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  1. #921
    Salvage Bans
    Join Date
    Nov 2008
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    959
    BG Level
    5
    FFXIV Character
    San Solara
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Rose is an obvious one when needed, but Claymore, that was unexpected. There are a couple up on ah, I'll grab one and play around with it when I get home.

  2. #922
    Banned.

    Join Date
    Jul 2007
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    1,206
    BG Level
    6

    Claymore eh? Hmm, I've got all 3 (pole/rose/claymore) but hadn't really considered anything but Pole on WAR 'cause, you know, native DA and all. I know it has diminishing returns but fuck, with AF3 adding so much of it and triple damage procs on DA, it's hard to say no. I did just get that Mantle you mentioned last night too, not sure if it's worth using with Raging Rush over my Amemet +1.

  3. #923
    We wear wine red on Wednesdays

    Join Date
    Sep 2006
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    2,241
    BG Level
    7
    FFXIV Character
    Marius Krieg
    FFXIV Server
    Balmung
    FFXI Server
    Fenrir

    Sword strap (delay -3%) would still be better overall if it allows you to keep your x-hit right? Or is there some possibility of the critical hit grip overtaking it over time with certain atma?

  4. #924
    BG Content
    Join Date
    Jul 2007
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    22,352
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    It depends what you're doing.

    Cleaving - Rose strap (You get hit a lot, plenty of 2 TP chunks, Retaliations, etc. You don't know how much TP you need for an x-hit, so any STP you add is going to be valuable)
    Hasso/Retal Raging Rush spamming - You get hit less, you can plan an approximate X-hit. If it doesn't involve Rose, Claymore isn't a bad choice.
    Raging Rush spamming sans Retal - You can plan an exact x-hit. If it doesn't involve Rose and you can take the hit from Sword strap, Sword strap would likely be better than Claymore.

    The problem is that most GAs have shifted from 504 to 488/482 delay. If we use Sword strap we end up pushing that down further and out of the TP/sec sweet spot. I just don't see very many builds where it would be useful.

  5. #925
    Fake Numbers
    Join Date
    Oct 2007
    Posts
    79
    BG Level
    2
    FFXI Server
    Leviathan

    Since I'm 2/3 WAR AF3+2, I attempted to test the partial set bonus of "augments double attack." I whacked a fortification in Campaign for a while and noticed no difference (or I don't understand the set bonus).

  6. #926
    BG Content
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    Jul 2007
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    Lakshmi
    Blog Entries
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    Quote Originally Posted by Nauq View Post
    Since I'm 2/3 WAR AF3+2, I attempted to test the partial set bonus of "augments double attack." I whacked a fortification in Campaign for a while and noticed no difference (or I don't understand the set bonus).
    It doubles the damage of your double attacks at a low rate. If you look back a few pages you'll find screenshots.

  7. #927
    Fake Numbers
    Join Date
    Oct 2007
    Posts
    79
    BG Level
    2
    FFXI Server
    Leviathan

    Yes, that was my understanding. However, after attacking the wall for an hour or so, nothing jumped out.

  8. #928
    BG Content
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    Jul 2007
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    Lakshmi
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    Quote Originally Posted by Nauq View Post
    Yes, that was my understanding. However, after attacking the wall for an hour or so, nothing jumped out.
    We're probably talking about a 1% proc rate that's conditional on a ~20% proc rate. 0.2% base, you'd need about 500 attack rounds to see it on average. 500*(~6 seconds with 25% Haste) = 3000 seconds. So that's 50 minutes per proc on average assuming continuous attacking solo. Assuming you were using a parser and your range of damage was such that you could definitely tell when double-procs occur, you still may have just gotten unlucky.

    To really be able to tell, you'd need:
    2*(Lowest Hit) > (Highest hit)
    for both crits and normal. Otherwise you can't necessarily even tell.

    If you weren't using a parser... well, it's even easier to miss then.

  9. #929
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    "Augments Blood Boon" gives a little chance to perform a BP 50 or 100% more powerful if Blood Boon procs.

    http://i133.photobucket.com/albums/q...sse/Dia1-1.jpg

    With the set :
    http://i133.photobucket.com/albums/q52/papesse/Dia2.jpg
    (Favor was up)

    TP bonus from Caller's Spats +2 is 50% (+1 is 25% NOT 30%)
    Caller's Horn +2 gives 2 MP/tick and a new increase on Favor (20 HP/tick Regen, 11 MAB, 77 DEF but still 5 MP/tick)

  10. #930
    Banned.

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    Oct 2007
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    4,753
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    7

    Summoner really made out like a bandit with their AF3, even the Blood Boon shit is pretty nifty. Refresh hat+2 is also pretty sweet.

  11. #931
    New Odin
    Join Date
    Jul 2006
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    8,659
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    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    New dev team likes pet jobs.

  12. #932
    Banned.

    Join Date
    Jul 2007
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    1,206
    BG Level
    6

    About time too...

    Still kinda bummed AF3 Hat for DRG didn't have new breath mods, but they're probably saving that for the Body ><;

    Which means I still need to lug around both helms. Was very much hoping for a combo effect on the new one (so I can ditch my AF helm and not have to screw around looking for Dyna Xarc/Tav shouts)

  13. #933
    Fake Numbers
    Join Date
    May 2010
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    91
    BG Level
    2
    FFXI Server
    Ragnarok

    Regarding Savant's bonnet +2 , Enhance "Regen" potency , adds 1 hp/tick for regen 1 boosting it to 6 hp/tick , adds 2 hp/tick for regen II boosting it to 14 hp/tick , & adds 3 hp/tick to regen III boosting it to 23 hp/tick .

    For the set bonus Augments grimoire , it's definitely NOT further decrease in MP cost , NOT even further increase in magic skills , NOT -recast on spells niether those under same art nor the opposite arts , as I tested all the possible Augment Grimoire situations , but didn't notice any change .

    Any idea what's the augment grimoire set bonus is really ?

  14. #934
    Sea Torques
    Join Date
    Apr 2006
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    467
    BG Level
    4
    FFXI Server
    Cerberus

    Quote Originally Posted by Holyman View Post
    Regarding Savant's bonnet +2 , Enhance "Regen" potency , adds 1 hp/tick for regen 1 boosting it to 6 hp/tick , adds 2 hp/tick for regen II boosting it to 14 hp/tick , & adds 3 hp/tick to regen III boosting it to 23 hp/tick .

    For the set bonus Augments grimoire , it's definitely NOT further decrease in MP cost , NOT even further increase in magic skills , NOT -recast on spells niether those under same art nor the opposite arts , as I tested all the possible Augment Grimoire situations , but didn't notice any change .

    Any idea what's the augment grimoire set bonus is really ?
    Most likely something like the other AFs "When casting something under grimoire there's a small chance it's brokenly awesome"

  15. #935
    Hydra
    Join Date
    Mar 2010
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    122
    BG Level
    3
    FFXI Server
    Siren

    How does "Augments elemental resistance spells" work for the Orison Attire +2 Set?

    I understand if you have two pieces of the set it does something, and the 3rd piece enhances the effect even further.

    Is it like the "Augments songs" on Aoidos Attire +2 Set for BRD? I see that picture of the BRD, or the player who received the song, take 0 dmg from that element. But its unclear to me if its 100% of the time, or just a very common proc rate. And if it acts the same way as whm's would.

    I've seen whm's with two or more +2 pieces, I have the +2 head myself, and I'm curious if they have noticed anything.

  16. #936
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    http://i133.photobucket.com/albums/q...esse/Geo-1.jpg
    Increase of 75% in dmg. The set effect seems to give a random multiplier of x1.5, x1.75 or x2.

  17. #937
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    37,884
    BG Level
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    Gilgamesh

    So the Blood Boon effect works like the BLM set effect, if conserve MP kicks in, you occasionally do extra dmg.

  18. #938
    Hydra
    Join Date
    Mar 2010
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    122
    BG Level
    3
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    Siren

    Quote Originally Posted by Kalila View Post
    How does "Augments elemental resistance spells" work for the Orison Attire +2 Set?

    I understand if you have two pieces of the set it does something, and the 3rd piece enhances the effect even further.

    Is it like the "Augments songs" on Aoidos Attire +2 Set for BRD? I see that picture of the BRD, or the player who received the song, take 0 dmg from that element. But its unclear to me if its 100% of the time, or just a very common proc rate. And if it acts the same way as whm's would.

    I've seen whm's with two or more +2 pieces, I have the +2 head myself, and I'm curious if they have noticed anything.
    Just got my 6 cards for pants I'll try to test tonight.

  19. #939
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
    BG Level
    6
    FFXI Server
    Fenrir

    I don't have any good conclusive proof, but it seems DRK AF3+2 set bonus is not just straight attack bonus. Seems to be like the other damage boosting set bonus, except since DRK doesn't have anything cool like Double Attack, Triple Attack, cMP, Zanashin, etc... so it can just proc on any hit, but a very low proc rate. I've been PM by 2 other drks who noticed something similar, and I myself have had one hit that can't be explain by just a relic proc and capped pdif~

  20. #940
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Kirschy View Post
    I don't have any good conclusive proof, but it seems DRK AF3+2 set bonus is not just straight attack bonus. Seems to be like the other damage boosting set bonus, except since DRK doesn't have anything cool like Double Attack, Triple Attack, cMP, Zanashin, etc... so it can just proc on any hit, but a very low proc rate. I've been PM by 2 other drks who noticed something similar, and I myself have had one hit that can't be explain by just a relic proc and capped pdif~
    You can't use "cool" and "zanshin" in the same sentence, I'm sorry.

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