Item Search
     
BG-Wiki Search
Page 61 of 88 FirstFirst ... 11 51 59 60 61 62 63 71 ... LastLast
Results 1201 to 1220 of 1752
  1. #1201
    New Spam Forum
    Join Date
    Jun 2005
    Posts
    183
    BG Level
    3

    Quote Originally Posted by cassiraa View Post
    I'm curious how this applies if you're wielding a multihit weapon.
    I did a little more testing and I have at least a partial answer for this. I tested again on NIN/BLM with no DA gear, mainhand evasion Sekka and offhand O Club (lv90). Only 2 pieces of +2 so it took me 14 mobs, but I finally observed an attack round with 3 strikes from the club:

    [12:17:32]Benny hits the Lesser Colibri for 80 points of damage.
    [12:17:33]The Lesser Colibri misses Benny.
    [12:17:33]Benny hits the Lesser Colibri for 19 points of damage.
    [12:17:34]Benny hits the Lesser Colibri for 111 points of damage.
    [12:17:34]Benny hits the Lesser Colibri for 27 points of damage.
    [12:17:35]The Lesser Colibri misses Benny.
    [12:17:35]Benny hits the Lesser Colibri for 19 points of damage.
    [12:17:36]Benny hits the Lesser Colibri for 19 points of damage.
    [12:17:38]Benny hits the Lesser Colibri for 105 points of damage.
    [12:17:38]The Lesser Colibri misses Benny.
    [12:17:39]Benny hits the Lesser Colibri for 19 points of damage.

    This tells us that, at least, it's not like a Double Attack trait which would overwrite the multi-hit property. Most likely it actually gives a 3rd attack with the offhand weapon, and my hypothesis would be that if I tested enough, I would see an attack round with 4 club strikes eventually. One other thing to note, I never observed two strikes with my mainhand weapon, so I think the 3rd attack must be offhand only.

  2. #1202
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,538
    BG Level
    9

    Gypped

    From a post on allah

    Now for the absolutely most worthwhile and disappointing part of the whole Tantra set......Enhances Martial Arts. I know the number going around is -10delay, well it's not. With Spharai TP should drop from 5.0 to 4.9 because they are right on the cusp of the 180 and under, and 181-450 tiers. Spharai give 5 TP per attack with OR without the body confusing the hell out of me. I thought maybe that the enhancement reduces delay without penalizing TP gain such as Kenkoken do, so did some frame rate testing to decipher the actual amount of martial arts. Results are -5 delay, and confirmed with +84dmg Stun Jamadhars dropping from 5TP to 4.9TP. Honestly the body is nice enough even without martial arts, but why even put it on if it gives worthless delay reduction.

  3. #1203
    But I don't want my title changed
    Join Date
    Nov 2008
    Posts
    6,486
    BG Level
    8
    FFXIV Character
    Fievel Mousekewitz
    FFXIV Server
    Excalibur

    Oh what the fuck, -5? seriously now?

    Edit: This may have already been posted and I missed it, but whats the augment to Impetus on +2 body?

  4. #1204
    Ridill
    Join Date
    Dec 2007
    Posts
    11,005
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    Quote Originally Posted by Fievel View Post
    Oh what the fuck, -5? seriously now?

    Edit: This may have already been posted and I missed it, but whats the augment to Impetus on +2 body?
    i'm still trying to figure that out. doesn't allow you to miss and keep the buffs, no duration extension, no extra attack/fist.

  5. #1205
    New Spam Forum
    Join Date
    Jun 2010
    Posts
    183
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    To answer your question on impetus I'll repost my post that Cream Soda took the martial arts quote from


    Finished Tantra Cyclas +2 Saturday and finally got around to testing 5/5 set bonus today. In 350 rounds that a kick attack occurred, the set bonus kicked in 37 times, for aprox. a 10% chance during a kick round. I'll probably get my sample size up to 1k at some point, but it's tedious because kparser smashes some of the rounds together, so I do it all visually and mark down procs. All in all it ends up equivalent to about an additional 2.5% kick attack rate, so nothing special, but not going to complain about extra dmg and tp from an already good set.

    On to Testing the Augments Impetus that's on the +2 body, it is very obviously crit dmg+. I marked down every crit that had higher dmg than my Spharai's cap, and what hit during Impetus it occurred on. Long story short, the augment is +1% crit dmg per consecutive connecting attack. Also I noticed while messing around with the augment, crit/att/dmg doesn't decrease till the next attack round, so if your 1st hit misses but ya have 2 more attacks the bonus will increase 2 more notches up the latter before resetting. Makes sense since all attacks of a round technically occur at the same time, and if I cared to look around for info, was probably mentioned when Impetus att+ / crit rate+ testing was 1st done.

    Now for the absolutely most worthwhile and disappointing part of the whole Tantra set......Enhances Martial Arts. I know the number going around is -10delay, well it's not. With Spharai TP should drop from 5.0 to 4.9 because they are right on the cusp of the 180 and under, and 181-450 tiers. Spharai give 5 TP per attack with OR without the body confusing the hell out of me. I thought maybe that the enhancement reduces delay without penalizing TP gain such as Kenkoken do, so did some frame rate testing to decipher the actual amount of martial arts. Results are -5 delay, and confirmed with +84dmg Stun Jamadhars dropping from 5TP to 4.9TP. Honestly the body is nice enough even without martial arts, but why even put it on if it gives worthless delay reduction.

  6. #1206
    But I don't want my title changed
    Join Date
    Nov 2008
    Posts
    6,486
    BG Level
    8
    FFXIV Character
    Fievel Mousekewitz
    FFXIV Server
    Excalibur

    That's actually pretty awesome. :O

  7. #1207
    Old Merits
    Join Date
    Apr 2006
    Posts
    1,006
    BG Level
    6

    Quote Originally Posted by benny View Post
    I did a little more testing and I have at least a partial answer for this. I tested again on NIN/BLM with no DA gear, mainhand evasion Sekka and offhand O Club (lv90). Only 2 pieces of +2 so it took me 14 mobs, but I finally observed an attack round with 3 strikes from the club:

    This tells us that, at least, it's not like a Double Attack trait which would overwrite the multi-hit property. Most likely it actually gives a 3rd attack with the offhand weapon, and my hypothesis would be that if I tested enough, I would see an attack round with 4 club strikes eventually. One other thing to note, I never observed two strikes with my mainhand weapon, so I think the 3rd attack must be offhand only.
    This is great news for anybody with a magian multihit. If you happen to find a 4-strike with your club, then wow, I could see wearing 4/5 [lolhands] as a TP set and still cap haste while wearing goading belt.

  8. #1208
    Smells like Onions
    Join Date
    Mar 2007
    Posts
    4
    BG Level
    0

    Quote Originally Posted by Jeryhn View Post
    Any word on the Solace enhancement from Orison body yet?
    Got my Orison Bliaud +1 the other day and just did a very quick test with Cure IV and 1000 needles in Altepa, only switching body pieces and leaving all other gear static. I used a Cure IV to trigger the stoneskin, then another after receiving the damage to get a rough value for my Cure IV base.

    I tested using a base Afflatus Solace in a Goliard Body, using both Solace and cure in Orison, then using Solace in Orison and a cure in Goliard to test if the bonus still carried if you changed out of Orison.



    Goliard Body during Solace activation and Cure
    1000 Needles: 897 damage taken
    Stoneskin: 103 damage absorbed
    Cure IV: 415 healed
    % Stoneskin: 24.8%

    Orison Body during Solace activation and Cure
    1000 Needles: 876 damage taken
    Stoneskin: 124 damage absorbed
    Cure IV: 416 healed
    % Stoneskin: 29.8%

    Orison Body equipped to activate Solace, then swapped to Goliard for Cure
    1000 Needles: 898 damage taken
    Stoneskin: 102 damage absorbed
    Cure IV: 409 healed
    % Stoneskin: 24.9%



    The boost appears to be a 5% boost to the stoneskin granted from Afflatus Solace, making it around 30% of the value of the cure. Also, the Bliaud needs to be equipped when casting the Cure spell to receive the extra boost. If you activate Solace in Orison and then switch to something like Goliard, the extra 5% isn't added.

    Just for kicks, I did one round of 1k Needles with a +12% potency Facio Bliaut.


    1000 Needles: 886 damage taken
    Stoneskin: 114 damage absorbed
    Cure IV: 457 healed
    % Stoneskin: 24.9%


    So for these quick tests on Cure IV, the Orison body basically added 10 points of stoneskin at a loss of 41 hp healed as compared to a +12% Facio body. Hopefully someone else can back this data up in the near future with a more conclusive test.

    I didn't test anything regarding the added bonuses to spells like Holy, Sacrifice, and Bar-Spells. Just wanted to give my input on what I've observed so far with the stoneskin bonus.

    I apologize for anything worded strangely or errors in math... just after 2AM here, and I'm no night-owl.

  9. #1209
    Ridill
    Join Date
    Feb 2007
    Posts
    15,587
    BG Level
    9

    MNK noob, but might the MA and delay reduction function similarly to what people have found out about DW and Haste? Could mean the body does more than -5 on its own. a

  10. #1210
    But I don't want my title changed
    Join Date
    Nov 2008
    Posts
    6,486
    BG Level
    8
    FFXIV Character
    Fievel Mousekewitz
    FFXIV Server
    Excalibur

    Anybody with Tantra Cyclas +2 test if the crit dmg+ you get from augment breaks the 50% cap? Doubt it, but it'd be nice.

  11. #1211
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,738
    BG Level
    10

    Quote Originally Posted by arus2001 View Post
    MNK noob, but might the MA and delay reduction function similarly to what people have found out about DW and Haste? Could mean the body does more than -5 on its own. a
    I doubt they tested it with marches and haste.

  12. #1212
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Kegsay View Post
    Any word on Enhances 'Addendum White and Black' from SCH body+1?
    Since no one has any info i'm gunna speculate.

    could add extra spells to add. white/black. but more likely will just add extra fastcast/lower mp.

    i'm 4 seals short atm but hopefully i'll have more info tonight (fucking ironclad)

  13. #1213
    D. Ring
    Join Date
    Sep 2008
    Posts
    4,752
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Fievel View Post
    Anybody with Tantra Cyclas +2 test if the crit dmg+ you get from augment breaks the 50% cap? Doubt it, but it'd be nice.
    what is the crit cap atm? i use Ultions mantle and with perfect counter and +1 my crits go from 350-520 which is sexy when tanking mobs

  14. #1214
    But I don't want my title changed
    Join Date
    Nov 2008
    Posts
    6,486
    BG Level
    8
    FFXIV Character
    Fievel Mousekewitz
    FFXIV Server
    Excalibur

    Quote Originally Posted by Odin'sLaw View Post
    what is the crit cap atm? i use Ultions mantle and with perfect counter and +1 my crits go from 350-520 which is sexy when tanking mobs
    Crit dmg+ has a 50% cap, so if you're using say...RR and SS atma, you're already hitting cap.

  15. #1215
    D. Ring
    Join Date
    Sep 2008
    Posts
    4,752
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Fievel View Post
    Crit dmg+ has a 50% cap, so if you're using say...RR and SS atma, you're already hitting cap.
    when i get GH i'll swap (stuck using RR VV SS atm) and see if i can hit 520 crits with +1

  16. #1216
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Quote Originally Posted by Fievel View Post
    Crit dmg+ has a 50% cap, so if you're using say...RR and SS atma, you're already hitting cap.
    Wouldn't using GH, DD and RR be a better crit hit combination than using SS anyway?

  17. #1217
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by ringthree View Post
    Wouldn't using GH, DD and RR be a better crit hit combination than using SS anyway?
    If you have no other crit rate+ or crit damage+, and are at or near capped pDif, SS is better than DD. (when using GH and RR)

  18. #1218
    Banned.

    Join Date
    Jul 2007
    Posts
    1,206
    BG Level
    6

    Quote Originally Posted by grevenilvec75 View Post
    Since no one has any info i'm gunna speculate.

    could add extra spells to add. white/black. but more likely will just add extra fastcast/lower mp.

    i'm 4 seals short atm but hopefully i'll have more info tonight (fucking ironclad)
    Probably adds some kind of bonus to the spells added with those stratagems? Should try nuking with Tier 4's with & without the AF3. Can't think of anything other than maybe a cast/recast/MP cost bonus though for Add:W spells since they're all healing magic.

  19. #1219
    But I don't want my title changed
    Join Date
    Nov 2008
    Posts
    6,486
    BG Level
    8
    FFXIV Character
    Fievel Mousekewitz
    FFXIV Server
    Excalibur

    Quote Originally Posted by ringthree View Post
    Wouldn't using GH, DD and RR be a better crit hit combination than using SS anyway?
    It was just an example, my point was if we're already hitting cap with atma is the crit dmg+ augment to impetus even any good.

  20. #1220
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Malacite View Post
    Probably adds some kind of bonus to the spells added with those stratagems? Should try nuking with Tier 4's with & without the AF3. Can't think of anything other than maybe a cast/recast/MP cost bonus though for Add:W spells since they're all healing magic.
    i'm hoping its some sort of cure potency /fingerscrossed

Page 61 of 88 FirstFirst ... 11 51 59 60 61 62 63 71 ... LastLast

Similar Threads

  1. Final Form Magian Weapons
    By HarleyM in forum FFXI: Everything
    Replies: 8609
    Last Post: 2013-04-27, 19:55
  2. Replies: 164
    Last Post: 2009-08-27, 13:53
  3. Updating FINAL FANTASY XI. Please wait.
    By joft in forum FFXI: Everything
    Replies: 13
    Last Post: 2004-12-06, 15:52
  4. FINAL FANTASY XI Anniversary
    By rooster in forum FFXI: Everything
    Replies: 12
    Last Post: 2004-10-23, 16:18
  5. Need an explanation of cursed armor and uncursing pls
    By Aleandra in forum FFXI: Everything
    Replies: 1
    Last Post: 2004-08-28, 05:34