Trying to figure out what triggers the "!!" for amun... anyone know?
Trying to figure out what triggers the "!!" for amun... anyone know?
For Green/Yellow !!:
If you pop the NM on Firesday: Select from Dark/Fire/Earth spells.
If you pop the NM on Earthsday: Select from Fire/Earth/Water spells.
If you pop the NM on Watersday: Select from Earth/Water/Wind spells.
If you pop the NM on Windsday: Select from Water/Wind/Ice spells.
If you pop the NM on Iceday: Select from Wind/Ice/Thunder spells.
If you pop the NM on Thundersday: Select from Ice/Thunder/Light spells.
If you pop the NM on Lightsday: Select from Thunder/Light/Dark spells.
If you pop the NM on Darksday: Select from Light/Dark/Fire spells.
Not going to type all the spells up, but they follow this patten for Fire/Earth/Water/Wind/Ice/Thunder...
Fire III, Fire IV, Firaga III, Flare, Ice Threnody (it's fire based), NIN-Nuke: Ni... two BLU spells. Obviously change elements to match with what day it is.
Light: Holy, Banish II, Banish III, Banishga II, Flash, Dark Threnody, 1000 Needles, Radiant Breath.
Dark: Bio II, Aspir, Drain, Dispel, NIN's Blind: Ni, Light Threnody, Eyes on Me, Death Ray
Fought Yaanei last night was rather straight forward till 25% and then it just spammed Besieger's Bane (20+ range super curse + terror + bio). Our first time fighting this family of mob; did manage to win but it was messy. Any advice on how to handle it better?
I was the one to pull it and it ignored me on top of the Tor (was moving away) and had to pull with a spell cast on it (20 range). It might just have a super long sight agro range.
If it's used unfrequently (the demon type nms seem to have 1 tp shot to each of them that is specialized and highly damaging) then you could just have the whm dseal cursna then just hope you get cgaIV off? Other easy solution would be to have someone else who has hate built up then @ 25% just get out of range until that goes off then hop on while the other melee gtfos.
i tanked it on mnk/war with 0 issue, use sacrifice for super curse and don't leave mages in aoe
I believe they all move @ 25% (mostly from experience trying to hold as nin).
We could not remove it any way possible but we didn't have a WHM for sacrifice, even tried using a catholicon and holy waters. Height difference does work with Bane but I'm not sure where you could drag it to where there is one. If the tank (s) position themselves with their backs to the healers then the first bane shouldn't hit them, after that its pure luck on who gets drawn in or where it moves. There was some sort of random hate reset with Bane as sometimes I could not pull hate off the healers and other times it would stay swinging at me.
Best bet would be to speed kill it under 25% with whatever DDs you have.
Hmm if we ever try again probably going to fight near 7 then (since there is a ramp up) and Alex some melee to just finish it off. PD did seem to make Bane have no effect.
If you limit TP fed by just keeping 1 DD on it, it makes a huge difference. I imagine you pulled it down near conflux 3? If you tank it to a wall so mages can be perpendicular to you, they should have no trouble casting on you while being out of range. Like thorny said, /w sole mnk dd it's almost no issue at all. Last time I fought it as mnk /w penance from chiblast on, it only managed that TP move once.
Agreed. Tanking it was a joke, it hits hard but slow2/paralyze (procs a lot) make it every easy and the TP moves before 25% are cake in abyssea. We pulled it to 3 and I tanked against a wall with my back to the mages so only I was getting hit by it, but even still it could use it up to 4 times in a row when it wanted to. Less TP = less Bane and Stygian Sphere.
Speaking of Yaanei, has there been any confirmed pop requirements for it? Think I've tried just about everything trying to pop it, unless it's a timed pop.