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  1. #761
    Banned.

    Join Date
    Apr 2010
    Posts
    547
    BG Level
    5

    Quote Originally Posted by Nevex View Post
    The random SP gain could be easily fixed by increasing the skill up rate to 100% for each action you perform and adding a static SP gaining formula for each category of actions just like FFXI's Besigied/Campaign.
    Are you healing your party members for 0 HP while fighting a decently high level mob? You get 0 SP. Are you healing them for 1k total? 100 SP.
    Is your Slow being resisted? 0 SP. Did it land on 3 mobs? 3 * 30 SP.
    Are you hitting a mob 10 levels higher than you for 100 damage? 50 SP. Same level as you? 5 SP. 10 levels lower? 1 SP.
    If the chat log becomes annoying to read just add a filter for low SP gains and if any of the above becomes easily exploitable (i.e. cures and aoe stuff in general) just add a cap to them.
    I do believe we have a winner.

  2. #762
    Melee Summoner
    Join Date
    Sep 2010
    Posts
    36
    BG Level
    1
    FFXI Server
    Ragnarok

    Quote Originally Posted by Aristio View Post
    -Party members can now be targeted using F1-7 and using ALT/CTRL+F1-7.
    Alt+F4 will close the game =/

    Anyways, I hope SE read this!

  3. #763
    Cerberus
    Join Date
    Sep 2008
    Posts
    492
    BG Level
    4
    FFXI Server
    Valefor

    I'd like an option to hide/not show helmets...if I see another one of those fugly helmets I think I might cry.

  4. #764
    Relic Weapons
    Join Date
    Apr 2006
    Posts
    332
    BG Level
    4

    Quote Originally Posted by hagun View Post
    I'd like an option to hide/not show helmets...if I see another one of those fugly helmets I think I might cry.
    I might be crazy but I'm pretty sure they've said they do plan on implementing this. Or have I read too have many asking for it?

  5. #765
    Relic Weapons
    Join Date
    Apr 2010
    Posts
    395
    BG Level
    4
    FFXI Server
    Asura
    WoW Realm
    Shadowsong

    There's what we want AND

    http://lodestone.finalfantasyxiv.com...f04bf0793632b5

    http://lodestone.finalfantasyxiv.com...e6fc02b03b1184

    What the devs have planned!

    Quote Originally Posted by TLDR
    The development team is currently preparing two major version updates for release in late November and mid-December. Some of the changes planned are as follows:

    Late November Update
    Adjustments and additions to the user interface
    Adjustments to the Markets and retainers
    Lowering of Teleport and Return costs
    Adjustments to overall battle balance
    Adjustments to class balance
    Adjustments to party battle balance
    Adjustments to monster placement
    Adjustments to levequests
    Adjustments to synthesis
    Addition of new synthesis recipes
    Alleviation of lag issues

    Mid-December Update
    Addition of notorious monsters
    Addition of new guildleves
    Addition of new synthesis recipes
    Addition of new items

  6. #766
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    I'd say a massive chunk of this thread is going to happen. I'm flabberghasted, to say the least.

  7. #767
    Anti-crusade crusader
    Join Date
    Oct 2008
    Posts
    1,438
    BG Level
    6
    FFXI Server
    Asura

  8. #768
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    I can almost believe that eventually, much of this will happen. That's better than where I was a week ago.

    Edit: Ooh, FINALLY I see them working on the drag-and-drop function. Aww, I'm so sorry this game is turning into WoW before all the hater's eyes.

  9. #769
    Melee Summoner
    Join Date
    Oct 2007
    Posts
    34
    BG Level
    1
    FFXI Server
    Unicorn

    I'm liking the planned changes but here is something simple that would make the already existing inventory issue a bit better. Why if I'm wearing something is it still in my inventory? They should make equipped items be their own inventory. It would at least save a little bit of space. Hopefully it wouldn't cause the loss of items though because your bag is full when trying to change gear and simply give a message that "You cannot change that item, your inventory is full." I know I'm not the only one who is almost 80/80 on both my retainer and my personal inventory.

    If this has already been said, I'm sorry, but I don't feel like reading through 38 pages right now. This idea just kinda came to me outta nowhere all of a sudden.

  10. #770
    Piece of shit Bruins fan

    Join Date
    Jun 2008
    Posts
    5,520
    BG Level
    8
    FFXIV Character
    Beat Daisukenojo
    FFXIV Server
    Hyperion

    Quote Originally Posted by ascalon View Post
    CasualPlayer, if you're still here -

    This is what I wanted to see.

    Aside from direct two-way communication, this answers a lot of my complaints. Follow-through is obviously a different matter, but this shows not only that they're conscious of the issues, but they understand how important they are and they have a plan on how they're going to solve them.

  11. #771
    Anti-crusade crusader
    Join Date
    Oct 2008
    Posts
    1,438
    BG Level
    6
    FFXI Server
    Asura

    Spoiler: show

    Event-related

    -Chocobo Stables have been unlocked for adventurer's to use.
    *In order for Adventurers to access chocobo carriages, they must be Rank 15 or higher, and must have completed; “Calamity Cometh”, “Never the Twain Shall Meet”, or “Beckon of the Elementals.”
    *Chocobo carriages will be able to take adventurers between Ul'dah, Gridania, and Limsa Lominsa at a price of 1,000 gil a trip.
    *Chocobo carriages will be able to take adventurers between the three starting cities and any camp within the surrounding region, for a price to be determined by camp. Future plans are being made for travel to the regions Coertheas, and Mor Dhoma.
    *Chocobo carriages are computer automated and cannot be controlled.

    -Levequest have gone under a major change.
    *One regional and one local Levequest can be undertaken every two hours.
    *If you do not partake in a levequest every two hours, the NPCs who distributes Levequest will store up to 16 quest. (8 region and 8 local individually)
    *As a result to increased availability to levequest, gil rewards have been slightly lowered.

    -Market Wards
    *An NPC has been added to all instances of the Market Wards which will be able to find precise information of what retainers all selling.
    *When talking with this NPC, they will bring up a menu in which you will be able to search all retainers.
    *The NPC will display information following this patern:
    [Marmot Pelt 500g. (Unit Sale) 1/11 (Retainer Name/Market Ward Location)]
    *This NPC will be able to buy the item directly from the retainer and place it in your inventory for a 3% surcharge.
    *Items will be displayed in the order as followed:
    Rank->Name->Price (If a item does not have an optimal rank, they will be displayed by Name->Price)

    Arms
    -Bows
    -Swords
    -Knuckles
    -Axes
    -Polearms
    -Conjury
    -Thaumaturgy
    Armor
    -Head
    -Body
    -Hands
    -Legs
    -Feet
    -Undershirts
    -Undergarments
    -Waist
    -Rings
    -Earrings
    -Neck
    -Wristbands
    Tools
    -Armorsmith
    -Goldsmith
    -Weaver
    -Leatherworker
    -Alchemist
    -Culinarian
    -Armorer
    -Miner
    -Botanist
    -Fisher
    Raw Materials
    -Minerals
    -Wood
    -Meats
    -Food
    -Grass
    -Bone
    -Furs
    Crafting Parts
    -Armorer
    -Blacksmith
    -Weaver
    -Goldsmith
    -Alchemy
    -Tanner
    -Woodworking
    Other
    -Ammunition
    -Medicines
    -Throwing Weapons
    -Shards
    -Meals


    Combat-related
    -Skill points gained in parties will now be distributed in a different fashion.
    *All skill points gained between all party members will now be added up and distributed evenly across all participating members.
    *Players who's rank is 10 ranks bellow the highest party member will not be able to receive the distributed skill points. Instead, they will only receive the skill points they themselves earn throughout the battle.
    *Players who do no action during a fight will not be able to receive the split skill points.

    -Two new colors have been added to the color scheme of mobs.
    *White circle indicates that the mob will yield no or very little skill gain.
    *Purple circle indicates that the mob is far above your skill rank and is very dangerous.

    -When a player disconnects from the server in the middle of a leve-quest, they will be able to continue the quest when they return to the Aetheryte crystal.
    *Players will not be able to change the difficulty of the leve
    *The countdown timer will still continue even if you are logged out

    -Killing a mob will now have a base skill gain.
    *Any skill points gained during a fight, which is lower than it's base skill gain, will be increased to match the base skill points. If a player gains more than the base, there will be no change.
    *White orb mobs will have no base skill gain. Blue orb mobs will have a 50 skill gain base. Green orb mobs will have a 100 base skill gain. Yellow orb mobs will have a 150 skill gain. Orange orb mobs will have a 200 base. Red mobs will have a 250 base. Purple orb mobs will have no base.
    *The base skill gained will still be effected by the Bonus Skill Points.

    -The AoE radius of all enhancing spells have been increased.

    -Mob placement of aggressive mobs have been adjusted. Aggressive mobs will no longer be placed on or near paths, most notably in The Black Shroud.

    -Mobs who are grouped together will now be displayed in a window when fighting the group. Each mob will have their HP and MP displayed.

    -Players will no longer be required to be facing allied party member's in order for them to cast any spell on the targeted party member.

    -Using a weaponskill or any kind of magic will have a 75% chance of skill gain.
    *The amount of skill gained from each action will be determined by the amount of damage healed, the amount of damage done, or how many targets an enhancing spell effects.

    Quest-related
    -An arrow displaying of the next general location of where to head to next has been added to the mini-map.
    *This option can be turned off at any time by using the command, /assistoff
    *When turned off, this option can be turned back on by using the command, /assiston

    -When a story mission has become available to a player, the respective NPC Linkpearl will illuminate indicating that a message is waiting for them.

    Synthesis-related

    -A "Repeat Synthesis" option has been added to the synthesis screen.
    *This option allows you to repeat the last synthesis attempted, and will automatically load all materials into the slots.
    *By default, the "Repeat Synthesis" option will use the lowest quality items. You will be able to change this in the configuration screen by choosing the option, "Highest Quality."

    -A "Synthesis Recipes" option has been added to the menu.
    *This menu will display all recipes that you have attempted in Local Leves, attempted to synthesize, or have learned from completing a Local Leve.
    *As a result to addition of the "Synthesis Recipes" option, Local Leves will no longer give out recipes you have learned previously upon completion.


    -When attempting to repair a player's item, you can now have a chance to "High Quality" repair, depending on your skill rank.
    *High-quality repairs will bring the durability of an item to 110%.

    Item-related
    -Items with damaged durability will now be grayed out in the inventory screen. Items below 50% durability will now turn their name yellow, while items below 25% durability will turn their name red.

    -Items suffering the “Gear Damaged” debuff will now display the damaged stats next to the original stats.

    Other
    -"Anima Restorer" has been added to every major city.
    *At the cost of any Crystal (i.e. Fire Crystal, Earth Crystal, ect), the "Anima Restorer" will recharge your anima by 1.

    -Using your map when in a party will now display friendly party members as blue orbs.

    -Party member's are now displayed on the main map.


    -You can now zoom in and out on the map, and set waypoints which will show up on every party member's map.

    -Anima recharge timer has been reduced to one anima every two hours.

    -An “Auto Sort” option has been added to the inventory menu.


    -Merchant NPCs have been added to all Aetheryte crystal camps.

    -Repair NPC have been added to all Aetheryte crystal camps.
    *These repair NPCs will only be able to bring the durability of items to 75%.

    -If you bring the repair item needed to repair a damaged item to the Repair NPC, the Repair NPC will bring the durability to 100% for half the original price.

    -Repair NPCs will now be able to fix accessories.

    -Animations of certain attacks will no longer move the position of a character.

    -A "Search" option has been made available in the menu. This menu option will allow you to search for players in all areas, by specific categories.

    -You are now able to invite players to join your party, via the "Search" option. Players will not be able to accept invites if the recipient is not in your current region.

    -Party members can now be targeted using F1-7 and using ALT/CTRL+F1-7.

    -When targeting a party member, an arrow will be displayed next to their name in the party list.

    -Clicking on a party member's name in the party list will now target that player.


    -A message will now be displayed informing the player that they have the attention of certain aggressive monsters.

    -Retainers can now be called at Aetheryte Camps, but you will not be able to manage your bazaars.

    -Players can now customize chat colors in the Configuration menu option.

    System-related
    -Server lag issue has been addressed. Players should experience a substantial amount of less lag in towns and around camps. PCs and NPCs should now load much faster.

    -UI interface lag issue has been addressed. Players should experience a substantial amount of less lag when navigating the menu, and during synthesis.


    -All battle action lag has been reduced. The lag between selecting an action and the time is takes to initiate has been severely reduced.

    -All keys can now be bound.

    -HUD display can now be customized.
    *Mini-map, Chat display, Action Bar, Stamina Bar, Target HP, HP, MP, TP, Party Members, and Enemy Party displays can all be moved


    SE is fixing about half of what I suggested. Once they implement all that they said they would, maybe the can add the other half of the list? I would honestly love a repair NPC at every camp as well as a merchant to sell all my junk to. The Levequest change would be an added welcome because casuals can log in, knock out all 8, come back tomorrow and get an increased gil/mark rewards. While hardcores can do one every 2 hours so they can grind their classes up, but gain lesser rewards. Seems like an even trade. And the skill point adjustment I suggested would make grinding a whole lot easier. Please SE, read my previous post and get on it! Don't stop the momentum.

  12. #772
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Wait, did they say they were adding a repeat function to synthing? That would put me over the top.

  13. #773
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Something like that

    For the mid-December update, we will be adding several new recipes, including ones for crafting new gear. In addition, we will be introducing a new feature that will allow players to select recipes from a list of recently crafted items and recipes learned through levequests, and set all of the appropriate ingredients with the touch of a single button, thus making repeated synthesis of a single item a snap!

  14. #774
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    ::Crowd:: "Oooooohhh..... Aaaaaaahhhhhh...."

  15. #775
    Dovie'andi se tovya sagain
    Join Date
    Feb 2007
    Posts
    761
    BG Level
    5
    FFXIV Character
    Elrina Miona
    FFXIV Server
    Ultros
    FFXI Server
    Sylph

    For the mid-December update, we will be adding several new recipes, including ones for crafting new gear. In addition, we will be introducing a new feature that will allow players to select recipes from a list of recently crafted items and recipes learned through levequests, and set all of the appropriate ingredients with the touch of a single button, thus making repeated synthesis of a single item a snap!
    Only thing that would make that better is if they changed "recently" to "previously".

  16. #776
    Hydra
    Join Date
    Jul 2008
    Posts
    126
    BG Level
    3

    Did they ever actually say anything about a search function for players so I don't have to be 2 feet in front of my friend to invite him to party?

  17. #777
    Dovie'andi se tovya sagain
    Join Date
    Feb 2007
    Posts
    761
    BG Level
    5
    FFXIV Character
    Elrina Miona
    FFXIV Server
    Ultros
    FFXI Server
    Sylph

    Quote Originally Posted by Woozer View Post
    Did they ever actually say anything about a search function for players so I don't have to be 2 feet in front of my friend to invite him to party?
    I don't think so.

  18. #778
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Yeah thats the only thing they seemed to have left out. Hopefully they ninja it into the actual update and surprise us. I'm really not a fan of the current search features and party/linkshell invites.

  19. #779
    Relic Weapons
    Join Date
    Apr 2006
    Posts
    332
    BG Level
    4

    Quote Originally Posted by Kurokikaze View Post
    Yeah thats the only thing they seemed to have left out. Hopefully they ninja it into the actual update and surprise us. I'm really not a fan of the current search features and party/linkshell invites.
    Really needs to be fixed yeah. As it is there's like no one but JP players that use it on Selbina. Atleast from what I've seen.

  20. #780
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Haha. I think on Saronia there will be a whole 10 people using it in any given area. Sucks cause I enjoyed PTing with randies in FFXI. Gimme LFG flag, /sea and /seacoms back! :/

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