Reason #31:
SE's facebook game is more entertaining.
Spoiler: show
[12:00:15] Me: Adjustments to physical and magical accuracy rates
[12:00:17] Me: YESSSSSSSSSSSS
[12:00:19] Me: YESSSSSSSSSSSSSS
[12:00:20] Me: SINGLE BEST
[12:00:25] Me: FUCK EVERYTHING ELSE
[12:00:26] Me: THAT'S WORTH IT
[12:00:27] Me: YESSSSS
[12:00:32] Me: MIRACLE PATCH INC
[12:00:32] Fren: "accuracy is too high"
[12:00:35] Fren: is all that says to me
[12:00:36] Me: Q_____Q
PROBABLY TRUE
Miracle patch my dick.
is it broken?
i think i might play again now
God damn it Rocl.
i am drawn to bad games
i haven't played either xiv or xi b/c i have been busy but now i am slightly less busy
Still terrible.
Hello JasoNintendo
Miracle patches. Not all the features in the first row will be implemented in November. Hopefully the whole idea of it being the "fixes" patch stays true because that's what everyone wants to see first. And then the second row might be as much as 3 months from december.
As excited as I am I'm not going to get my hopes up. I'm viewing these next two patches as just getting the game up to the level of A BASIC GAME WITH BASIC GAME FUNCTIONALITY. We're finally getting the game to how it should've been at release... three months after release.
In November we get the basic functionality(in theory). In December we get content, which if you feel the game lacked, catches it up with more basic content(and additional functionality). And so on, with more content updates and quick patches. However, I don't see the point thinking of it like that. Let's say your "minimum" standards are much higher, then the "launch" we should have got only happens several years from now. The only sensible way to look at it is each content update is a "launch". SE launched a pretty messed up game and will continue to release a less messed up game.
I saw no where in the update notes about being able to invite/kick people from far away.
Did they add that already while I was away?
If not, still gonna fail.
Only this:
Changes to linkshell display
Improvements to existing linkshell features