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  1. #1421
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    Quote Originally Posted by JigglyJam View Post
    "Bonus" skill can eat a bag of dicks. I don't want to level another class, I like miner.

    EDIT: I hit bonus skill in 2 days of playing. Granted the leves reset that one day so that went against me. But I'd still get that amount in 4 days. A week seems too long for it to reset.
    Yeah, crafting classes level much faster than DoW/M classes. Thats probably why you hit bonus so fast. Took me 3-4 days before I saw my first bonus halfway through 16. I'm 18 now and still only getting 10% bonus and the "week" should be over tonight around 12 since thats when I logged in. Gonna try to grind hard with some buddies before then to see if I can make bonus % go any higher.

    Uzor: I'm 10k from Physical Level 20 and still not fatigued on it. They might have toned Physical fatigue down or off completely since its tied to all classes. Speculation of course. I'll let you guys know if that changes.

  2. #1422
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    Quote Originally Posted by Uzor View Post
    How much physical exp is required to hit surplus? I got lvl 18 the previous week and am yet to actually get hit with surpluss on physical exp. I was under the impression you get it at like 14.
    I hit physical 20 between Friday and today and haven't touched physical surplus. From what I've been hearing, classes typically hit it around 16 in the first week? This is all assuming that the week reset counter started the day beta went live, which it seems like it probably did, or shortly after.

  3. #1423
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    Quote Originally Posted by Uzor View Post
    How much physical exp is required to hit surplus? I got lvl 18 the previous week and am yet to actually get hit with surpluss on physical exp. I was under the impression you get it at like 14.
    Dinged 21 physical level last night and have yet to see fatigue (I did get it on rank 16 miner). At this point I feel it's a non-issue for me and I believe most of the rage against it is unfounded, unless you're on like 24/7 and don't know how to play anything but one class.

  4. #1424
    RIDE ARMOR
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    Quote Originally Posted by Kurokikaze View Post
    Yeah, crafting classes level much faster than DoW/M classes. Thats probably why you hit bonus so fast. Took me 3-4 days before I saw my first bonus halfway through 16. I'm 18 now and still only getting 10% bonus and the "week" should be over tonight around 12 since thats when I logged in. Gonna try to grind hard with some buddies before then to see if I can make bonus % go any higher.

    Uzor: I'm 10k from Physical Level 20 and still not fatigued on it. They might have toned Physical fatigue down or off completely since its tied to all classes. Speculation of course. I'll let you guys know if that changes.
    Wow, maybe SE IS actually listening to the feedback and implementing fixes, like the fatigue example above. FFXIV still has a glimmer of hope in my eyes, although, i lost my chance today at a SECOND sentinels chainmail due to R0 and 13001....... rage logged after and contemplating quitting til the 22 :/

    I have one question though, I've rode the LL <-> Ul'dah boat several times, are there ever pirate attacks like in ff11 or jellyfish attacks like in the LL intro? would be cool to see this kind of random thing

  5. #1425
    LD
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    Quote Originally Posted by zalasta View Post
    Dinged 21 physical level last night and have yet to see fatigue (I did get it on rank 16 miner). At this point I feel it's a non-issue for me and I believe most of the rage against it is unfounded, unless you're on like 24/7 and don't know how to play anything but one class.
    I think it has more to do with the fact that PT is failing more than SE expected it to. Most people are soloing most of the time, so of course they won't hit fatigue. Until PT actually works, we can't fairly judge the system in terms of how limiting it is.

    Personally, I dislike the system not because it potentially limits me, but because SE is trying to control player growth. It's more idealogical than practical (though it may prove to be both). Also, if most people don't hit it, it doesn't need to exist.

  6. #1426
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    I grinded all day Saturday and I duo when possible. However, when you take the game as a whole there are reasons to work on other things besides leveling (as opposed to XI). So while I prefer to party, I doubt that will be the only thing I do each and every day. For reference I'm 12 on conjurer, so don't mistake that I only do solo activities.

  7. #1427
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    Been soloing all week. Finally got a group for something. We had about 10 people.. we were travelling to some mine or something. Then my game crashes and now I can't connect again.

    So frustrating.

    Other than the constant crashes and laggy UI, I'm really starting to enjoy the game.

  8. #1428
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    Quote Originally Posted by Roxas View Post
    i lost my chance today at a SECOND sentinels chainmail due to R0 and 13001....... rage logged after and contemplating quitting til the 22 :/
    What makes you think the game will be more stable the 22nd? If you want to play FFXIV in a stable mode you need to wait 4 or 5 months after launch (I however doubt they will get it together that fast). Lag is a big part of this game, and the game mechanics punish those who lags in several ways.

  9. #1429
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    Quote Originally Posted by outzaidur View Post
    What makes you think the game will be more stable the 22nd? If you want to play FFXIV in a stable mode you need to wait 4 or 5 months after launch (I however doubt they will get it together that fast). Lag is a big part of this game, and the game mechanics punish those who lags in several ways.
    I have actually experienced zero lag on Lindblum. Not sure why you think lag is a big part of this game. The culprit for the majority of crashes appears to be the memory leak.

  10. #1430
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    Personally, I don't really lag on the game that much, unless its EST primetime or a little after really. Especially if I am doing a leve or grinding out away from the massive cities and aetherytes. I'd say with quite a bit of playtime I've only crashed about 6 times and R0d out twice, just sucks that on 2 of 8 of those times it was during a level i desperately need the reward from. Im a gladiator wearing a robe still.....

    And I expect the game to have less issues like this on launch for a couple reasons, they are likely going to have even more servers, and this beta test is simply a stress test for them in that regard. maybe not day 1, but by a month in I expect the crashes and disconnects to be few and far between.

  11. #1431
    Mithra Ero-Sensei
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    Could be "recently" the fatigue/bonus/surplus whatever people want to call it reset during open beta at some point (course we don't know what day of the week it resets!)

  12. #1432
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    I'm sorry, what?


    Also, I've been killing drybone moles for like 5 or 6 ranks. They're challenging enough, but my skills gains are getting spikey.
    What's good for a 13/17 Pug?


    Oh yeah, another thing. The whole 12 guardians deal, I still can't seem to see a difference. Anyone key onto anything unique?

  13. #1433
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    Quote Originally Posted by Gulkeeva View Post
    Could be "recently" the fatigue/bonus/surplus whatever people want to call it reset during open beta at some point (course we don't know what day of the week it resets!)
    They clearly said it starts when you first gain skill on the job and resets a week from then...

    When did you first log on and do your starter leves?

  14. #1434
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    Since 500'ish skill points is the max per mob.. Maybe this will encourage party xp at higher lv's? Kinda like how XI had a soft cap on kill/xp, XIV will progress in the same way where you can kill higher lv mobs faster in a grp and get close to cap, yatta yatta

  15. #1435
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    Also, I've been killing drybone moles for like 5 or 6 ranks. They're challenging enough, but my skills gains are getting spikey.
    What's good for a 13/17 Pug?
    Dodos are good for your level, its time to take revenge on those /following little bastards, punishing you for AOE!

  16. #1436
    LD
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    Quote Originally Posted by Roxas View Post
    Dodos are good for your level, its time to take revenge on those /following little bastards, punishing you for AOE!
    Dodos are too statusy for essentially the same exp/skill.

  17. #1437
    Mithra Ero-Sensei
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    Quote Originally Posted by Kurokikaze View Post
    They clearly said it starts when you first gain skill on the job and resets a week from then...

    When did you first log on and do your starter leves?
    It probably works like leve's and resets with the server per week and not "when you hit something" 1 week later

  18. #1438
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    Which shop sells the starter gathering class tools in Uldah? I'd like to try out miner tonight but I haven't stumbled accross the tools anywhere.

  19. #1439
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    Leves don't reset with the server. We've had maintenances every day the past few days and every time our leves were up at 8PM EST.

  20. #1440
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    Quote Originally Posted by LD View Post
    Oh yeah, another thing. The whole 12 guardians deal, I still can't seem to see a difference. Anyone key onto anything unique?
    SE stated that those have no effect for the beta. At least i think i read that somewhere...

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