Never had a resist during that fight, so unsure. If it needs to land to trigger, I hope requiem is not on that list because IT NEVER FUCKING LANDS ON ANYTHING.
Never had a resist during that fight, so unsure. If it needs to land to trigger, I hope requiem is not on that list because IT NEVER FUCKING LANDS ON ANYTHING.
I did a search and I looked through this thread but I didn't see if anyone else had noticed this.
Has anyone checked the Japanese version of the Unkai Haidate +2 for a mistranslation of the Haste? As it stands right now, the English version has no increase in Haste between the +1 and +2 version, and that makes it the only AF3 legs that have no increase in Haste between the +1 and +2. In fact, it may be the only piece of AF3 +2 that doesn't get an increase in haste from +1 to +2.
I am not saying that this is definitely the case, but I was thinking it was something that could be checked. (I don't know how to use the JP client)
Dunno, keep in mind this IS Samurai we're talking about. The golden child. Maybe SE gave it to us in hidden stats so the other jobs wouldn't get jealous.
Its worth checking into the JP client just to be sure, lord knows after Visions came out there were all kinds of misnumbered(?lol) items. If its the same there, safe to assume the 1.5 and 2.5 are how the gear functions.
Also, is it worth noting that with the amount of store TP on the haidate, and head, and the current gear that most average/high end SAM have, that Sword Strap will be standard? Whether 437 or 450 delay now, I'm pretty sure you can knock off that 3% delay and still have 6-hit.
Or would 450 be a better 5-hit now?
Probably 5-hit. Amano gets a pretty nice 5-hit setup with the +2s, Masamune and the rest of the 437s would have to work a bit harder for it though.
Every Sam's goal should be a 5hit at this point in the game. I'm not saying an immediate goal, but it should definitely be the overall goal. It's achievable with capped gear haste and very little sacrifices now, assuming you have the gear, with a 450 weapon, or 437 with AM (and maybe swap 1 piece with haste loss in if AM falls off). Also, if patterns hold true, we get our next STP job trait @ 90, which will make it even easier. So really, it depends on what all you have, the delay of your weapon, etc. For 437/450s, Rose Strap is generally going to be best, I think, but again, this does depend on your other gear...
Is that Amano 5-hit assuming Goading belt, or without?
Without, though Goading would be a good swap for AM down. There's also tons of various options/tweaks to make to a 5hit currently. I've been playing with it, and am still not sure on the optimal setup (between adding STP to WS or TP to drop it in the other, ability to not use Carb/Arra, etc). Anyway, gonna finish my head+2, then actually sit down and work it all out, but I'm missing Tactical Mantle and Goading as additional options still.
The set I came up with uses Bullwhip. No idea if it's optimal though. Made it with non-STP foods in mind.
Forgot about that Nodawa. Alrighty, thanks.
So, the DNC head does give a damage boost in Climactic Flourish, but not all the time. If I had to guess, it only activates on crits that wouldn't have happened otherwise.
I was using Kila +1 on Rabbits/worms in E.Ron and got this:
Normal hits - 87:131
Normal Crits - 150:174 <--- Crit Hit Bonus trait is ~+5% Crit Hit damage
Crits with AF3 feather - 158:182 <--- AF2 Feather is another ~+5% Crit Hit damage
Climactic Flourish without AF3+1 - 153:174
Clmactic Flourish with AF3+1 - 161:191
Climactic Flourish with AF3+1 and AF3 Feather - 176:198 (low sample size, but increase in ceiling means the bonuses are worked together somehow)
41+8+4 = 53
FLOOR(53*3.15) = 166
174/166 = ~5%, my critical hit damage bonus from that job trait
191/166 = ~15%
191/174 = ~10%
So I don't know that it's added to the crit damage boost term or anything, but I do see +10% Crit damage randomly during Climactic Flourish with the AF3+1 hat on. It is a high activation rate, and I would not be surprised if my normal crit rate (no bonus) checks first and then I get the bonus all of the time on the forced crits that fail that check. On top of that, it also adds 1 additional swing worth of crit.
Summary:
Climactic flourish is still crap for anyone but the <10 mythic owners across all servers that are looking to burn all those extra finishing moves they have these days.
Keep in mind that in Abyssea areas with the Voracious Violet atma you can play around with a bit less stp. Assuming it will tic at least once in a TP phase, it lowers the total TP of swings needed to 98. Assuming 2 tics, that's only 96. Only reason I bother mentioning is because I don't think I've done much worthwhile outside of Abyssea since it came out. =/
Terrible logic, but you're right nonetheless. Don't think a baseline test was ever done to verify the 4% haste without Hasso, and once Hasso is up, there's no way to tell the difference...in any case...
Seigan, AF3+2 legs, Reraise > 86 seconds
984/1024 * 90 = 86 (40/1024 haste)
974/1024 * 90 = 85 (50/1024 haste)
So Unkai Haidate +2 is definitely 4% haste, not 5%.
I did think of that, but beyond the occasional theorycrafting my interest in SAM is nonexistent so I didn't bother creating a second modified set to take advantage of that. Should be able to drop the Hoard Ring at the very least, perhaps swap back to Pole Grip or drop one piece of Usukane.