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  1. #561
    ♥ Neliel ♥
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  2. #562
    Falcom is better than SE. Change my mind.
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    Hmm, what is Squall supposed to be in?

  3. #563
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    HOT LITTLE SNATCH

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    The faggiest attempt at a redesign of his outfit ever.

  4. #564
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    Yeah, it's pretty terrible. Though, if they show cloud in a dress it will make up for it.

  5. #565
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    lol Squall looks like a girl in that pic. He's even got boobs if you don't look too hard

  6. #566
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    Quote Originally Posted by Kiarax View Post
    The faggiest attempt at a redesign of his outfit ever.
    Besides the obvious.

    However I just remembered his concept art, so that explains that.

  7. #567
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  8. #568
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    Andddd there's more

    Famitsu has a big spread on Dissidia Duodecim Final Fantasy this week, providing a more in depth look at all the recent Jump reveals, including Laguna Loire and the world map system. The magazine also got the latest character costume details and even unearthed a new stage.

    Final Fantasy VIII's Laguna is described by battle director Takeo Kujiraoka as a "Tactical Gunner." Players must use of a variety of guns, making use of what Kujiraoka referred to as "tricky attacks." His style is to fight strategically, attempting to get behind his opponent for instance.

    Laguna makes use of a variety of weapons for his Brave Attacks. By holding down the attack button, you can make these attacks change properties. For instance, hold down the attack button when using a machine gun and you'll get repeat fire. Hold down the button when using a shot gun, and your bullets will fire out as a bunch, leading to a more powerful attack.

    Regarding the machine gun, Kujiraoka likens the control feel to a TPS (third person shooter). The gun fires automatically as you hold the attack button down, and you're free to run around with the analogue pad.

    Laguna's sniper rifle looks like it will play into the tricky side of the character. Bullets from the rifle ricochet off walls. You can use this trait to aim down at the ground in order to take out enemies above you.

    Both the rifle and rocket launcher allow you to freely aim with the analogue pad. The rocking launcher uses homing bullets.

    When using grenades, the distance Laguna tosses the grenade is determined by the number of times you press the attack button before firing.

    Laguna's HP attacks use a weapon themed around the Ragnarok ship that appeared in Final Fantasy VIII. His EX Burst move is called "Ultimate Ragnarok Canon and is based off his "Desperado" limit break from FFVIII.

    Famitsu shows Laguna in two of his three costumes: his standard outfit and, as his "Another Form" outfit, army clothing from his days as a Galbadian soldier. Screenshots show Laguna getting into event scenes with a number of characters, most notably fellow FFVIIIer Squall.

    Laguna is the main character reveal this week, but Famitsu also has new looks at Squall, Ultimecia, Onion Knight and Cloud of Darkness.

    These characters have new attacks. Squall has "Fire Ballet," a new Brave Attack which sends multiple fire blasts chasing after the enemy. Ultimecia has Knight's Sphere, a new Brave Attack that pierces an enemy in front for her with a giant sphere. Onion Knight has a new skill called "Power Up," which increases stats such as critical, physical attack and physical defense.

    The four characters' Third Form costumes are shown for the first time. Squall's is based off a Yoshitaka Amano design, making him sleeveless and somewhat wild looking. Ultimecia's third form turns her into the Sorceress Edea, also from FFVIII. Onion Knight's third form is based off his Amano illustration. Cloud of Darkness sees some coloring and design changes.

    Joining the new character details, Famitsu introduces a new battle map, Final Fantasy III's Crystal Tower. According to Kujiraoka, the staff wanted to have a different type of background for this setting, so they decided to place the fight on the outside of the tower. The map is flat, but there's a giant tower in the middle. You can climb the tower to a certain extent, allowing you to see the background into the distance.

    Moving on to the World Map that was recently revealed in Jump, Famitsu confirms that this is the game's new story mode. It replaces the chess board-like system from the original with a full 3D map.

    Screenshots make this truly look like an RPG. You can see all three characters in your party on the field. You can actually talk to these characters, potentially gaining hints.

    One screen shows Lightning, Tifa and Laguna engaged in conversation, presented with RPG-like dialogue boxes. Tifa says "Just like Vaan said, I get the feeling that they're increasing."

    The "they" in Tifa's comment is in reference to the "Imitation," the name for the enemies you encounter roaming about the world map. When attacked by the enemy, or when you attack the enemy, you'll be transported to a battle map for combat.

    Story mode planning director Shouta Shimoda shared a few additional details on the mode with Famitsu.

    Shimoda describes the mode as being greatly advanced over the story mode found in the original Dissidia. Players will be able to experience a story while exploring the world, taking in new scenarios and events.

    "The setting is 'a world that once had towns,' so there are no towns," explained Shimoda. However, there will be "special" shops. These are indicated by special markers on the map.

    The story mode is party based. Your party will sometimes be set in advance as part of the scenario of the current chapter. Other chapters will allow you to freely set your party. Shimoda suggested picturing something like Final Fantasy VI.

    More details on Duodecim will be coming shortly. Famitsu says that a new trailer to be shown at this weekend's Jump Festa will have new info. Additionally, Famitsu will have a big staff interview in next week's issue.

  9. #569
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    "The setting is 'a world that once had towns,' so there are no towns," explained Shimoda. However, there will be "special" shops. These are indicated by special markers on the map.
    In before FFXIII jokes.

  10. #570
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    The line between being a fighting game or a standard RPG with a kickass combat system is getting blur...

    They could pretty much make a sequel out of this for the consoles, call it FFXV and not have to worry about it's commercial success at least.

  11. #571
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    Haha loving Ultimecia's Edea costume and Laguna's. O.K's costume is pretty neat but it reminds me of another char I can't remember right now...

    Power Up is a cute way to buff O.K wonder how long it lasts and to charge, unless it's a continuous buff that lasts longer the more you charge it. If it stacks with Ex-Mode that'll be great XD

  12. #572
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    Onion Knight looks badass in his new outfit.

  13. #573
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    Quote Originally Posted by Meian View Post
    Haha loving Ultimecia's Edea costume and Laguna's. O.K's costume is pretty neat but it reminds me of another char I can't remember right now...
    He kinda looks like After Years Golbez..

    Also if I ever play Ultemicia now she will always be Edea.

  14. #574
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    Quote Originally Posted by Hyan View Post
    The line between being a fighting game or a standard RPG with a kickass combat system is getting blur...

    They could pretty much make a sequel out of this for the consoles, call it FFXV and not have to worry about it's commercial success at least.
    I think they'd have to put more effort in to enemies than reskinned versions of the playable cast to be able to call it an RPG.

  15. #575
    ♥ Neliel ♥
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    Damn, like an hour late posting this shit, got caught up. Anyway, new battle vids!

    And damn, holy shit at Tifa jiggle physics



  16. #576
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    Laguna and Vaan look pretty awesome.

  17. #577
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    http://www.andriasang.com/e/blog/201...ttle_trailers/

    Laguna is skilled in mid to long range combat, according to Kujiraoka. His weapons include:

    Machine Gun
    Hold down circle to make Laguna fire continuously. During this time, you can make Laguna run around with the analogue pad.
    Ricochet Snipe
    So named because the bullets ricochet off walls and the ground. By charging, you can make the bullets split up when ricocheting. Use the analogue pad to aim.
    Roku-Rensou Missile
    Hold down the circle button and this weapon will fire missiles continuously, up to six. (I'm not sure of the actual English name for this. To be totally honest, I'm not even sure if that's how you read the Japanese.)
    Homing Bazooka
    Aim with the analogue pad. Depending on the number of times you press circle, you can delay the start of the bullet's homing action.
    Split Laser
    Depending on how long you hold square, the timing of when the laser splits will be delayed.

  18. #578
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    Laguna looks fucking awesome. Was hoping for a Man with the Machine Gun remix in the video but that's not a bad Force your Way remix at least... I think I would have preferred Desperado with some sort of better ending to the move, but at least they basically did keep the original with an extension on the end. Tifa didn't look particularly interesting from her moves in that video, hopefully she gets some better stuff that wasn't shown there. Vaan looks cool though at least and the Esper Battle remix sounds nice (unless my memory is awful and that's just the original, but it sounds a bit different to me).

  19. #579
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    Wasn't Laguna's theme an unlock in the original? So that makes sense why they used Force Your Way.

    With Tobi's info Laguna looks pretty interesting since you have to focus on aim/timing of your attacks instead of trying to wait for an opening or block.

  20. #580
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    Yes, Man with the Machine Gun was one of the original unremixed bonus tracks. I'm not sure why that somehow makes it make sense for them not to use his theme. Either way, he's fighting Lightning on an XIII stage, there's probably a good chance Man with the Machine Gun will play when you actually fight against Laguna in a story battle or if they throw in another FF8 stage.

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