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  1. #781
    Nidhogg
    Join Date
    Mar 2008
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    3,793
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    7

    Quote Originally Posted by Taint View Post
    Then what explains the 2k crits.....thats x4 damage on a 106 weapon with RR. With Apoc my crits are maxing around 1260 on the same mobs. I called BS on Jomojo's 2k crit then Oblit said he's had the same proc. (Oblit said 2.4k crit) Guess we need SSs.
    Def like to see screenshots, and as I said, it could be some low procrate, but I was parsing a 51% accuracy with just 3 AF3+2 pieces + PDT gear, and saw plenty of Zanshin procs (had 0 DA) doing perfectly normal damage, and nothing at all with an even remotely higher value. FWIW, I don't think I saw a single crit on a Zanshin proc during my testing, so it could potentially up critical hit damage only still, but really feels like grasping at straws. I've also had all 3 +2s for something like 3 weeks now, use RR+VV always, and haven't seen a single crit like that outside of mobs that are vulnerable to physical/slashing/etc.

    Oh ya, I tested Sugemino also, and no dice there either.

  2. #782
    Salvage Bans
    Join Date
    Jul 2010
    Posts
    807
    BG Level
    5
    FFXI Server
    Caitsith

    I've had 3/3 AF+3(meleeing in +2 head/legs whole time) for a couple of months now and Masamune for just under a week. I have not seen anything remotely close to this. Like failure said, it would probably only be possible on something that is weak to slashing/physical(NM Corse comes to mind). Highest crit i can remember was with Amano for 1300 on colibiri in abyssea with crit atma. Highest crit I've seen so far on Masa is 1030(RR/VV atma). Of course like others have said, it could be 5% proc on a zanshin hit or something ridiculous, but i just find it hard to believe i wouldn't have noticed it by now. SS would be awesome.

  3. #783
    Smells like Onions
    Join Date
    Dec 2009
    Posts
    7
    BG Level
    0
    FFXI Server
    Quetzalcoatl

    Any clue as to what the "Augments Grimoire" does on the Savant's set? I finished my Savant's Pants +2 tonight, and can't seem to figure it out. No skill bonuses, like with the "enhances arts" pieces, the mp cost of spells is the same with and without the pants, recast is the same, and from a quick eyeballing of reraise 2, cast time is the same as well.

  4. #784
    Puppetmaster
    Join Date
    Sep 2010
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    52
    BG Level
    2

    Even further lowering of mp with correct art. Seems a little random, not at all worth using set for.

  5. #785
    Smells like Onions
    Join Date
    Dec 2009
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    7
    BG Level
    0
    FFXI Server
    Quetzalcoatl

    That's pretty disappointing. I didn't see any random lowered spell costs, but I didn't cast a ton in trying them. Was hoping it'd be a static lowered cost if that was it. Oh well.

  6. #786
    Fake Numbers
    Join Date
    May 2010
    Posts
    91
    BG Level
    2
    FFXI Server
    Ragnarok

    You're using single piece of gear, aren't you? . You must have 2 AF3+2 at least to get set bonus lol

  7. #787
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
    BG Level
    6
    FFXI Server
    Fenrir

    http://img199.imageshack.us/img199/1742/drkaf3.png

    Finished last DRK piece tonight. Legs bring the Nether Void modifier to 1.75. Still not noticing anything fun /w the set bonus. Oh wells~

  8. #788
    Banned.

    Join Date
    Sep 2009
    Posts
    889
    BG Level
    5

    What is the "Enhances Refresh" in the RDM +2 legs, exactly?
    is it like whm relic body - +1 for refresh1, +2 for refresh2?

  9. #789
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,771
    BG Level
    8

    have you tried lowering your HP with the set? o_O btw sexy pants!

  10. #790
    Bagel
    Join Date
    Nov 2005
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    1,390
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    6
    FFXIV Character
    Ellatrix Reatori
    FFXIV Server
    Sargatanas
    FFXI Server
    Fenrir

    Quote Originally Posted by fredjanx View Post
    What is the "Enhances Refresh" in the RDM +2 legs, exactly?
    is it like whm relic body - +1 for refresh1, +2 for refresh2?
    Just straight Refresh+1

  11. #791
    Relic Horn
    Join Date
    Mar 2009
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    3,183
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    7
    FFXI Server
    Ramuh

    Quote Originally Posted by Taint View Post
    Both of my friends with Masamune have reported 2k+ Crits on Abyssea XP mobs (RRatma) while in their WS gear (AF3+2 feet,legs) the theory is the Zanshin bonus is x2 damage. Oblit just got his +2 head which should lead to more procs since its a full time TP piece and the feet are not. Anyone else notice huge crit/attacks with AF3+2 SAM pieces?
    Hmmm... My friend said he was doing 2k crits on DRG with Magnus Polearm and on bats in tahrongi.
    Another friend said he done 7350 King Justice with all buffs possible 2hr,drinks etc. (and no atmas with Perdu Gaxe) also on bats in tahrongi.

    Both don't fit the math so idk. Some broken mechanic on ODD? Some mobs in abyssea has 100% dmg boost on crits?

  12. #792
    Banned.

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    Jul 2007
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    6

    You tried it without any other +attack gear/food on vs EM or higher mobs? You said so yourself that you're usually capped on attack, so find some way of lowering it first?

  13. #793
    Banned.

    Join Date
    Oct 2007
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    5,674
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    Quote Originally Posted by Atoreis View Post
    Hmmm... My friend said he was doing 2k crits on DRG with Magnus Polearm and on bats in tahrongi.
    Another friend said he done 7350 King Justice with all buffs possible 2hr,drinks etc. (and no atmas with Perdu Gaxe) also on bats in tahrongi.

    Both don't fit the math so idk. Some broken mechanic on ODD? Some mobs in abyssea has 100% dmg boost on crits?
    perdu doesn't give ODD, so can't be that

    it's possible people are lying about their damage, shit happens all too often

  14. #794
    Relic Horn
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    Mar 2009
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    Ramuh

    Quote Originally Posted by Thorny View Post
    perdu doesn't give ODD, so can't be that

    it's possible people are lying about their damage, shit happens all too often
    I cant confirm this KJ dmg other then just belive his words but the other guy with 2k+ crits made ss I think so I will try to get them.

  15. #795
    Puppetmaster
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    Sep 2006
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    Caitsith

    Alberic, our LS BRD, just finished her second Aoidos' +2 piece, so we tested out the augment, didn't see it posted in the thread anywhere. It gives <stat>+1 based on the element of the spell. So Minuet gives STR+1, March and Water Carol give DEX+1, Ballad gives CHR+1, and dark-element gives MP+10. Presumably the third piece would give <stat>+2.

  16. #796
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    37,884
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    Gilgamesh

    So set bonuses are cumulative? U dont need 3/3 to activate it?

  17. #797
    TSwiftie
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    Oct 2005
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    Fenrir

    Quote Originally Posted by NynJa View Post
    So set bonuses are cumulative? U dont need 3/3 to activate it?
    A few set bonuses have been confirmed to be cumulative. RDM and BRD come to mind. Some of them are much harder to prove, but everyone is going /w the assumption they're all cumulative ~

  18. #798
    Melee Summoner
    Join Date
    Apr 2005
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    42
    BG Level
    1

    To give some insight on what the "cumulative magic effect" is on Goetia Legs. People have suspected, myself included, that this had something to do with the damage boost from using -ja spells. However, while mass-nuking worms in Abyssea - Attohwa I noticed a peculiar occurrence. I had 3 worms and casted Waterja for 1700, Thundaga 3 for 1800, and Blizzaga 3 for 2900. I was rather surprised that my nuke had suddenly done nearly double damage. I tried replicating this to no avail, the next Blizzaga 3 did 1670 on another 3 worms. Another time while fighting NMs I did a Fire IV for 2840~, this time involving no -ja at all.

    I have no magic crit gear, and even if I did it wouldn't explain such a huge increase. I have Goetia Petasos +2 and Goetia Chausses +2, also haven't been able to gain any conclusive information on the augment to Conserve MP, but I've not paid considerable attention to my MP after nukes. I thought it would be amusing if the augment conserve mp made it so my nukes did more in accordance with how much MP I conserved and that was what was happening, but I doubt it. Another observation is that the damage boost hit all the worms, meaning it's not randomly calculated per target but on spell. However, when I nuked 3 worms and an ephemeral murex, the worms got boosted damage while the murex did not. It's possible the murex resisted after double damage, or that the damage boost even has something to do with the enemy.

    I'll be keeping track of any trends to see if this isn't just entirely random. I've tried to see if it has anything to do with using the same element, using the elemental wheel, or reversing the wheel. Still no conclusions based on these tests. If the occurrence isn't entirely random, it might be interesting to control doing double damage.

  19. #799
    Fake Numbers
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    May 2010
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    91
    BG Level
    2
    FFXI Server
    Ragnarok

    Quote Originally Posted by Ruined Sky View Post
    To give some insight on what the "cumulative magic effect" is on Goetia Legs. People have suspected, myself included, that this had something to do with the damage boost from using -ja spells. However, while mass-nuking worms in Abyssea - Attohwa I noticed a peculiar occurrence. I had 3 worms and casted Waterja for 1700, Thundaga 3 for 1800, and Blizzaga 3 for 2900. I was rather surprised that my nuke had suddenly done nearly double damage. I tried replicating this to no avail, the next Blizzaga 3 did 1670 on another 3 worms. Another time while fighting NMs I did a Fire IV for 2840~, this time involving no -ja at all. I have no magic crit gear, and even if I did it wouldn't explain such a huge increase. I have Goetia Petasos +2 and Goetia Chausses +2, also haven't been able to gain any conclusive information on the augment to Conserve MP, but I've not paid considerable attention to my MP after nukes. I thought it would be amusing if the augment conserve mp made it so my nukes did more in accordance with how much MP I conserved and that was what was happening, but I doubt it. Another observation is that the damage boost hit all the worms, meaning it's not randomly calculated per target but on spell. However, when I nuked 3 worms and an ephemeral murex, the worms got boosted damage while the murex did not. It's possible the murex resisted after double damage, or that the damage boost even has something to do with the enemy. I'll be keeping track of any trends to see if this isn't just entirely random. I've tried to see if it has anything to do with using the same element, using the elemental wheel, or reversing the wheel. Still no conclusions based on these tests. If the occurrence isn't entirely random, it might be interesting to control doing double damage.
    Friend of mine "Cerealkiller" has all 3 pieces AF3+2 , he reported same thing some spells deal more than 1k~ dmg than it expected to deal , he's not wearing any M.Crit gear either , even if , it shouldn't be almost double the dmg like you said .

    Try to test the pants alone without the set , see if you get same results , if not , then it might have to do with set bonus .

  20. #800
    Chram
    Join Date
    Aug 2005
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    7
    FFXIV Character
    Xerlic Jilrak
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    I have the hat and legs +2 as well. I've been doing thunder staff trials this week and after doing 200 beetles, 250 funguars and ~100 saplings I have not seen any freak +1000 damage nukes so I don't think it's related to having set bonus. I also have not used any -jas. I notice that conserve MP has been proc'ing pretty often, but that's just me eyeballing and probably me seeing what I want to see.

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