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  1. #541
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    Ifrit

    Never had a resist during that fight, so unsure. If it needs to land to trigger, I hope requiem is not on that list because IT NEVER FUCKING LANDS ON ANYTHING.

  2. #542
    Sandworm Swallows
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    I did a search and I looked through this thread but I didn't see if anyone else had noticed this.

    Has anyone checked the Japanese version of the Unkai Haidate +2 for a mistranslation of the Haste? As it stands right now, the English version has no increase in Haste between the +1 and +2 version, and that makes it the only AF3 legs that have no increase in Haste between the +1 and +2. In fact, it may be the only piece of AF3 +2 that doesn't get an increase in haste from +1 to +2.

    I am not saying that this is definitely the case, but I was thinking it was something that could be checked. (I don't know how to use the JP client)

  3. #543
    Cerberus
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    Sylph

    Quote Originally Posted by ringthree View Post
    I did a search and I looked through this thread but I didn't see if anyone else had noticed this.

    Has anyone checked the Japanese version of the Unkai Haidate +2 for a mistranslation of the Haste? As it stands right now, the English version has no increase in Haste between the +1 and +2 version, and that makes it the only AF3 legs that have no increase in Haste between the +1 and +2. In fact, it may be the only piece of AF3 +2 that doesn't get an increase in haste from +1 to +2.

    I am not saying that this is definitely the case, but I was thinking it was something that could be checked. (I don't know how to use the JP client)
    Since the +1 apparently gives some gear haste with hasso active, I'd wager the +2 simply gives more with hasso active instead of directly increasing the base on the gear. I haven't seen any reports about the +2s yet though.

  4. #544
    Sandworm Swallows
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    Quote Originally Posted by Ocara View Post
    Since the +1 apparently gives some gear haste with hasso active, I'd wager the +2 simply gives more with hasso active instead of directly increasing the base on the gear. I haven't seen any reports about the +2s yet though.
    I definitely thought that was a possibility, but I thought it was worth looking into the situation.

  5. #545
    Ridill
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    Quote Originally Posted by Kirschy View Post
    From what I hear it's +10%. Haste being a 180 second duration would gain an extra 18 seconds with one of those pieces equipped~
    Sounds kind of lame. Any clue how it applies with self-casts and Composure?

  6. #546
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    San Solara
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    Balmung
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    Quote Originally Posted by Ocara View Post
    Since the +1 apparently gives some gear haste with hasso active, I'd wager the +2 simply gives more with hasso active instead of directly increasing the base on the gear. I haven't seen any reports about the +2s yet though.
    Hasso with the +1 gives 1.5% haste, and +2 gives 2.5% haste. It's safe to assume the haste value of the legs themselves weren't changed because of the increase.

  7. #547
    We wear wine red on Wednesdays

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    Dunno, keep in mind this IS Samurai we're talking about. The golden child. Maybe SE gave it to us in hidden stats so the other jobs wouldn't get jealous.

    Its worth checking into the JP client just to be sure, lord knows after Visions came out there were all kinds of misnumbered(?lol) items. If its the same there, safe to assume the 1.5 and 2.5 are how the gear functions.

    Also, is it worth noting that with the amount of store TP on the haidate, and head, and the current gear that most average/high end SAM have, that Sword Strap will be standard? Whether 437 or 450 delay now, I'm pretty sure you can knock off that 3% delay and still have 6-hit.

    Or would 450 be a better 5-hit now?

  8. #548
    xXNyteFyreXx420Sharingan
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    Fenrir

    Probably 5-hit. Amano gets a pretty nice 5-hit setup with the +2s, Masamune and the rest of the 437s would have to work a bit harder for it though.

  9. #549
    Nidhogg
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    Quote Originally Posted by Kadaj View Post
    Dunno, keep in mind this IS Samurai we're talking about. The golden child. Maybe SE gave it to us in hidden stats so the other jobs wouldn't get jealous.

    Its worth checking into the JP client just to be sure, lord knows after Visions came out there were all kinds of misnumbered(?lol) items. If its the same there, safe to assume the 1.5 and 2.5 are how the gear functions.

    Also, is it worth noting that with the amount of store TP on the haidate, and head, and the current gear that most average/high end SAM have, that Sword Strap will be standard? Whether 437 or 450 delay now, I'm pretty sure you can knock off that 3% delay and still have 6-hit.

    Or would 450 be a better 5-hit now?
    Every Sam's goal should be a 5hit at this point in the game. I'm not saying an immediate goal, but it should definitely be the overall goal. It's achievable with capped gear haste and very little sacrifices now, assuming you have the gear, with a 450 weapon, or 437 with AM (and maybe swap 1 piece with haste loss in if AM falls off). Also, if patterns hold true, we get our next STP job trait @ 90, which will make it even easier. So really, it depends on what all you have, the delay of your weapon, etc. For 437/450s, Rose Strap is generally going to be best, I think, but again, this does depend on your other gear...

  10. #550
    We wear wine red on Wednesdays

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    Is that Amano 5-hit assuming Goading belt, or without?

  11. #551
    Nidhogg
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    Quote Originally Posted by Kadaj View Post
    Is that Amano 5-hit assuming Goading belt, or without?
    Without, though Goading would be a good swap for AM down. There's also tons of various options/tweaks to make to a 5hit currently. I've been playing with it, and am still not sure on the optimal setup (between adding STP to WS or TP to drop it in the other, ability to not use Carb/Arra, etc). Anyway, gonna finish my head+2, then actually sit down and work it all out, but I'm missing Tactical Mantle and Goading as additional options still.

  12. #552
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Kadaj View Post
    Is that Amano 5-hit assuming Goading belt, or without?
    The set I came up with uses Bullwhip. No idea if it's optimal though. Made it with non-STP foods in mind.

  13. #553
    We wear wine red on Wednesdays

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    Forgot about that Nodawa. Alrighty, thanks.

  14. #554
    Sea Torques
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    Quote Originally Posted by Nightfyre View Post
    The set I came up with uses Bullwhip. No idea if it's optimal though. Made it with non-STP foods in mind.
    That's the same set I came up with. No sacrifices are needed on WS gear to keep the 5hit.

  15. #555
    Nidhogg
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    Quote Originally Posted by Kilik View Post
    That's the same set I came up with. No sacrifices are needed on WS gear to keep the 5hit.
    Until you try to account for maintaining a 5-hit during meditate.

  16. #556
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Kilik View Post
    That's the same set I came up with. No sacrifices are needed on WS gear to keep the 5hit.
    Oh damn, you're right. I must have miscounted STP when I added it up, thought I needed one extra piece of STP gear on WS but it adds up to exactly 100 TP.

  17. #557
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    So, the DNC head does give a damage boost in Climactic Flourish, but not all the time. If I had to guess, it only activates on crits that wouldn't have happened otherwise.

    I was using Kila +1 on Rabbits/worms in E.Ron and got this:
    Normal hits - 87:131
    Normal Crits - 150:174 <--- Crit Hit Bonus trait is ~+5% Crit Hit damage
    Crits with AF3 feather - 158:182 <--- AF2 Feather is another ~+5% Crit Hit damage
    Climactic Flourish without AF3+1 - 153:174
    Clmactic Flourish with AF3+1 - 161:191
    Climactic Flourish with AF3+1 and AF3 Feather - 176:198 (low sample size, but increase in ceiling means the bonuses are worked together somehow)

    41+8+4 = 53
    FLOOR(53*3.15) = 166
    174/166 = ~5%, my critical hit damage bonus from that job trait
    191/166 = ~15%
    191/174 = ~10%

    So I don't know that it's added to the crit damage boost term or anything, but I do see +10% Crit damage randomly during Climactic Flourish with the AF3+1 hat on. It is a high activation rate, and I would not be surprised if my normal crit rate (no bonus) checks first and then I get the bonus all of the time on the forced crits that fail that check. On top of that, it also adds 1 additional swing worth of crit.

    Summary:
    Climactic flourish is still crap for anyone but the <10 mythic owners across all servers that are looking to burn all those extra finishing moves they have these days.

  18. #558
    CoP Dynamis
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    Quote Originally Posted by Nightfyre View Post
    The set I came up with uses Bullwhip. No idea if it's optimal though. Made it with non-STP foods in mind.
    Keep in mind that in Abyssea areas with the Voracious Violet atma you can play around with a bit less stp. Assuming it will tic at least once in a TP phase, it lowers the total TP of swings needed to 98. Assuming 2 tics, that's only 96. Only reason I bother mentioning is because I don't think I've done much worthwhile outside of Abyssea since it came out. =/

  19. #559
    Nidhogg
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    Quote Originally Posted by Ocara View Post
    Since the +1 apparently gives some gear haste with hasso active, I'd wager the +2 simply gives more with hasso active instead of directly increasing the base on the gear. I haven't seen any reports about the +2s yet though.
    Terrible logic, but you're right nonetheless. Don't think a baseline test was ever done to verify the 4% haste without Hasso, and once Hasso is up, there's no way to tell the difference...in any case...

    Quote Originally Posted by ringthree View Post
    I definitely thought that was a possibility, but I thought it was worth looking into the situation.
    Seigan, AF3+2 legs, Reraise > 86 seconds
    984/1024 * 90 = 86 (40/1024 haste)
    974/1024 * 90 = 85 (50/1024 haste)

    So Unkai Haidate +2 is definitely 4% haste, not 5%.

  20. #560
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Kouu View Post
    Keep in mind that in Abyssea areas with the Voracious Violet atma you can play around with a bit less stp. Assuming it will tic at least once in a TP phase, it lowers the total TP of swings needed to 98. Assuming 2 tics, that's only 96. Only reason I bother mentioning is because I don't think I've done much worthwhile outside of Abyssea since it came out. =/
    I did think of that, but beyond the occasional theorycrafting my interest in SAM is nonexistent so I didn't bother creating a second modified set to take advantage of that. Should be able to drop the Hoard Ring at the very least, perhaps swap back to Pole Grip or drop one piece of Usukane.

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