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  1. #661
    Relic Weapons
    Join Date
    Dec 2004
    Posts
    395
    BG Level
    4
    FFXIV Character
    Vann Zirk
    FFXIV Server
    Hyperion
    FFXI Server
    Asura

    Should try reporting the Unkai haidate as like a bug and hopefully they change it to being JA haste, making the extra haste magic haste does seem completely random and could be a mistake.

  2. #662
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,538
    BG Level
    9

    Quote Originally Posted by FailureMidgard View Post
    So, Unkai Haidate +2 is -not- gear haste as people originally expected. It's also not JA haste...it's magic haste.

    Insanely easy for anyone to test, so I'm not gonna post a bunch of numbers, but it's definitely magic haste (Unkai Haidate+2 + SV Marchx2 + Haste gave expected recast on reraise with Hasso for capped magic haste + 40/1024 gear haste). Furthermore, before that I did a test that confirmed it wasn't gear haste anyway (it broke the 25% cap), then decided to go further to test if it was magic haste or not.

    Just to say things that some people may realize is common sense - means these get less attractive if there's a haste2 or march3 or during a zerg, but I guess it's nice for "normal" shit, especially if we get a little more haste with the next update.
    May not be as good for zerg but if you use ace's shoes or fuma, dusk gloves+1, af3+2 hat, bullwhip, unkai, you have 24% gear haste, and 2% magic haste, so nets you an extra % haste for non zerg situations.

  3. #663
    New Merits
    Join Date
    Sep 2010
    Posts
    228
    BG Level
    4
    FFXI Server
    Phoenix

    Is Sam af+3 Zanshin proc rate? acc? or boost in tp when it procs?

  4. #664
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Zirk View Post
    Should try reporting the Unkai haidate as like a bug and hopefully they change it to being JA haste, making the extra haste magic haste does seem completely random and could be a mistake.
    Maybe I'm just being pessimistic, but seems unlike SE to change something random like that...

    Quote Originally Posted by Cream Soda View Post
    May not be as good for zerg but if you use ace's shoes or fuma, dusk gloves+1, af3+2 hat, bullwhip, unkai, you have 24% gear haste, and 2% magic haste, so nets you an extra % haste for non zerg situations.
    Ya, for now it isn't too bad, but if they add a march3/haste2 (which, based on things added so far, seems likely), then it's going to be a total waste always. Really wish it were JA haste on a JA :/

    Quote Originally Posted by Tribe View Post
    Is Sam af+3 Zanshin proc rate? acc? or boost in tp when it procs?
    No idea and haven't gotten around to testing...it's not really high on my list of things to do. No idea what SE's hardon for Zanshin for Sam is (AF3 back + AF3+2 set bonus). Maybe some day I'll get around to testing it, I have all 3 +2 pieces as of last night, but meh.

  5. #665
    Melee Summoner
    Join Date
    Mar 2010
    Posts
    46
    BG Level
    1
    FFXI Server
    Leviathan

  6. #666
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    At least he chose the right type of weapon.

  7. #667
    King of the Jews
    Join Date
    Jul 2007
    Posts
    4,701
    BG Level
    7
    FFXI Server
    Ifrit

    Oh wow, thing looks hot go vit mods!
    Edit: wrong thread lol..

  8. #668
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,363
    BG Level
    7
    FFXIV Character
    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    Quote Originally Posted by Aurara View Post
    Oh wow, thing looks hot go vit mods!
    Edit: wrong thread lol..
    A VIT mod is a heck of a lot easier to gear than an AGI mod.

  9. #669
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
    Jun 2007
    Posts
    21,227
    BG Level
    10
    FFXIV Character
    Kaslo Essyx
    FFXIV Server
    Famfrit
    FFXI Server
    Carbuncle

    So I have checked this thread pretty regularly but haven't seen any info on MNK boots. Has anyone tested the kick attacks damage on them compared to Poise/Dune?

  10. #670
    New Spam Forum
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    Jun 2010
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    183
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    I don't think I ever posted the +2s here, but Gaiters +1 are +40dmg with a 132/1024 attack boost from footwork, and Gaiters +2 are +45dmg with an 152/1024 attack boost. If anyone has any idea what the set bonus might be, let me know. As of now I can't see anything new augmented with kicks.

  11. #671
    Banned.

    Join Date
    Oct 2007
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    5,674
    BG Level
    8

    +45 DMG. Still can't find anything noticable about the augments bonus on set.. maybe critical hitrate or procrate, but that's probably observation bias because kicks have such shiny damage now ;(

  12. #672
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    25,750
    BG Level
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    Do Tantra Gaiters +1/2 make OAT worthwhile over standard punching again? Or does H2H still win out?

  13. #673
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
    Jun 2007
    Posts
    21,227
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    10
    FFXIV Character
    Kaslo Essyx
    FFXIV Server
    Famfrit
    FFXI Server
    Carbuncle

    Didn't just Dune Boots + OAThrice make Footwork win over punching? Sorry don't know the math.

  14. #674
    New Spam Forum
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    Jun 2010
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    BG Level
    3
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    Quetzalcoatl

    I might be bias since I have spharai, but since the comparisons between footowork with ursine, and regular H2H involved a horrid abyssea Weapon skill like asuran, I would imagine H2H to always win.

  15. #675
    E. Body
    Join Date
    Nov 2007
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    2,436
    BG Level
    7
    FFXI Server
    Phoenix

    Quote Originally Posted by Kaslo View Post
    Didn't just Dune Boots + OAThrice make Footwork win over punching? Sorry don't know the math.
    No. Poise Shoes did for a while as you could still keep capped gear haste, which is part of what made OA3 so temporarily attractive.

  16. #676
    Banned.

    Join Date
    Oct 2007
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    5,674
    BG Level
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    af3+2 allows for dmg+45 kick shoes and 25% haste with faith torque and hands free(could use aurore gloves for capped haste in some situations).. which wins is strongly dependant on what the augment on af3 set bonus is.. but ascetic's fury is a huge blow to footwork

  17. #677
    D. Ring
    Join Date
    Jul 2008
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    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Still waiting to see some numbers on victory smite as well. I would imagine it's going to be the top mnk WS, especially when combined with RR.

  18. #678
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by Dooom View Post
    No. Poise Shoes did for a while as you could still keep capped gear haste, which is part of what made OA3 so temporarily attractive.
    Yeah, but considering high-end atmas (Eve, Briareus, Pulverizer) are Fire Taipans still worthwhile?

  19. #679
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
    BG Level
    6
    FFXI Server
    Fenrir

    Sorry for sounding so clueless, but how do you determine the exact DMG+ from kicks?

  20. #680
    Chram
    Join Date
    Sep 2007
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    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Outside of Ascetic's Fury brokenness, OA2-3 Footwork with full Tantra +2 > Fire Taipan +1 with full Tantra +2 > Fire Taipan +1 with full Usu > OA2-3 Footwork with Poise > Fire Taipan (lvl 80) with full Usu. This doesn't count whatever the possible "augments kick attacks" is. OA2-3 Footwork with Tantra +2 is about as far ahead of standard with Tantra +2 as their lvl 80 counterparts were.

    I'm wondering whether the high weaponskill rate possible with OA2-3 Footwork would compensate for the somewhat lower base damage if you used Ascetic's Fury with it. Since such a large portion of Fury's damage is from mods rather than the base weapon it may be worth it to go that route if you're weaponskilling ~40% more often. (edit: assuming Razed Ruin atma, obviously, which I don't have, so can't test)

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