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  1. #941
    BG Content
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    Quote Originally Posted by FailureMidgard View Post
    You can't use "cool" and "zanshin" in the same sentence, I'm sorry.
    PFFFT, OBVIOUSLY DIDN'T READ WHAT SHE SAID.

    IT'S ZANASHIN, BISHE!

    (ps has been drinking)

  2. #942
    Smells like Onions
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    Siren

    So the AF3 set effects seem to be grouping up a bit; based on patterns, I would wager the final out come will look something like this:

    Occasionally deals double damage:
    WAR: Double Attack
    THF: Triple Attack
    SAM: Zanshin
    DNC: Samba
    RNG: Rapid Shot (I haven't seen definitive evidence, but I would bet that's what it does, though I don't know/remember if Rapid Shot is always insta-shot, or if it's like conserve MP, where it's chops off a random % of attack delay; I'm not a rng)

    Occasionally increases damage by a percentage:
    BLM: Conserve MP (% conserved x2)
    SMN: Blood Boon (Probably % conserved x2, like blm)
    DRK: x HP%
    BST: x Pet's HP%
    DRG: x Wyvern's HP%
    PUP: x Puppet's HP%

    Occasionally Attacks Again:
    MNK: Kick Attacks (Extra Kick)
    NIN: Dual Wield (probably like a kick attack; Adds an extra hit to an attack round, separate from double/triple attacks)

    Occasionally Absorbs Damage:
    PLD: Damage Taken
    WHM: Barelemental Spells

    Occasionally Augments [Job Ability] in some way
    RDM: Composure (Buff duration on others)
    COR: Quickdraw (I have no idea whether this has been found or not, but if it has, I missed it, but if it hasn't, the pattern would suggest that it occasionally deals double damage)
    SCH: Light Arts/Dark Arts (My money says it's either increased spell duration, or occasional double damage for dark arts, and occasional double cure potency for light arts)

    Occasionally augments [Entire spell list] in some way
    BRD
    BLU

  3. #943
    TSwiftie
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    Fenrir

    I was under the impression Enhance Kick Attacks was a chance for higher damage on a Kick Attack, same as Catagory /w WAR/THF/SAM?

  4. #944
    Smells like Onions
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    Quote Originally Posted by Kirschy View Post
    I was under the impression Enhance Kick Attacks was a chance for higher damage on a Kick Attack, same as Catagory /w WAR/THF/SAM?
    iirc, someone reported that it added a small chance to kick twice, not stacking with footwork. I've not seen anything proving nor contesting this, though, and I can't find the original source, so atm, I'm just flat out guessing.

  5. #945
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    Bahamut

    Page 39ish says COR set augment is increase elemental damage 10% for a short duration after a shot is used.
    Also COR and RDM wouldn't be an occasionally xx augment.

  6. #946
    RIDE ARMOR
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    Quote Originally Posted by Sehrahin View Post
    Page 39ish says COR set augment is increase elemental damage 10% for a short duration after a shot is used.
    Also COR and RDM wouldn't be an occasionally xx augment.
    That's just the boots, not the set, right?

  7. #947
    New Spam Forum
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    Quetzalcoatl

    Quote Originally Posted by Kirschy View Post
    I was under the impression Enhance Kick Attacks was a chance for higher damage on a Kick Attack, same as Catagory /w WAR/THF/SAM?
    It's def a second kick when it procs, somewhere around 5% chance during a round with a kick. I got lazy and never got back to testing what the actual rate was because I usually test in Garlaige,CN, or Eldieme, but they became nation controlled.

  8. #948
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Quote Originally Posted by Jinte View Post
    So the AF3 set effects seem to be grouping up a bit; based on patterns, I would wager the final out come will look something like this:

    Occasionally deals double damage:
    THF: Triple Attack
    RNG: Rapid Shot (I haven't seen definitive evidence, but I would bet that's what it does, though I don't know/remember if Rapid Shot is always insta-shot, or if it's like conserve MP, where it's chops off a random % of attack delay; I'm not a rng)

    Occasionally augments [Entire spell list] in some way
    BRD
    thf I believe actually tripled damage for triple attacks, but only on extra triple attack procs.
    Rapid Shot occasionally allows your ranged attack to fire instantly, theres still the "recast" delay though.

  9. #949
    Cerberus
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    Sylph

    Quote Originally Posted by Kirschy View Post
    I don't have any good conclusive proof, but it seems DRK AF3+2 set bonus is not just straight attack bonus. Seems to be like the other damage boosting set bonus, except since DRK doesn't have anything cool like Double Attack, Triple Attack, cMP, Zanashin, etc... so it can just proc on any hit, but a very low proc rate. I've been PM by 2 other drks who noticed something similar, and I myself have had one hit that can't be explain by just a relic proc and capped pdif~
    They switched all the "Enhances damage" on kick boots to "attack" when they still increase DMG, so maybe base damage? Seems to be some kind of terminology shift lately.

  10. #950
    Banned.

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    Anyone with DRK AF3+2 tried testing their attacks at varrying HP levels to see if HP determines damage dealt or proc rate?

  11. #951
    Banned.

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    Quote Originally Posted by Malacite View Post
    Anyone with DRK AF3+2 tried testing their attacks at varrying HP levels to see if HP determines damage dealt or proc rate?
    No, it's such a complicated idea that nobody besides you even thought of it.


    ...tool.

  12. #952
    Bagel
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    Leviathan

    Quote Originally Posted by Jinte View Post
    NIN: Dual Wield (probably like a kick attack; Adds an extra hit to an attack round, separate from double/triple attacks)
    Wait, wat. I thought it was just another trait of DW added on, did I miss something recently?

  13. #953
    Smells like Onions
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    Quote Originally Posted by Kidnoftle View Post
    Wait, wat. I thought it was just another trait of DW added on, did I miss something recently?
    well, two things; 1) It's theorycraft for now, just basing what it might do off of other set effects, and 2) it shouldn't be just another trait, because every such DW trait enhancement has been given via "enhances "dual wield" effect", while the set effect is "augments "dual wield" effect"

  14. #954
    Salvage Bans
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    San Solara
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    Balmung
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    Asura

    Quote Originally Posted by Sehrahin View Post
    Page 39ish says COR set augment is increase elemental damage 10% for a short duration after a shot is used.
    Also COR and RDM wouldn't be an occasionally xx augment.
    That's the +1 boots alone. The set bonus has not yet been tested afaik.

  15. #955
    >The Implying
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    Jeryhn Astracrown
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    Excalibur
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    Cerberus

    Quote Originally Posted by Jinte View Post
    Occasionally Absorbs Damage:
    PLD: Damage Taken
    WHM: Barelemental Spells
    Is there a screenshot for this?

  16. #956
    Bagel
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    Leviathan

    Quote Originally Posted by Jinte View Post
    well, two things; 1) It's theorycraft for now, just basing what it might do off of other set effects, and 2) it shouldn't be just another trait, because every such DW trait enhancement has been given via "enhances "dual wield" effect", while the set effect is "augments "dual wield" effect"
    Oh hurp, didn't even bother to read to the label correctly. Regardless, it probably just cuts more delay off from existing traits. I'll know in about, oh idk, whenever the fuck nin base feet want to drop >.>

  17. #957
    Black Belt
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    Arthars Menethil
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    Quote Originally Posted by Kidnoftle View Post
    Oh hurp, didn't even bother to read to the label correctly. Regardless, it probably just cuts more delay off from existing traits. I'll know in about, oh idk, whenever the fuck nin base feet want to drop >.>
    i feel you

    u can try search comment to buy off some groups

    thats what i did and met a kind JP that gave it to me ^^

  18. #958
    Relic Horn
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    Ramuh

    After seeing other set augments, -daley on set bonus for NIN would be VERY suprising.
    I am 99% sure its low proc rate on double dmg/add hit

  19. #959
    Bagel
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    Leviathan

    I guess it would be surprising but what you said, while entirely probable and possible, seems to correlate in no way with the actual function of the JA

  20. #960
    Ridill
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    Asura

    Quote Originally Posted by Kidnoftle View Post
    I guess it would be surprising but what you said, while entirely probable and possible, seems to correlate in no way with the actual function of the JA
    Nor does dealing 50%,75%,100% more damage when Conserve MP or Blood Boon proc.

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