Apologies in advanced. Any information on the new SCH spells? Seen everything but them posted.
Apologies in advanced. Any information on the new SCH spells? Seen everything but them posted.
Animus Augeo
SCH Lv.85
Teaches the white magic Animus Augeo.
Facilitates enmity gain for target party member.
Animus Minuo
SCH Lv.85
Teaches the white magic Animus Minuo.
Suppresses enmity gain for target party member.
Some idiot either misread or didn't want to realize that it's a new item and posted something incorrect. There's not much to be confused about.
Final Sting - Lv81 - 88MP [PHY]
Goblin Rush - Lv81- 76MP [PHY]
Vanity Dive - Lv82- 58MP [PHY]
Magic Barrier - Lv82- 29MP [DARK]
Whirl of Rage - Lv83- 73MP [PHY]
Benthic Typhoon - Lv83- 56MP [PHY]
Auroral Drape - Lv84- 51MP [WIND]
Osmosis - Lv84- 47MP [DARK]
Quad. Continuum - Lv85- 91MP [PHY]
Fantod - Lv85- 12MP [FIRE]
Cool spells
Wow. So a better reason for the BLMs to have a SCH now. Emnity supression ftw.
thats Luminous Drape
Auroral Drape, String Table Entry 00671 Silences and blinds enemies within range. 1, notsocharming.
Only Multihit is goblin rush, 3 hits and Quad Continuum 4 hits.
Whirl of Rage is AoE stun
Either way fuck BLU.

New BLU spells:
- Final Sting. Deals damage proportional to HP. Reduces HP to 1 after use. Damage varies with TP.
- Goblin Rush. Delivers a threefold attack. Accuracy varies with TP.
- Vanity Dive. Damage varies with TP.
- Magic Barrier. Grants a Magic Shield effect.
- Whirl of Rage. Delivers an area attack that stuns enemies. Damage varies with TP.
- Benthic Typhoon. Lowers target's defense and magic defense. Damage varies with TP.
- Auroral Drape. Silences and blinds enemies within range.
- Osmosis. Steals an enemy's HP and one beneficial status effect. Ineffective against undead.
- Quad. Continuum. Delivers a fourfold attack. Damage varies with TP.
- Fantod. Enhances attack and magic attack.
I really was expecting a Magic Barrier nerf.... guess not.
:DAeolus Arrow Rare Exclusive
Ranged
DMG:46 Delay:90
Ranged Accuracy+30 Enmity-20
Lv83 RNG
Also:
Raider's Bmrng. Rare Exclusive
Throwing
DMG:43 Delay:286 Accuracy+3
Enhances "Dual Wield" effect
Lv84 THF

Damn thought final sting was going to be self-destruct v2.0
Quadratic Continuum, you better not be Asuran Claws.
On another note, Fantod costs 12mp.... not looking good.
Victory Smite - Delivers a fourfold attack. Chance of critical hit varies with TP. Verethragna: Aftermath.
Rudra's Storm - Deals triple damage and weighs target down. Damage varies with TP. Twashtar: Aftermath.
Torcleaver - Deals triple damage. Damage varies with TP. Caladbolg: Aftermath.
Cloudsplitter - Deals lightning elemental damage. Damage varies with TP. Farsha: Aftermath.
Ukko's Fury - Delivers a twofold attack that slows target. Chance of critical hit varies with TP. Ukonvasara: Aftermath.
Quietus - Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP. Redemption: Aftermath.
Camlann's Torment - Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP. Rhongomiant: Aftermath.
Blade: Hi - Deals quadruple damage. Chance of critical hit varies with TP. Kannagi: Aftermath.
Tachi: Fudo - Deals double damage. Damage varies with TP. Masamune: Aftermath.
Dagan - Restores HP and MP. Amount restored varies with TP. Gambanteinn: Aftermath.
Myrkr - Restores MP and removes status ailments. Amount of MP restored varies with TP. Hvergelmir: Aftermath.
Jishnu's Radiance - Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP. Gandiva: Aftermath.
Wildfire - Deals fire elemental damage. Enmity generation varies with TP. Armageddon: Aftermath.
Chant du Cygne - Delivers a threefold attack. Chance of critical hit varies with TP. Almace: Aftermath.
Rampart's description:
Magic Barrier is just going to be a magic SS.Grants a Magic Shield effect and enhances defense for party members within area of effect.