Charis Bangles +1=
5/5 Reverse Flourish merits + Bangles = 88TP return
+WS TP return = No waiting on Attack round to Solo Darkness ^^
So 75 -> 88? Weird! If it was 87, I'd think it was +20% off our base of 60. +13 is just odd though. Have you tried it with other Finishing move totals?
It'd be cool if the +2s upped it to 100TP back. Would make the work for them worth it, imop.
Yeah that was quick math after 3 5/5 FM's, it's possible that 20% is more accurate.
Dude that avatar is awesome. Bunny ears & pom-poms FTW!
That bold thing you do. Why?
cause he has the Ultimate TP set for SAM in his signature.
Genuinely curious. Your posts would inspire a fraction of the annoyance without it.
For emphasis, because text can't convey the same context as speech.
I say this for your benefit- take it down a notch.
Italics are less emphasis than bold. Also, that link has been dead for months, fukken fix it.
I've gotten 87tp 3 times in a row with 5/5 reverse flourish merits.
I'm thinking you didn't do your tests from 0 and it's actually 87.5 tp.
Unkai Kote +2 -
1479 HP, 300 TP, Sekkanoki+WS with Kote+2 on = Spirits Within for 693 (expected value for a 300TP Spirits Within).
So Kote+1 gives 50% of remainder TP as bonus TP on the WS (If you have 200 originally, you use 100, remainder=100, so you get +50 TP bonus. At 300 TP, you get +100 TP bonus).
And Kote+2 gives 100% of the remainder TP as bonus TP on the WS, meaning the Sekkanoki WS works more like a mini Meikyo-Shisui, and you'll get the TP value that you visibly have with it.
Kote must be kept on for the WS for it to work in either case.
^ That actually makes the gloves slightly less crappy.
Still horribly disappointed with SAM AF3 overall.
Stupid double post, sorry.
Noticed last night playing MNK that I'm getting Double Kick Attacks with one +2 piece.
Ok, I've asked several times and an answer never comes up as to what the enhances despoil effect is on THF AF3 Feet.
I finally got my +1's so I did a few quick tests myself.
It does NOT:
Split the Steal/Despoil timers
Give debuff on a failed Despoil
Change the duration of the debuff (still 90 seconds)
So all that seems left is that it either
1. Strengthens the debuff effect
or
2. Further alters the item pool
Testing on a mob where the despoil debuff is Slow seems like the easiest way to check #1
or could give the ability to inflict different status ailments than the base despoil grants.
Just got WAR AF3+2 hands today, what's the best way to test the enhances restraint effect?