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Results 1281 to 1300 of 1900
  1. #1281
    Chram
    Join Date
    Nov 2007
    Posts
    2,662
    BG Level
    7
    FFXIV Character
    Avelle Asteria
    FFXIV Server
    Hyperion
    FFXI Server
    Phoenix
    WoW Realm
    Alleria

    Quote Originally Posted by Grey Jorildyn View Post
    I've seen no real use for Light Stab just yet. When I am using the game controller I like to nest the action between Guard(2) and Phalanx(4) so I don't have to move all the way to 1 for Light Strike. This way I can keep my shield arm up, always be ready for block counters, and have a basic attack to fill in the blanks when I don't have 1000 TP yet.
    Lol ya, I've used it so I don't have to slide all the way over for light slash also. Really wish they would make the keyboard controls more tolerable, I'd much rather be able to use the keyboard for those commands rather than the controller.

  2. #1282
    E. Body
    Join Date
    Jun 2007
    Posts
    2,351
    BG Level
    7
    FFXIV Character
    Kirby Prime
    FFXIV Server
    Hyperion

    Sigh, I knew the FFXIV UI / Keys were bad. I mean, I've let friends die, killed myself, walked into maneating Antlings, etc because of it. But I just reinstalled FFXI and dammmnn... FFXIV UI / Keys are bad. I can't believe just how bad it is.

  3. #1283
    Honorary Wanglad
    Join Date
    Feb 2006
    Posts
    638
    BG Level
    5
    FFXIV Character
    Kaist Vaughn
    FFXIV Server
    Cactuar

    Quote Originally Posted by avelle View Post
    Is there any point in using the light stab option on Gladiator? I assume it may deal extra damage to something that is piercing vulnerable, but everything I've tried it on it deals the same damage as light slash. And since my question was unanswered from a few pages ago (probably due to page change), are there any abilities that are seen as a "must have" for combat jobs? Trying to get an idea of what I will need to level in preparation to make my trip to level cap as painless as possible.
    I use Light Stab for 3 reasons: 1) It costs less Stamina than L.Slash. 2) If I'm missing often it has better accuracy in exchange for a small hit in damage compared to L.Slash. 3) Some enemies resist slashing damage and L.Stab acts as piercing damage.

    As far as "must have" abilities it's too soon to say what'll be best. Right now soloing is the most practical way to get skill/exp so healing abilities are great to have, and stuff like Punishing Barbs/Shock Spikes are great for dealing extra damage (and also protecting yourself due to the stun on Shock Spikes).

  4. #1284
    Gentaro
    Guest

    Quote Originally Posted by Kirbyprime View Post
    Sigh, I knew the FFXIV UI / Keys were bad. I mean, I've let friends die, killed myself, walked into maneating Antlings, etc because of it. But I just reinstalled FFXI and dammmnn... FFXIV UI / Keys are bad. I can't believe just how bad it is.
    lol I'm sure EVERYONE thought the controls can't be worse than in FFXI - SE proved the opposite!

  5. #1285
    Banned.

    Join Date
    Apr 2010
    Posts
    547
    BG Level
    5

    Quote Originally Posted by Dein View Post
    As far as "must have" abilities it's too soon to say what'll be best.
    Pretty much this. I find the ability swapping to be a very intriguing system- basically the whole reason I'll be playing the game- and I've love to brainstorm about it but it's just way too early. I mean, right now I can tell you that if you want to tank on GLD, you should get PUG to 10 first for Taunt because you won't be able to hold hate through DDing until you get Provoke and 10 (and then be twice as effect with spike hate creation from 10 on), but that's...what, the first week of your gameplay? Then it's old news. And that type of shit can still change.

    Too soon.

  6. #1286
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    so whats everyones average level now ? and are you getting exp faster in partys or solo?

  7. #1287
    New Spam Forum
    Join Date
    Apr 2010
    Posts
    191
    BG Level
    3

    Have yet to party, only 13/16.

    Crash number 1 10 secs after getting into game...

    Edit: If you kill 2 enemies in 1 hit, does the xp from each get added together into 1 value?

  8. #1288
    I'm not safe on my island
    Nikkei will still get me.

    Join Date
    Oct 2006
    Posts
    20,043
    BG Level
    10

    I have not had exp parties in the strickest sense. Mostly solo, and when i do party, it's for leve sharing.

  9. #1289
    Sea Torques
    Join Date
    Jan 2010
    Posts
    614
    BG Level
    5
    FFXI Server
    Gilgamesh

    yeah regen is faster if you stand still, however I think if you're "in combat" you don't get that extra regen, for instance when a guildleve monster runs from you it gives you the message "will disengage in 20 seconds" etc.

  10. #1290
    D. Ring
    Join Date
    Jul 2006
    Posts
    4,945
    BG Level
    7
    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    Quote Originally Posted by Achitophel View Post
    Pretty much this. I find the ability swapping to be a very intriguing system- basically the whole reason I'll be playing the game- and I've love to brainstorm about it but it's just way too early. I mean, right now I can tell you that if you want to tank on GLD, you should get PUG to 10 first for Taunt because you won't be able to hold hate through DDing until you get Provoke and 10 (and then be twice as effect with spike hate creation from 10 on), but that's...what, the first week of your gameplay? Then it's old news. And that type of shit can still change.

    Too soon.
    I felt getting Marauder to 10 first then PUG is a better investment. Since Gladiator already has Provoke, maybe Defender's added effect of enmity will do something worthwhile when coupled with Still Precision.

    Too soon indeed. The theorycrafting is something that is definitely up my alley though and I simply can't wait for launch to do just that.

  11. #1291
    They call me Lord Null for a reason.
    Join Date
    Aug 2008
    Posts
    5,933
    BG Level
    8

    Quote Originally Posted by Kaelan? View Post
    Do you miss WSs often on Archer? On Marauder it feels like I whiff ~50% of my WSs. It's so freaking annoying sometimes, especially when I'm counting on a Bloodbath WS working.
    Sorry went to work and I'm late to reply. But the WS accuracy is still somewhat an issue. I really have to choose what mob I'm fighting based on their evasion. Also, some mobs lower my accuracy as well so I have to make sure to spam my WS beforehand.

  12. #1292
    Relic Shield
    Join Date
    Jul 2008
    Posts
    1,951
    BG Level
    6
    FFXIV Character
    Audrey Weaver
    FFXIV Server
    Behemoth
    FFXI Server
    Asura

    Quote Originally Posted by avelle View Post
    And since my question was unanswered from a few pages ago (probably due to page change), are there any abilities that are seen as a "must have" for combat jobs? Trying to get an idea of what I will need to level in preparation to make my trip to level cap as painless as possible.
    Hard to say, but if I had to take a guess, I'd say probably:

    - Still Precision, Disorient, Blindside, Victimize, Feint, Murderous Intent and possibly Spinstroke should be useful in party play. Maybe Ferocity and/or Raging Strike, depending on how much the attack increase actually is. Out of Sight might be a really good trait for the heavy DDs, along with the Quelling Strike and Chameleon abilities. Invigorate and Keen Flurry also may or may not be worth it.
    - Maybe some kind of taunt ability, depends on whether having melees be able to backup-tank becomes important.
    - Second Wind, Bloodbath, Shock Spikes, Obsess, Featherfoot and/or Foresight and possibly Protect/Shell for soloing
    - Barbaric Yawp will probably be very useful in boss fights

    Figuring out a path through these for whatever class you're playing, and which 10 to have on at any given time is a whole different issue though. Depends entirely on how good each ability is, and that's too early to tell, especially given they'll probably tweak things again by the retail release.

  13. #1293
    Hydra
    Join Date
    Apr 2010
    Posts
    121
    BG Level
    3

    Did anyone notice that ale port has opened up?

  14. #1294
    New Spam Forum
    Join Date
    Apr 2010
    Posts
    191
    BG Level
    3

    Ferocity + Raging Strike adds about 20% from what I've seen. 400 dmg -> 500.

    I find lancer hard to solo with, Speed Surge doesn't heal enough to keep you alive. And you don't have any innate dodge/parry/block to help XD

  15. #1295
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    ale port has always been open nate. or was it closed in closed beta?

  16. #1296
    Ridill
    Join Date
    Jun 2007
    Posts
    12,850
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Quote Originally Posted by Chrian View Post
    ale port has always been open nate. or was it closed in closed beta?
    It was, along with other similar areas. They've just opened in OB

  17. #1297
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    All of the hamlets were just opened, but they are still all non-functional outside of a few fishing spots. They are all eventually going to house 2~3 guild shops.

  18. #1298
    New Merits
    Join Date
    Jun 2007
    Posts
    208
    BG Level
    4

    anyone got a decent rank 14 lancer skill point spot, was doing puks near the lv 10 ll spot but they seemed to be drying up quite quick

  19. #1299
    Banned.

    Join Date
    Apr 2010
    Posts
    547
    BG Level
    5

    Quote Originally Posted by Kaelan? View Post
    Hard to say, but if I had to take a guess, I'd say probably:

    - Still Precision, Disorient, Blindside, Victimize, Feint, Murderous Intent and possibly Spinstroke should be useful in party play. Maybe Ferocity and/or Raging Strike, depending on how much the attack increase actually is. Out of Sight might be a really good trait for the heavy DDs, along with the Quelling Strike and Chameleon abilities. Invigorate and Keen Flurry also may or may not be worth it.
    - Maybe some kind of taunt ability, depends on whether having melees be able to backup-tank becomes important.
    - Second Wind, Bloodbath, Shock Spikes, Obsess, Featherfoot and/or Foresight and possibly Protect/Shell for soloing
    - Barbaric Yawp will probably be very useful in boss fights
    Crazy thing is that's only 24 abilities. Basically every ability that you could name off the top of your head that could possibly be useful for both straight DDing and as a soloing DD and you'd still have 6 slots left over. Imagining that a bunch of those won't be used when you're min/maxing for either of those roles, that leaves a lot of room left over for filling niche roles/customizing strengths or just another dozen very useful abilities.

    This is where they've been spending their time, I imagine. Coming up with useful, unique abilities and testing them. Things like a hardware mouse, a search function, and an AH seem comparatively easier to implement. If I had to choose something to have been worked out for months and months ahead of time...

  20. #1300

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
    Posts
    7,993
    BG Level
    8
    FFXI Server
    Ragnarok

    It's really hard to say whats going to be an effective sub-ability without knowing how they're restricted. Almost all spells lose their AoE ability and are about 50% potency. As a THM, I don't see much use for anything I've gotten up to level 10 on Conj except for gimp buffs when a real conj isn't around.

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