Its a glitch. It happens to may mobs, including some leve mobs, like skeletons. Its "relatively" similar to the pathing glitch in WoW where mobs will lose track of you, claim that they cant hit you from where they are, then run back quickly and reset to full HP, and you cannot hit them as they run back. Just pathing bugs and glitches that need to be fixed.
Well damn. I've always followed the Marmots when they run away to hit them asap so I haven't really seen what happens if I just wait, but yeah if it happens with other mobs as well then it's definitely a bug,
But hey that kind of ability could have existed! Ya know, squirrels, nuts, squirrels hide nuts to the ground, they could heal themselves with those and.... fuck this isn't pokemon we're playing.
I hate that bug too <(><)>
Good news is, if things get nasty you can easily run to safety. They give up the chase so easily lol
Yeah, I've been able to hit them and stop them from doing it. But there has been two times where they do it over and over. And it always seems to be when I'm close to death and in need of some good hits. Then they run away, heal come back, run away heal, come back, run away.
Anyone else have their screen go black then PC go wonky? Rebooted and now I'm getting the 13001 lobby error.
Nope, but I do get a lil computer wonky right before and after a synth. Screen will freeze/jarr for 1-2 seconds.
They should scrap the randomness of skill ups for a more broad based system. This system they have now is far too complex to ever implement a functional party system. Instead, they should reward you .25% of the Experience points you earn. For example, lets say you kill a Thistletoe Marmot and get 625XP Physical XP. You would receive ~156 Class XP. That way you can still solo, and parties merely bring in the XP faster. This system seems more tenable than the current one....
What is the best course of action when your ____ element becomes unstable during crafting? Making it blow is so detrimental towards quality and durability...
Really? What the balls... Usually when it grows unstable, it's at the last 10~20% and my durability is so low I can't afford to wait much in the first place. However, a number of times, when it got unstable, I waited 3 times and nothing happened... Weak luck. Thanks though~
And if it doesn't fucking go for it. Crafting is weird like that. I can wait 1-5 times and nothing happens, or I can just rapid spam through it and sometimes I get lucky enough to make something.
If you only have a few % left for completion just go for it and hop it doesn't break. If you still have a lot of progress left try to use Wait. When you Wait it will only cost 1 dur. for the first one and then +1 for each time after (so 2 for the second, 3 for the third). I have never had to wait more than 3 turns for it to stabalize.
great glitch: I casted cure on someone the moment they died. They resurrected on the spot :3
Finished with my write up on the game: http://insixide.com/archives/104
Be nice BG. :X