My BLU is only 19 before I stopped but YESSSSSSS.- Your assigned set of blue magic will remain stored even after changing jobs.
My BLU is only 19 before I stopped but YESSSSSSS.- Your assigned set of blue magic will remain stored even after changing jobs.
- It will now be possible to accumulate TP and increase marksmanship skill using the corsair ability "Quick Draw."
FUCK!! There goes COR's ability to QD solo mobs with horrible TP moves...
Who else is happy for the double update? I was worried the Abyssea Site update was the only update we were going to get till maybe Sunday or Monday...
Raging Rush really needed a buff... right? Sweet, they're 'fixing' Despoil. Thanks SE, thanks a bunch of pamamas. Time to dust off the GAX and put my GKT back on the display case >(
A nerf to Battery Charge was really not needed... neither was reducing duration for XI rolls. :/ Fail.
No he's prolly right, if you're gaining TP then the mob is probably going to gain TP. However the TP gain on the mob would, I assume anyways, be like a normal ranged attack. That being said, I don't think it's going to make much of a difference, if the mob's only source of TP is you using 2 QDs every min or less then it's really not going to be much of an issue.
What I'm wondering is: Where is Quick Draw II? CORs should definitely get tier 2 shots now that everybody has access to the regular ones via sub.
I assume the blu refresh will be 3 a tic over a 5 minute period which would be more MP back then what we currently get per cast with battery charge, blu spell memory and less perp cost for higher level smn = happy jim.
I expect that to be the change too, but then you're using 50 MP to get 300 MP back, rather than 100 MP to get 400 back. 250 vs. 300 gained, only benefit is saving a few seconds only having to cast it once; really not worth it. Should have doubled both the cost and duration instead, if anything.
I'm guessing when using Deus Ex Automata, the puppet is summoned at half (or less) health and with a high amount of burden already on it. But honestly who cares, the recast is one minute, which even if the DEA-summoned puppet is awful all it has to do is last 60 seconds for the timer to be up.
Very pleased with that, but I wonder if new weapon skills for the puppets are also coming in the next few updates?
Pet food thing smells distinctly like a nerf for level capped BCs (which I do a fairish bit on BST).
11 roll thing - make yer flaming mind up SE! We'd just got used to working with it.
Bleh - can't buy me with shiny new jug pets SE... well... maybe you can.
Quite the other way round. SE intend to increase the amount of HP healed by pet food. Level restriction is necessary to prevent low level BST from abusing higher level pet food.
Surprised to see more jugpets though. There might be a way to get BST into alliance for endgame events with Slime pet (may be?) + Spur (sTP) + improved pet food.
The current status of XIV and the awesome updates in XI are making me want to come back for a while.. gdi.
And I was sure that wouldn't happen.
Anyway, quite odd that the deus ex puppet skill is listed in these notes, since it's not an existing ja?
Although it technically complements Activate, I guess.
I don't really want to be a killjoy, but some people are speculating that the Plasma broth could also be a diremite, and that seems more consistent to me than us getting a new pet sadly. I'm kind of pleased because diremite was my favourite jugpet when we were 75, but I hope it doesn't go the way of Discreet Louise which people are reporting to be crap compared to the new jugs.
My honest guess is that DEA is being given because there has been so many people complaining about if their puppets die, they have to wait on Activate. This is a way for them to still have a puppet out, even if it is a weaker version, until the real activate is up. However, I still feel that if you are having constant problems with activate timer, and an inability to keep your puppet alive, you need more than a new JA to fix the problem.
Very large update for PUP again though.