The skillup system is in disarray for parties. You can't simply dole out total skill gains and divide evenly across the party. That will only encourage invites for classes that do decent damage and attack often (pugilist spamming light strike for example). You also cannot leave it the way it is as that encourages using low level weapons and spamming weakest attacks to gain skill rather than xp. It's the same problem on both fronts and all it discourages is zerging. So why party to fight anything higher level? The only benefit there is to magic and shield users. Needs to be fixed for sure. Personally I can't think of a simple fix; they're all very complex.
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