wish my mouthbreathing melee were mouthbreathing bards way more often than not.
Not really. That would be the case w/o JA delay. Take a 5-hit SAM with 480 delay.
hit > hit > hit > hit > ws > 2 second pause > repeat.
Let say it takes you 0.5 seconds to hit ws macro after your last hit. The order is :
hit > delay > hit > delay > hit > delay > hit > 0.5 sec > ws > 2 second delay
With 60% haste the total delay is 192*3+30+120=726
With 65% haste the total delay is 168*3+30+120=654
with 70% haste 582
with 75% haste 510
Typical scenario will be 60%>65% for 11% damage boost on each melee. So the benefit of COR is boosting the total damage by 11% + whatever their gimp damage does, probably at best half of a DD.
damage with 3 DDs : 3 units => damage with 3 DD+COR (3+0.5)*1.11=3.885
That's inferior to 4 DDs, so you really need to benefit from chaos roll or cor is a waste. This also means that if you want cor+brd+dnc+rdm to be superior you require at least 7 people wich sucks.
The math also works if you use hasso as 5% haste will do ~+14% and the total damage will be about the same as 4 DDs (for more tp spam).
Soon as you got 2 DD or less it sux. Soon as you can Dia3 and berserk it sux even with 3 DDs.
Blm is always left for dead. FUCK YOU SE