How the hell do I sign up for new guildleves, I have 8 completed and I haven't been able to sign up for any new ones for what seems to be way too long now.
How the hell do I sign up for new guildleves, I have 8 completed and I haven't been able to sign up for any new ones for what seems to be way too long now.
They reset yesterday morning I believe so tomorrow morning they should reset.
I saw this vaguely mentioned for Marauder in the last thread, but found no more discussion of this.
My brother got the marauder buff yesterday "Your axe feels like an extension of your body." In the last thread it was mentioned that this is activated by standing still for a short time, increases parry and is called Steadfast Stance (though some of this may be old beta info, dunno). He thought this was marauder only, but after some searches online, a friend found that gladiator and lancer and casters also get a version of this buff.
Supposedly, you initiate it on gladiator by hitting 6 times in a row with a full stamina bar and not missing. On lancer, from attacking the mob from the rear (a certain number of times?). On the casters, it supposedly involves some combination/order of spells cast. This seems to indicate that all the classes can get this sort of a temporary buff.
My question is.. has anyone encountered this sort of a buff on pugilist? Random internet rumors indicated theirs increases evasion, which would be nice, since a bunch of my moves need me to evade, which I don't do nearly enough.
Some of those sound like a lot more hassle than just standing still on MAR O.o
Please for the love of god are there any linkshells on mysidia? So ronery. Doombard Artan is my name in game.
It's annoyingly difficult to get the hang of, but once you get it down, that "stuck" scenario doesn't (or probably shouldn't) really happen. Just make sure the person with the first queued skill double-presses the regimen button to initiate (I just spam it a few times for good measure) and it should work fine.
*edit* what the stuck part likely is, is if you single press to activate the regimen, or the wrong person tries to activate it, it will swap the order of the abilities in the queue, which takes a few seconds. After the swap, the person who needs to initiate has changed since the first skill in the queue is now a different player's. This creates more confusion, and usually results in more swapping, more confusion, frustration, murder, etc.I'm sure the swapping thing is in there to help with screw-ups, but I'd rather they just rely on people not f'ing up their queue order as it just complicates things.
Has there always been a timer on using aetherite to restore HP/MP? Or is it only when you are weakened to prevent people from zombieing stuff?
newly added for open beta, it is 10 minute cooldown.
Does gear actually scale upwards towards Optimal Rank yet? As far as I can tell, the numbers displayed on the gear never change. Certain stats like defense on my character do go up when I level.. but it's hard to attribute that to any specific armor piece if the tooltips on the items dont update >.>;
Do the items always display their maximum value, and you just receive less if you're below the optimal rank?
Copy paste the AH system from XI for now and get the game ready for release.
Implement new 'revolutionary' marketward bazaar system, later on, get the fucking basic shit like hardware mouse/party search etc working asap.
Also please get rid of the 1993 style linkshell shields, can I have an HD Linkpearl icon from XI please? Every 'Innovative' idea they have is failing miserably.
- An issue which caused the text in the chat logs to move up and down has been addressed.
YES
Yup, the numbers displayed on the item never change. S-E should change that honestly, seeing as they are basing a lot on the system where the stats scale up and down, you should at least be able to see the effects easier than just after you equip it.
Come on now, you know the drill, in situations where critical game problems exist what do you do?
Add fish ranking system.
Cheese sandwitch food.
reveal a cryptic Goblin Drink recipe.
Add a pokemon mini game.
Release a cryptic strategy video of a unbeatable mob that zooms in on the chat log that confuses people even more.
Put the ability into the game to raise a chocobo that takes around a RL month to ride that is still slower than crag chocobo's.
fucking bullshit yet again. Doing revenge of dodo leve 1st time game crashed and I lose leve, now this time I kill 2nd batch of dodos and it says to go to an area on map where there are NO leve targets. I ran around to different areas and still no leve targets.... now time running out. fuck you se.
edit: alright! game crashed finally and lost leve. Gotta love the 8leve/48hour period when you end up losing half of them.
Here's the copper buckler change if anyone wants to know the specifics.
Old: Mats = 60(x2) + 200 = 320. Sells for 1800
Profit = 1480
New: Mats= 60(x2) + 200 = 320. Sells for 252
Profit = -68
The nerf was inevitable but 68 gil for skill ups isn't too bad.
Hmm, this time if you do leves in group and several people have the same leve, it will update for everyone on completion. Just a heads up.
Thats been happening since like Phase 2. lol
Edit: The leve completion that is.
As for that, they are monitoring menus/item use (its why its laggy, I hope), so I'm not surprised that got nerfed. lol