Vaan does sound fairly interesting battle wise. Though someone did make a good point on what they'll do for Vaan's storyline assuming they keep the Destiny Odyssey style in 012.
Vaan does sound fairly interesting battle wise. Though someone did make a good point on what they'll do for Vaan's storyline assuming they keep the Destiny Odyssey style in 012.
Vaan seems to sound like what Firion was supposed to be.. but then again maybe thats why he's getting a complete overhaul.. or so I read somewhere..
I'd think Shantotto would get a repertoire upgrade too.. considering how XI has significantly changed due to level cap rising in the last few months, the perceived 'strong' tier of spells has vastly shifted (tho, its not like Ancient Magic was considered powerful at the time of Dissidia's release) and they might incorporate new spell tiers (-ja for example) or the much esteemed Comet/Meteor spell that BLM was supposedly gonna get..
btw.. i think Vaan's Duodecim artwork is hot. love how he's been Nomura-ized.
Speaking of XI, wonder if we'll see an XI arena in Dissidia. I'd love Empyreal Paradox as the arena and the XI tracks to be Dusk and Dawn, and whatever the music is that's played in Promathia's 2nd form.
I hope they add better XI songs in... I hate XI music they out in first Dissidia. At least use Windy S music for Shantotto instead of Windy in the present.
And shit, we need a gameplay trailer of Vaan now. I'm curious to see how well he'll play... They seem to be making him sound pretty damn good so far, just need a gameplay clip now!
I have a feeling we will.. and I also have a feeling we might be seeing a second character from FFXI..
the obvious pick from the villian side would more than likely be Shadow Lord since he IS the main antagonist of vanilla FFXI and also the underlying antagonist of WotG. He also conveniently has a huge repertoire of moves (and nice differentiated "costumes") that he already uses spread across his Rank5, Dynamis and Fiat Lux forms. If so, then it follows that the most likely choice for a stage would be the Castles Zvahl Throne Room...
Empyreal Paradox is kinda unlikely given that its just a large circle of sorts.. and that Promathia will probably never be picked because he himself is a god and doesn't really have much character.
I definitely agree to more music tho. I was glad that Awakening made it to Dissidia but Battle In the Dungeon #2 was quite a boring choice. My picks would definitely be "A Realm of Emptiness" (Promathia 2nd form), Roar of the Battle Drums (Campaign), and maybe Onslaught (CoP outdoor party battle) because its kinda grand
Wonder how well On This Blade(I think that's name of theme in SCNM areas with party) would work in Dissidia, I love that theme a lot. And its still possibly they could add yet another Hero/Cosmos character. Only reason Shantotto got in was due to same reason as Vaan it seems, some kind of survey poll was taken and Shantotto came out as most popular, Prishe being 2nd. Not 100% sure on that, though.
I still would rather have Eald'Narche if they add another FFXI character.
Isn't Castle Zvhal's Throne Room a bit too similiar to Chaos' Throne though?
Not to mention that Shadow Lord himself looks a lot like Chaos.
Shantotto doesn't really have a main enemy in FFXI and I don't think she ever meets SL either.
If they want to keep with the character vs. antagonist thing the most logical pairs would be:
-Zeid (imagine if his Ex-Burst was Blood Weapon+Souleater+KC lol) vs SL;
-Prishe vs Promathia (I know he doesn't show much of a personality in the game but neither do characters like Cloud of Darkness);
-Lilisette vs Lilith.
Regarding the music, Shantotto does have her personal battle theme now so they should replace Battle in the Dungeon with that.
Maat lol >_> guess too many multi-users even though he does things with his fists
I would play Maat all day every day if they added him. Never gonna happen though.
Sounds the same to me. Also, there was no confirmation each game would get a new char to my knowledge. Such as FF1 FF5 FF3 and maybe even FF2 I doubt will get more but who knows.It has been reported there will be more than a handful of new characters - but not necessarily an equal number of heroes and villains like in the first game
I can see why 1 and 3 (and to a lesser extent 2) won't get anyone new. But so help me god if I don't see a Gilgamesh (I don't care if he's a summon he's awesome enough to be both!) or Faris I'm bombing SE.
actually they did. as is, tifa has no character vs antagonist pairing, and this is under the assumption that pairs have to be mutually exclusive, otherwise, whats the point of them right? Anyway Shantotto's 'pairing' in Dissidia was with Gabranth, so they could probably make cross-game pairings exclusive to Dissidia universe, or none at all.
They've also already mentioned that not every game will get new characters.. so there is no fixed pattern this time round.
Lilith vs Lilisette would be interesting.. but i'd honestly prefer to see Lilisette VS Ultimecia lol
A few translations from the scan.
-Gabranth's appearance doesn't seem to change when he goes into
EX mode in his third alt
-Kefka's fighting style is supposed to be modified.
-Vaan can use 8 weapon (one brave attack each) types and his HP
attacks are based on the quickening finishers.
-HP attacks makes him bare-fisted
-Every brave attack(weapon) has two versions a "switch" version
and a normal version
-A switch attack happens when use a different weapon from the
one equipped and is slower but has extra effects like moving during
attack,etc
-A normal attack when you use the same brave attack as the
weapon equipped and is faster and easier to use.
-The difference between Firion and Vaan is that a Firion player
thinks in the middle of the combo while a Vaan player thinks before
attacking.
-The stage Squall and Sephiroth are fighting in is The Void
-The assist system and the EX mode system are supposed to be
opposite to each other
-While in EX mode, attacking an assist character that the enemy
unleashed causes Assist Break, Which locks the enemy's Assist
gauge for a while and you get the EX bonus in the middle
-Using an assist attack against an enemy who is in EX mode triggers
EX break, which depletes the enemy's EX to zero and the user gets
the EX bonus in the middle