Dengeki Games recently got some one-on-two time with creative
producer Tetsuya Nomura and director Mitsunori Takahashi
regarding Dissidia Duodecim Final Fantasy. Final Fantasy Reunion
passed along a transcript of the interview.
Development on Duodecim started in August of last year, Takahashi
revealed. They'd already begun work on it before Dissidia Final
Fantasy Universal Tuning saw release.
Nomura classified Duodecim as a sequel to the original Dissidia. In
terms of positioning in the series, the first Dissidia depicted the
thirteenth battle between Chaos and Cosmos. The sequel depicts the
twelfth battle.
Asked about the game's concept, Takahashi said that they wanted
to do more than just a simple version up that adds a few additional
characters. There will be other new characters besides Kain and
Lightning (the TGS trailer, of course, showed Tifa), but outside of
new characters the game will have new battle elements and new
play features.
The new "Assist" feature is one such new battle system. This
system lets you call upon a support character that you've selected
in advance. By depleting an Assist Gauge, which you build up by
performing Brave attacks, you can make your assist character
perform a brave attack or HP attack for you.
The Assist system, explained Takahashi, will be an important
element in the game's battle system. It was actually the result of
the team attempting to come up with ideas when Nomura said that
wanted the Duodecim combat system to be more enjoyable than
the original. Two of the goals for the battle system were: increase
player choice to deepen the experience, and make the battles look
livelier. The Assist system achieves both of these.
Regarding new characters, selection appears to be a tough task.
Explained Takahashi, the staff is looking at characters who are
popular amongst Final Fantasy fans and characters who will show
some uniqueness during battle. Takahashi faces a dilemma in deciding
on which characters to include, as between the staff and the fans
there are a large number of requests, and they can't include
everyone.
Newcomers Kain and Lightning are both on the Cosmos side of the
fight. So who will serve as their Chaos counterparts? This may not
be a valid question anymore. Nomura said that this time rather than
Chaos and Cosmos pairs, they're selecting characters from the
series as a whole. This is why it's possible for Cecil and Kain, two
Cosmos characters from Final Fantasy IV, to appear in the game.
Incidentally, Nomura revealed that he'd actually wanted to include
Kain in the original Dissidia.
All the current characters are returning, complete with new
costumes. Each character will have their "normal" and "another"
costumes from the original, along with a new "3P" color costume.
Nomura said the 3P costumes will have "impact" in their looks. In
some cases, you may not immediately recognize the characters.
The previously announced Aya Brea Lightning and Kingdom Hearts
Cloud costumes, included as bonus content for those with product
codes from the first print runs of The 3rd Birthday and Kingdom
Hearts Birth by Sleep Final Mix, serve as special "download
costumes" for Lightning and Cloud. The two characters also have
normal, another and 3P costumes.
The Cloud costume actually took a bit of work to get into the game.
Explained Takahashi, the character's cloak required additional bones
to make it move.
Duodecim will carry your data over from Dissida Final Fantasy and
Universal Tuning. The staff is currently looking into what exactly
players will be able to import.