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  1. #1201
    A. Body
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    Heard Target in the U.S is selling it early, some have confirmed it but /shrug either way I rather not get umd and just wait

  2. #1202
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    Can always rip the iso from the umd

  3. #1203
    Ridill
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    Quote Originally Posted by Meian View Post
    Heard Target in the U.S is selling it early, some have confirmed it but /shrug either way I rather not get umd and just wait
    The Target I work for doesn't have the game yet. We have Crysis 2, Sims Medieval, and a bunch of 3DS games though.

  4. #1204
    Ridill
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    Uuuugh, on a mission where I'm a lv11 Yuna fighting a lv18 Emporer. I can't get close enough to do any good attacks because he usually uses Flare right as I'm about to hit him, hitting me, I cant use ranged Brave attacks because his flare balls just keep bouncing them back.
    And when I do manage to Break him, his summon cuts my Brave in half.
    What a fucking pain in the ass.
    I said fuck it and Just Energy Ray'd him for 100-200dmg each hit.. He apparently didn't care if it hit him or not and never even tried to dodge it.

  5. #1205
    Bagel
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    I knew the story wasn't exactly great but dear god... this has got to be the dumbest story SE has ever conceived. 012's story is all about idiotic and convulted logic (everything about Kain), amazing display of stupidity (everyone who's not on Chaos's side except Lightning and WoL) and a chain of disappointments (most of the old heroes' "role" in the story). The only decent chapters were Lightning and Yuna's. Starting the last chapter now, hope it has a decent ending.

  6. #1206
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    It doesn't lol

  7. #1207
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    HOT LITTLE SNATCH

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    Yeah this game is a total abomination in terms of plot, lol. Kain is the most retarded motherfucker around. Props to Cloud for having some balls though. He straight don't give a fuck.

  8. #1208
    Blue Magic is Best Magic
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    It's a fighting game...

  9. #1209
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    HOT LITTLE SNATCH

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    Very observant of you.

  10. #1210
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    http://www.siliconera.com/2011/03/18...ame-mechanics/


    Dissidia 012[duodecim]: Final Fantasy Director Discusses Fighting Game Mechanics
    With only a few days until Dissidia 012[duodecim]: Final Fantasy arrives in North America, we caught up with Mitsunori Takahashi, Director, to discuss how he designed the game. Dissdia 012[duodecim]‘s story takes place before the events of Dissidia: Final Fantasy, but manages to expand the roster. Lightning, Tifa, Laguna, Yuna, Vaan, and Gilgamesh are some of the new characters you can play in this game.

    Since Takahashi also worked on the original Dissidia, we asked him about the evolution of the fighting system and his thoughts on the RPG turned fighting game trend.

    Why did you make the story a prequel to Dissidia: Final Fantasy?
    The story for Dissidia came to a concrete conclusion. There’s nothing more to tell in terms of the world’s future. So we decided to depict a story occurring before the events seen in the last game. Once we started development, it was decided that the concept for this title would be to create a story that would make players want to go back and play the last game again.

    The focal point in the story of Dissidia 012[duodecim] is to shed light on what allowed Cosmos and her warriors to be victorious in Dissidia. The acts of a few of Cosmos’s chosen allowed their allies to be victorious, but what are the details surrounding those warriors? We really wanted to focus on that aspect in the story for Dissidia 012[duodecim].

    Can you tell us how you fine-tuned characters from Dissidia: Final Fantasy?
    Generally speaking, there were many instances in Dissidia where players would have to use fairly defensive or passive strategies to win. So we made a conscious decision to adjust battles so that it is better if players go on the offensive. We’ve also added some new moves for each character in hopes of expanding the strategies a player can utilize, and re-evaluated and made adjustments to existing attacks that were not frequently used by players of the last game.

    How did you come up with the idea for assist characters?
    Our main priority was to create a new system that would act as a counter-balance for the EX Mode system. We saw many cases where a player’s entire strategy revolved around EX Mode in Dissidia since the EX Mode was so overwhelmingly powerful in that game. That’s when we thought about adding a new option for players besides the EX Mode that could possibly bring greater depth to battles. We also thought that this new system would need to be on par with the EX Mode visually, and that’s how the Assist system came about.



    The original quest system is a fantastic idea. How did you create this feature? What kind of fan created stories are you looking forward to seeing?Realizing the importance of social elements in today’s games, we felt that it would be great to incorporate such social elements in Dissidia as well. We had initially planned to implement a simple event creator tool, but Dissidia has a variety of design elements that could be employed. So we decided to allow players to make full use of those assets, allowing players to not only create original events, but to allow players to freely create in terms of gameplay elements. And that’s how the original quests came to be. I hope fans make use of the original rules and create masterpieces with a great blend of story and game elements.

    How did you select new characters for Dissidia 012[duodecim]: Final Fantasy?

    The Final Fantasy franchise has so many interesting characters, so the selection process was an extremely difficult one. In the end, we basically decided to add globally popular characters, or characters we felt would be fun to use in this type of game.

    We were aware of issues like memory limitations as soon as development began, so we knew that we wouldn’t be able to expand the cast drastically. Based on that, we decided on a number of additional characters, and were able to get all of the planned characters into the game.

    What do you think of the trend of RPGs turned into fighting games?

    I think it’s a really interesting endeavor and hope that a diverse catalog of games emerges. However, when RPG elements are introduced to a game, it becomes extremely challenging to create a system allowing for players to battle one another at any time, regardless of their progress. Various factors like a player’s development of a character or obtaining custom items and how many have been obtained make guessing the conditions for a battle between players difficult to predict. But for this game, I believe that we’ve been able to address those issues with the use of the bravery system.
    For several Square Enix games, the western version was released near simultaneously. Fans in the west are happy, but was it difficult to keep up with the pace?

    It certainly was not an easy undertaking. However, if our fans around the world can share their passion for this title with a near simultaneous worldwide release, I think that our efforts will have been worth the hardships.

    As an expansion for the Final Fantasy universe, the Dissidia series is interesting. What else do you hope to do with the Final Fantasy series?

    Dissidia 012[duodecim] primarily uses a one-on-one battle system, but I think creating an action-centric game revolving around party battles would be very interesting.

    The Dissidia 012[duodecim]: Final Fantasy staff has been developing a 1-on-1 fighting game for several years, now what genre would you like to take on?
    To be honest with you, there’s really no genre that I’m set on. I’ve obviously gained a lot experience in action games over the years, so it’d be a shame to let that expertise go to waste. However, I think it’s more important to constantly think of how to provide gamers with an amazing experience. I want to be able to provide a truly groundbreaking and innovative game experience that has never been seen before.

  11. #1211
    Ridill
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    EX Mode was overwhelmingly powerful? Last I checked all you had to do to stop EX Mode was to run away.

  12. #1212
    Sandworm Swallows
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    Quote Originally Posted by Nevex View Post
    I knew the story wasn't exactly great but dear god... this has got to be the dumbest story SE has ever conceived. 012's story is all about idiotic and convulted logic (everything about Kain), amazing display of stupidity (everyone who's not on Chaos's side except Lightning and WoL) and a chain of disappointments (most of the old heroes' "role" in the story). The only decent chapters were Lightning and Yuna's. Starting the last chapter now, hope it has a decent ending.
    lol. I just started skipping all the CSs after Vaan's story of "getting lost" or whatever the hell happened to him.

  13. #1213
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    Uh, EX was fucking retarded in the first one. It was a get out of attack free card, lasted ages and built quickly and let you do a ridiculously strong EX burst. They toned EVERYTHING about EX mode down now as well as adding the assist system which lets you knock people out of EX mode, so you don't have to run away like a bitch when someone triggers it.

  14. #1214
    Bagel
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    Quote Originally Posted by Souj View Post
    EX Mode was overwhelmingly powerful? Last I checked all you had to do to stop EX Mode was to run away.
    Depending on the stage, that wasn't always possible. If Terra or Kefka went in EX-mode in stages like Kefka's Tower or Chaos' Throne you were pretty much toast.

  15. #1215
    Hydra
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    Makes me wonder if Shantotto was indirectly nerfed, since a bulk of her damage came from manafont nuke stacking during EX mode.

  16. #1216
    A. Body
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    Quote Originally Posted by Treble View Post
    Makes me wonder if Shantotto was indirectly nerfed, since a bulk of her damage came from manafont nuke stacking during EX mode.
    Stun is useful now, can link to HP moves (which also recover faster and I think her projectile ones are quicker or something). I still want to see if the Manafont 1 hit death is possible still in terms of 9999 hp when US version comes

  17. #1217
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    Found who voices english Prishe. I knew she sounded familiar.

  18. #1218
    Falcom is better than SE. Change my mind.
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    I'm a bit on the fence about her voice, it just seems a tad "off" to me. Other than that Gilgamesh sounds spot on considering his role in FF5.

  19. #1219
    Bagel
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    Quote Originally Posted by Meian View Post
    Stun is useful now, can link to HP moves (which also recover faster and I think her projectile ones are quicker or something). I still want to see if the Manafont 1 hit death is possible still in terms of 9999 hp when US version comes
    No longer possible. Manafont works like Mandragora summon now.

  20. #1220
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    I don't really enjoy the Labyrinth mode. Really wish they had left the Colisseum in at least.

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