As if SE would EVER do this.Not surprised but i really thought they would buff LR for DRK
As if SE would EVER do this.Not surprised but i really thought they would buff LR for DRK
Yaaaaa...
http://people.ambrosiasw.com/~andrew...re_if_want.jpg
Reaaallly hoping they aren't screwing us on accident. I think their intention is to have us spend less time casting Battery Charge, but if they don't do it correctly it could result in less mp recovered over time.
Then again, I'm going bugging RDMs for Refresh II anyways!
- When level restriction results in a puppetmaster's automaton being deactivated in a state of full or nearly full health, the ability "Activate" will become immediately usable.
I'm loving all the updates (well mostly all, XI nerf is kinda lame, TP from QD is good, even if it gives TP to the mob), but this one still doesn't make sense to me. Why not just let the automaton stay out when level cap is applied, like wyverns can? Why put in this "full or nearly full" health thing?
And I'm really hoping puppets summoned by Deus Ex Automata (god I love that name) can be deactivated like normal, so you can DEA > Deactivate > Activate.
Don't they have to do the same with wyverns? I just don't see the difference. This fix kinda sucks, because it'll leave you with a puppet and a 20 minute recast instead of a puppet and a 0 minute recast (though DEA might fix that).
Don't like the gaining TP when using QD. If we gain TP, then so might the mob. No more COR soloing.
Also hope the ninjutsu spell dmg is large so we hav a use again.
WAH our move generates TP...shut up? Maybe, just maybe, SE doesnt want people to run around with 12% movement staying out of range of enemies with them unable to generate TP? Not that it matters since if you're kiting you'll be out of range regardless.
And what do you mean COR better?
Active rolls:
9:50 Corsairs XI
2:00 Chaos IV
If you attempt to roll anything, it will overwrite Chaos, not corsairs, for whatever reason. How is that "learn to cor"?
I dont get it now, is it just something you should leave active to buff WS's? Wheres the penalty for use?
I think the ninjitsu damage would be so great that it would be on par with quickdraws when soloing mobs. The cast time on San spells is fast I think and all if all the San spells(6 total?) equals the same damage as 1 or 2 Quickdraws then it will be good. You can nuke flying mobs while helping to tank or even sub /blm or /rdm to nuke while still having shadows. Maybe make a new ninjitsu spell that increases MAB further. I can see potential with this but it will probably not be as good as it sounds.
Very very happy with the BLU and SMN adjustments. One of my biggest gripes was that out of all the jobs, getting SMN to 80 hurt you more than staying at 75.
WYRMAZURKA
At the risk of getting face raped, after this update will we begin to see the return of the /nin axe/ridill?
Consider magian axe mainhand/ridill, DW3 @90 i know, restraint when its up, and pizza..
With the exception of the pet food nerf and the 11s nerf, I find this update to be superb. Pet food nerf matters less now anyway because all the CoP areas are uncapped. It's nice that they let the Jump merits apply to Super Jump. That increases the odds that High Jump II will be usable as well.
This update only raises the cap to 85, so we won't see that until 90. Them doing 80-85 and 85-90 seems to me to increase the odds that they will make a weapon that surpasses Ridill by 90 though. It'll probably be Axe/Axe at 90 for WAR.
Also, has anyone notice that Restraint does anything? I've never had much success with it with KJ, even built up to 300TP from only hits that happened when it was on.
Battery Charge sounds like it'll be 3/tick Refresh over 8 mins. So, 160 ticks, 430 MP total gained.
That would be the same as Composure Refresh, but a little slower. Still nice for BLU.
About fucking time . . .- Your assigned set of blue magic will remain stored even after changing jobs.
I'm slightly concerned about this, especially if it feeds the mob TP as well, since you would be gaining TP. Would make QD solo'n/lowmannin' shit more of a bitch.- It will now be possible to accumulate TP and increase marksmanship skill using the corsair ability "Quick Draw."