Event-related
-Chocobo Stables have been unlocked for adventurer's to use.
*In order for Adventurers to access chocobo carriages, they must be Rank 15 or higher, and must have completed; “Calamity Cometh”, “Never the Twain Shall Meet”, or “Beckon of the Elementals.”
*Chocobo carriages will be able to take adventurers between Ul'dah, Gridania, and Limsa Lominsa at a price of 1,000 gil a trip.
*Chocobo carriages will be able to take adventurers between the three starting cities and any camp within the surrounding region, for a price to be determined by camp. Future plans are being made for travel to the regions Coertheas, and Mor Dhoma.
*Chocobo carriages are computer automated and cannot be controlled.
-Levequest have gone under a major change.
*One regional and one local Levequest can be undertaken every two hours.
*If you do not partake in a levequest every two hours, the NPCs who distributes Levequest will store up to 16 quest. (8 region and 8 local individually)
*As a result to increased availability to levequest, gil rewards have been slightly lowered.
-Market Wards
*An NPC has been added to all instances of the Market Wards which will be able to find precise information of what retainers all selling.
*When talking with this NPC, they will bring up a menu in which you will be able to search all retainers.
*The NPC will display information following this patern:
[Marmot Pelt 500g. (Unit Sale) 1/11 (Retainer Name/Market Ward Location)]
*This NPC will be able to buy the item directly from the retainer and place it in your inventory for a 3% surcharge.
*Items will be displayed in the order as followed:
Rank->Name->Price (If a item does not have an optimal rank, they will be displayed by Name->Price)
Arms
-Bows
-Swords
-Knuckles
-Axes
-Polearms
-Conjury
-Thaumaturgy
Armor
-Head
-Body
-Hands
-Legs
-Feet
-Undershirts
-Undergarments
-Waist
-Rings
-Earrings
-Neck
-Wristbands
Tools
-Armorsmith
-Goldsmith
-Weaver
-Leatherworker
-Alchemist
-Culinarian
-Armorer
-Miner
-Botanist
-Fisher
Raw Materials
-Minerals
-Wood
-Meats
-Food
-Grass
-Bone
-Furs
Crafting Parts
-Armorer
-Blacksmith
-Weaver
-Goldsmith
-Alchemy
-Tanner
-Woodworking
Other
-Ammunition
-Medicines
-Throwing Weapons
-Shards
-Meals
Combat-related
-Skill points gained in parties will now be distributed in a different fashion.
*All skill points gained between all party members will now be added up and distributed evenly across all participating members.
*Players who's rank is 10 ranks bellow the highest party member will not be able to receive the distributed skill points. Instead, they will only receive the skill points they themselves earn throughout the battle.
*Players who do no action during a fight will not be able to receive the split skill points.
-Two new colors have been added to the color scheme of mobs.
*White circle indicates that the mob will yield no or very little skill gain.
*Purple circle indicates that the mob is far above your skill rank and is very dangerous.
-When a player disconnects from the server in the middle of a leve-quest, they will be able to continue the quest when they return to the Aetheryte crystal.
*Players will not be able to change the difficulty of the leve
*The countdown timer will still continue even if you are logged out
-Killing a mob will now have a base skill gain.
*Any skill points gained during a fight, which is lower than it's base skill gain, will be increased to match the base skill points. If a player gains more than the base, there will be no change.
*White orb mobs will have no base skill gain. Blue orb mobs will have a 50 skill gain base. Green orb mobs will have a 100 base skill gain. Yellow orb mobs will have a 150 skill gain. Orange orb mobs will have a 200 base. Red mobs will have a 250 base. Purple orb mobs will have no base.
*The base skill gained will still be effected by the Bonus Skill Points.
-The AoE radius of all enhancing spells have been increased.
-Mob placement of aggressive mobs have been adjusted. Aggressive mobs will no longer be placed on or near paths, most notably in The Black Shroud.
-Mobs who are grouped together will now be displayed in a window when fighting the group. Each mob will have their HP and MP displayed.
-Players will no longer be required to be facing allied party member's in order for them to cast any spell on the targeted party member.
-Using a weaponskill or any kind of magic will have a 75% chance of skill gain.
*The amount of skill gained from each action will be determined by the amount of damage healed, the amount of damage done, or how many targets an enhancing spell effects.
Quest-related
-An arrow displaying of the next general location of where to head to next has been added to the mini-map.
*This option can be turned off at any time by using the command, /assistoff
*When turned off, this option can be turned back on by using the command, /assiston
-When a story mission has become available to a player, the respective NPC Linkpearl will illuminate indicating that a message is waiting for them.
Synthesis-related
-A "Repeat Synthesis" option has been added to the synthesis screen.
*This option allows you to repeat the last synthesis attempted, and will automatically load all materials into the slots.
*By default, the "Repeat Synthesis" option will use the lowest quality items. You will be able to change this in the configuration screen by choosing the option, "Highest Quality."
-A "Synthesis Recipes" option has been added to the menu.
*This menu will display all recipes that you have attempted in Local Leves, attempted to synthesize, or have learned from completing a Local Leve.
*As a result to addition of the "Synthesis Recipes" option, Local Leves will no longer give out recipes you have learned previously upon completion.
-When attempting to repair a player's item, you can now have a chance to "High Quality" repair, depending on your skill rank.
*High-quality repairs will bring the durability of an item to 110%.
Item-related
-Items with damaged durability will now be grayed out in the inventory screen. Items below 50% durability will now turn their name yellow, while items below 25% durability will turn their name red.
-Items suffering the “Gear Damaged” debuff will now display the damaged stats next to the original stats.
Other
-"Anima Restorer" has been added to every major city.
*At the cost of any Crystal (i.e. Fire Crystal, Earth Crystal, ect), the "Anima Restorer" will recharge your anima by 1.
-Using your map when in a party will now display friendly party members as blue orbs.
-Party member's are now displayed on the main map.
-You can now zoom in and out on the map, and set waypoints which will show up on every party member's map.
-Anima recharge timer has been reduced to one anima every two hours.
-An “Auto Sort” option has been added to the inventory menu.
-Merchant NPCs have been added to all Aetheryte crystal camps.
-Repair NPC have been added to all Aetheryte crystal camps.
*These repair NPCs will only be able to bring the durability of items to 75%.
-If you bring the repair item needed to repair a damaged item to the Repair NPC, the Repair NPC will bring the durability to 100% for half the original price.
-Repair NPCs will now be able to fix accessories.
-Animations of certain attacks will no longer move the position of a character.
-A "Search" option has been made available in the menu. This menu option will allow you to search for players in all areas, by specific categories.
-You are now able to invite players to join your party, via the "Search" option. Players will not be able to accept invites if the recipient is not in your current region.
-Party members can now be targeted using F1-7 and using ALT/CTRL+F1-7.
-When targeting a party member, an arrow will be displayed next to their name in the party list.
-Clicking on a party member's name in the party list will now target that player.
-A message will now be displayed informing the player that they have the attention of certain aggressive monsters.
-Retainers can now be called at Aetheryte Camps, but you will not be able to manage your bazaars.
-Players can now customize chat colors in the Configuration menu option.
System-related
-Server lag issue has been addressed. Players should experience a substantial amount of less lag in towns and around camps. PCs and NPCs should now load much faster.
-UI interface lag issue has been addressed. Players should experience a substantial amount of less lag when navigating the menu, and during synthesis.
-All battle action lag has been reduced. The lag between selecting an action and the time is takes to initiate has been severely reduced.
-All keys can now be bound.
-HUD display can now be customized.
*Mini-map, Chat display, Action Bar, Stamina Bar, Target HP, HP, MP, TP, Party Members, and Enemy Party displays can all be moved