- Performance
- Frame rate, obviously
- Unable to move if the game is waiting to perform an animation on you
- Sometimes after switching to active mode you will be unable to move until death or teleporting
- Sometimes during combat you will be unable to perform any action while the mob will continue wailing on you
- Game LOVES to randomly crash for seemingly no goddamn reason. Each person has different things that will cause the game to crash consistently, for some ALT+TABing, for others anytime they enter a guildleve target area
- Lag & Input Lag
- Takes forever to NPCs to load including friendlies and enemies (sup walking past 3 Lone Wolves and dying before they even load on screen)
- Updater, no further explanation needed
- Surplus, no further explanation neededI've heard reports that surplus is still gay, but massively less gay than we originally understood it to be so I'll strike this for now.Unstriked this, surplus is actually WORSE now because of exp rates, I'm actually surplused on 3 jobs currently from doing guildleves alone and no grinding at all. SE official forums say it'll be removed next patch but it's still fucking terrible at the moment
- Logout/Crash during guildleve = fail guildleve.
- Additionally wandering too far from the area cancels the guildleve without notification or indicators of exactly how far away is too far
- Low level solo guildleves are far too difficult to complete under certain circumstances (such as putting the target mobs to kill past many high level sound aggro mobs in a narrow alley)
- I love it and I have a proven track record of only loving terrible thingsI hate it, but for some reason I keep playing. But I WANT to like it
- You still have to apply for an open beta, they cant handle server traffic etc etc
- Kuya has an unspectacular ass (In game, IRL ass is still spectacular)Kuya no longer has an ass in game that I am aware of
- No F8 stillWe now have a full compliment of Fkeys
- Mob difficulty checking being COMPLETELY AND UTTERLY WRONGAs far as I've been able to see this has been fixed. All mobs now have a difficulty and the difficulty is accurate. Red can mean VT or Impossible to Gauge like quest mobs back in XI.They removed that entirely and now tell you an exact level, however that level is not indicative of how hard the mobs will be. Certain mob types are harder than others but that's reasonably okay most of the time.
- Apparently the crafting was designed by Xzibit, idfk I havent done craftingCrafting's been improved a ton, needs a few more tweaks but is mostly okay now
- No F1-6 yet, not enough of the target commands we're used to from XI such as <stpc>, <lastst>, etcRefer to #10
- Frequent teleportation will deplete your anima effectively leaving you stranded or unable to travel the vast distances that the game has in any efficient amount of time.
- This is still applicable but reduced due to favored locations, but I'm still leaving it up.
- There are mobs that will poison you for 120hp/tick when you only have 900hp and there are no fucking antidotes in this goddamn gameThey nerfed the poison I was talking about pretty hard. Havent had any poison higher than 30damage/tick off these mobs and the poison lasts a short amount of time. There should still be antidotes though.
- What the fuck? Fuck that. Level 26 seriously? They cant be fucking serious. Poisona is a basic spell, as basic as cure. If Conjurer is to be our healing class that is fucking ridiculous.
- This is still the case as of this edit
- No GMs on releaseThere are now GMs
- You cant ALT+TAB out of fullscreen
- Low level mobs being able to fucking spam heal so that you cant fucking kill themThis no longer happens
- Chat filters are currently EXTREMELY primitive. Specifically need to bring back HOLD instead of just show/hide and expand what you can/cant filter. These have been improved
- Far too many mobs in this game follow the player making it difficult to use aoe abilities. It was cute in XI when lycopodiums did it, but it was only lycopodiums and it never inconvenienced the player. I havent seen this happen anymore
- The sound effects for footsteps are louder than the BGM and cant be turned down.We now have three separate volume controls for BGM, system sounds, and sound effects (footsteps are still relatively too loud though).
- Return of the vaguest error codes ever to have existed
- Takes the server FIFTEEN MINUTES to figure out that you've crashed and to remove you from the server so you can actually log back in and continue playing SE's shitty ass gameI havent encountered this anymore
- Accuracy in this game is a joke. Worse than FFXI pre-sushi and gear.Accuracy can be retarded at times, but is mostly okay
- I can only keep 89 stacks of arrows on me, which will last me about an hour of grinding. Arrows stack up to 999 now, still kind of retarded but improved. I keep about 5 stacks of 999 on me to make sure I last one round of 8 guildleves
- Mobs following you so you'll use an aoe ability and hit a mob behind you you didnt even know was there.
- Mobs following you so you'll use an aoe ability and hit a mob behind you you didnt even know was there.
- Mobs following you so you'll use an aoe ability and hit a mob behind you you didnt even know was there.
- Mobs following you so you'll use an aoe ability and hit a mob behind you you didnt even know was there.
- Every mob that spawns at night should just be removed from the game period.I'm not 100% sure but I think they actually did this, they at the very least removed a ton of the antling diggers etc but I havent seen any wolves in gridania for instance
- [!!NEW!!]Stats other than VIT and MND STILL DO NOTHING. There is no way to increase damage via STR, acc via DEX, or the accompanying magic potency/acc from int and piety
XI Wiki



