Thanks I suppose that works. Any tips on stat allocation?
dex vit str seems to be your best bet
game crash number 4 today, though I kinda know why, I've been editing the version file because none of the patches have been installing. anyone else find a way around the patches not installing correctly?
Am i the only one who thinks the opposite? There are zero zones in between all 3 starter cities. And while the landscapes are kinda big, running across seems too easy already. Certainly no comparison to the FFXI world.. I reckon it's much smaller. Thanalan->Black Shroud vs. Ronafure->Lathiene->Valkurm->Konschat->North Gusta->South Gusta (if Im even remembering all of that right).
I'm convinced there's going to be some zones in between the densest of forests and the most baren of canyons/deserts.
I believe someone mentioned that earlier-build FFXI had no Jeuno-zones between the cities as well.
24hr full Anima recharge, if you exceed that walk otherwise whats the point of Chocobos. If you want them to play a role make a gambling hall with Chocobo fights.
Anyone have some suggestions on leveling up blacksmithing?![]()
Can make it so you get 2 anima every 6 hours. Thats 2 ports within a region per day. Along with normal transportation it wouldn't be too OP.
But we gotta take into consideration that we only saying this because theres no other means of transportation besides walking. Maybe in the long run... 1 every 6 hours will make sense.
I agree, maybe it's best to wait till airships and chocobos are implemented to see if anima is still a problem.
I keep forgetting about Chocobos... that could easily make the Anima issue non-existent for getting to camps, and Airships would do the same for getting to cities. I'm wondering what the purpose of the Ferry would be at that point.
I'm sure Anima will be removed when chocobos/airships are in the game,unfortunately they have yet to be implemented (or enabled?) :<
Is there a place I can see what you can purchase with Guild Marks for Conjurer? I just did a LV 20 leve and got 1014 guild marks for Conjurer. I think there's an Arcanist's Guild outside the boat dock in Limsa, not sure if that is where I look, but an online database would be nice.
This mob /autofollow shit has got to stop. All my WS are AoE and I cant do shit cause 5 goats and a dodo are following me. WTF.
Is there any point in using the light stab option on Gladiator? I assume it may deal extra damage to something that is piercing vulnerable, but everything I've tried it on it deals the same damage as light slash. And since my question was unanswered from a few pages ago (probably due to page change), are there any abilities that are seen as a "must have" for combat jobs? Trying to get an idea of what I will need to level in preparation to make my trip to level cap as painless as possible.
I've seen no real use for Light Stab just yet. When I am using the game controller I like to nest the action between Guard(2) and Phalanx(4) so I don't have to move all the way to 1 for Light Strike. This way I can keep my shield arm up, always be ready for block counters, and have a basic attack to fill in the blanks when I don't have 1000 TP yet.