I was hoping the alternate empyreal paradox would be like the abyssea version but with some sort of detrimental effect
I was hoping the alternate empyreal paradox would be like the abyssea version but with some sort of detrimental effect
Yeah, no Brave > HP attacks kinda sucks, but oh well. Nullifying Dropkick will almost certainly have guard break properties at least. Maybe the recovery from Holy will be fast enough that you can bait a dodge/guard and nail them with something too.
Mm good point forgot about guard break, that'll be awesome if it does that to be reminiscent of Promathia shields being broken. So far the guy only mentions Asuran Fists as HP but doubtful it'll be the only one. No mention of the music being played in Empyreal Paradox? Maybe CoP boss music or Promathia.
Hm, I thought we already had the full movelists pulled from the demo data, but that quote says she has 8 followup attacks for Brave, whereas the demo data only had 7. Regardless, unless they added a new one these were her HP attacks:
Asuran Fist
Auroral Uppercut
Nullifying Dropkick
Banish
Banishga
Holy
If they keep the same sort of spell effects as XI I would have assumed all 3 spells will be guard break (or at least Banishga and Holy) but easy to dodge.
Prishe another form
Pretty sure Tifa's Third Form was already shown with everyone elses, but I can't remember now... so just incase
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Looks like Banishga lol
What outfit is that Prishe has?
Looks exactly like her usual outfit to me, except it's white
http://www.andriasang.com/e/blog/201..._dungeon_play/As you explore RPG mode's world map, you'll come upon gates known as "Warps" or "Distortions." These take you to dungeons, which are played out in the board-like fashion of the original Dissidia. Your goal is to reach the goal point at the end of the dungeon. Along the way, you'll encounter enemies, treasure boxes and conversation scenes with allies.
You earn KP, or Kupo, when you engage in battle during these dungeons. The KP can be used as currency for purchasing items from Mogles on the world map.
When entering the dungeon via the gate, you'll see an information screen showing the dungeon's name and other parameters. One of these is "Bonus Level." If you challenge the dungeon at or below this level, you'll receive bonuses such as extra KP. If you find yourself above the Bonus Level, the game allows you to drop your level temporarily as you challenge the dungeon.
New screens: http://www.famitsu.com/news/201102/10040197.html
http://i114.photobucket.com/albums/n...q1aVFU33HA.jpg
Hot damn that SC looks flashier than I expected
fusion has always looked pretty flashy, no surprise that one looks good.
FFXIV might be more tolerable if it had the flashiest SCs
XIV is as anti-flash as anything I've ever seen. Check out the ancient magic spells if you want to see something hilarious. Tornado looks like a spring breeze and flare resembles a campfire in the afternoon.
On topic, though, I keep thinking Prishe's range is going hinder her, but I suppose I shouldn't, given that Tifa is pretty much completely bound to straight punching and kicking people, while Prishe gets ranged white magic.
If she has a move that can guard stagger and punish on block it won't matter as much (aka like Squall). Tifa's feints from what I hear is going to be necessary.
Theres also about how some of Prishe's moves can be charged which can act as a semi-feint of sorts.
Water Kick
Beat Rush
Elbow Smash
Dolphin Blow
Falcon Dive
Moonsault Kick
Blizzard
Summersault
Meteor Drive
Meteor Strike
Rolling Blaze
Burning Arrow
Meteor Crush
Guessing Blizzard is the only spell?
I was just surprised seeing a non-hp attack that was that pretty but it could disappear quickly. But who knows, it could also be the better looking SC as how Shantotto's spells weren't all pretty.
Empyreal Paradox stage
Pretty cool, feels like the new final destination. Wish quality was better to get a better glimpse of it. What's the song?