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  1. #1381
    Cerberus
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    Quetzalcoatl

    afaik there's only info on what SCH gown does NOT enhance lol - some tests for Enmity- would be good but I doubt it will be. Has anyone done frame by frame fast cast detection for the gown? As for immanence, I imagine its a small % increase in SC damage, but again, there's no one who seems to have these let alone tests these.

  2. #1382
    TSwiftie
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    Fenrir

    Quote Originally Posted by Sumiko View Post
    Oh... really? For some reason when I did Minuet 5 the other day with all 5 pieces, it only gave me +2 to str, doing two double Minuets only gave me +4 str. I'll look again, maybe i was too sleepy.

    Yep I was too sleepy XD Well, it actually added +5 per stat with all 5 pieces Thanks!!
    BRD friend, Yinnyth just confirmed this too. More importantly it proves there is an EXTRA bonus for having the full set equipped. Each piece beyond the first adds +1 stat, but going from the 4th piece to 5th piece (full set) granted an additional +1 stat bonus. It's not a stretch to assume all sets receive an additional bonus for using the full set, upon the normal bonus using 2-4 pieces~

  3. #1383
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    Lakshmi

    Quote Originally Posted by Kirschy View Post
    It's not a stretch to assume all sets receive an additional bonus for using the full set, upon the normal bonus using 2-4 pieces~
    That would match the campaign sets in method as well.

  4. #1384
    Requiescat in pace.
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    Lakshmi

    Quote Originally Posted by Kegsay View Post
    afaik there's only info on what SCH gown does NOT enhance lol - some tests for Enmity- would be good but I doubt it will be. Has anyone done frame by frame fast cast detection for the gown? As for immanence, I imagine its a small % increase in SC damage, but again, there's no one who seems to have these let alone tests these.
    I didnt do a frame by frame test but if its fast cast it would affect recast times also which would be more easily testable.

    I have the +1 gloves but figured even if they do increase the skillchain damage immanence still wouldnt be worth using.

  5. #1385
    Relic Horn
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    Ramuh

    Quote Originally Posted by Cream Soda View Post
    That's basically hitting magic haste cap w/o soul voice.

    This would put even DW/h2h at 68.125% haste if capped in haste gear and 2hand at 78.125 w/ hasso. Pretty much makes haste samba worthless for 2handers, and hugely devalued for DW/h2h since DW and martial arts aren't already factored into the 68.125% haste.
    Idk how you calc this but 14+11+25+15 is 65% (unless you meant with 90lv Gjallahorn)

  6. #1386
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Nevermind.

  7. #1387
    Fake Numbers
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    Ragnarok

    Quote Originally Posted by grevenilvec75 View Post
    I didnt do a frame by frame test but if its fast cast it would affect recast times also which would be more easily testable.

    I have the +1 gloves but figured even if they do increase the skillchain damage immanence still wouldnt be worth using.
    I have hands +2 , haste seems to last fr 7:30 mins with them , gotta do more tests thoughon immanance.

    Why would you say immanace not worth using ? Yes you would need to spend 3 charges to make SC perfectly with the relatively long casting time of Tier IV/V , but the damage SCH can dish out is too good .

  8. #1388
    New Merits
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    Bismarck

    Decided to see if could figure out Magic Crit Damage increase on Goetia gloves +1, and also Impregnable Tower atma. I think this math is done correctly but would like some verification.

    With just gloves: (25MAB in gear, 10 merit, 36 trait, 71 total)

    Thunder 1: 355 regular, 382 crit.

    355 / 1.71 = 207 pre-MAB damage
    382 / 207 = 1.845 MAB

    ~3-4 MAB increase on crit,


    Blizzard III: 861 regular, 927 crit

    861 / 1.71 = 503
    927 / 503 = 1.842
    ~3 MAB increase on crit

    -----

    Gloves + Atma:

    Thunder III: 1174 regular, 1449 crit

    1174 / 1.71 = 686
    1449 / 686 = 2.11
    ~30 MAB increase on crit

    -----

    Atma alone: (19 MAB from gear, 65 total)

    Thunder II: 633 regular, 787 crit

    633 / 1.65 = 383
    787 / 383 = 2.05
    2.05 - 1.65 = 0.4
    30 MAB increase on crit?

    TLDR: Gloves add ~3 MAB on crit, Atma adds 30, and total may cap at 30?

  9. #1389
    TSwiftie
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    Fenrir

    Quote Originally Posted by Jimothy View Post
    Decided to see if could figure out Magic Crit Damage increase on Goetia gloves +1, and also Impregnable Tower atma. I think this math is done correctly but would like some verification.

    With just gloves: (25MAB in gear, 10 merit, 36 trait, 71 total)

    Thunder 1: 355 regular, 382 crit.

    355 / 1.71 = 207 pre-MAB damage
    382 / 207 = 1.845 MAB

    ~3-4 MAB increase on crit,


    Blizzard III: 861 regular, 927 crit

    861 / 1.71 = 503
    927 / 503 = 1.842
    ~3 MAB increase on crit

    -----

    Gloves + Atma:

    Thunder III: 1174 regular, 1449 crit

    1174 / 1.71 = 686
    1449 / 686 = 2.11
    ~30 MAB increase on crit

    -----

    Atma alone: (19 MAB from gear, 65 total)

    Thunder II: 633 regular, 787 crit

    633 / 1.65 = 383
    787 / 383 = 2.05
    2.05 - 1.65 = 0.4
    30 MAB increase on crit?

    TLDR: Gloves add ~3 MAB on crit, Atma adds 30, and total may cap at 30?
    You didn't factor in rounding when doing the calculations in reverse, but your tests still seem solid~

    Gloves Only:
    Thunder 1:
    355 Normal = 208 Base * 1.71 MAB
    382 Crit = 208 * 1.84 MAB.
    Which would be 13 MAB increase, making it a 3 MAB boost over the normal 10 from a Mg Crit.

    Blizzard 3:
    861 Normal = 504 Base * 1.71 MAB
    927 Crit = 504 * 1.84 MAB.
    Which again is 13 MAB. +3 MAB from Gloves.

    Gloves+Atma:
    Thunder 3:
    1174 Regular = 687 Base * 1.71 MAB
    1449 Crit = 687 Base * 2.11 MAB
    +.40 MAB = 10 From Crit, 3 From Gloves = 27 from Atma.

    Atma Alone:
    Thunder II:
    633 Normal = 384 Base * 1.65 MAB
    787 Crit = 384 Base * 2.05 MAB
    +.40 MAB = 10 from Crit + 30 from Atma.

    It seems likely that your conclusions are solid.
    1) Gloves+1 add 3 MAB to Magic Burst
    2) Magic Critical Damage caps at +30 MAB. (+40 total when you count the innate +10 MAB Bonus)

  10. #1390
    RIDE ARMOR
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    Bale Cuirass +2 cap dread spikes at 62.4% of hp up from 50%

  11. #1391
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    Lakshmi

    Sure it couldn't be 62.5% ? +12.4% seems like such a weird number.

  12. #1392
    TSwiftie
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    Fenrir

    I had heard it was 75% so I didn't bother testing it. What testing conditions did you use?

  13. #1393
    RIDE ARMOR
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    I cast at full hp on the birds outside safehold, only used results when spikes wore off after draining less then the full last hit to avoid any issues of time related issues. Each test gave same % drained, control test w/o body gave 50% as expected. I can post my screenshots as well if needed.

  14. #1394
    TSwiftie
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    Fenrir

    Quote Originally Posted by ekky View Post
    I cast at full hp on the birds outside safehold, only used results when spikes wore off after draining less then the full last hit to avoid any issues of time related issues. Each test gave same % drained, control test w/o body gave 50% as expected. I can post my screenshots as well if needed.
    Sound testing to me. Just expected to see 75% that was previously reported! (Maybe I'll go be unlazy and run a test myself )

    EDIT: I decided to be unlazy, 923 Drained from 1479 Max/Current HP. Matches ekky's 62.4%.

  15. #1395
    Requiescat in pace.
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    Lakshmi

    I did some sloppy rudimentary tests and seems the enhances addendum on gown+2 is -5 enmity.


    also on the gloves, if you're fighting a worm or something that'll stand still while you cast some slow nukes it might be alright, but using three charges to get the equivalent of an extra nuke is kinda silly. would be good for 2hr though.

  16. #1396
    Relic Horn
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    Ramuh

    Kirshy could you run a short test and confirm mine that crit dmg boost from Impetus with af3+2 body is capped at +50% after 50hits connected (yes folks abyssea dmg outside abyssea )
    Looks like crit rate cap is also +50% after 50 hits but thats just eyeballing and would be hard to test since maintaining capped effect from impetus outside abyssea is to short to run a test like this.

  17. #1397
    TSwiftie
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    Fenrir

    Quote Originally Posted by Atoreis View Post
    Kirshy could you run a short test and confirm mine that crit dmg boost from Impetus with af3+2 body is capped at +50% after 50hits connected (yes folks abyssea dmg outside abyssea )
    Looks like crit rate cap is also +50% after 50 hits but thats just eyeballing and would be hard to test since maintaining capped effect from impetus outside abyssea is to short to run a test like this.
    Would be too hard to test this outside Abyssea. It's hard enough to land 50 connected hits against too weak mobs before Impetus wears off, but you'd also need to land a critical hit while throwing a tathlum... It took me 2 Impetus' before I landed a critical hit when I did my previous test . (Ranged Critical Hit doesn't seem to cap at 20% on mobs outside Bastok. Either that or I have horrible luck .)

  18. #1398
    Relic Horn
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    Ramuh

    Quote Originally Posted by Kirschy View Post
    Would be too hard to test this outside Abyssea. It's hard enough to land 50 connected hits against too weak mobs before Impetus wears off, but you'd also need to land a critical hit while throwing a tathlum... It took me 2 Impetus' before I landed a critical hit when I did my previous test . (Ranged Critical Hit doesn't seem to cap at 20% on mobs outside Bastok. Either that or I have horrible luck .)
    well I was hitting with Furor Cesti in C. Lending while camping orctrap and after 40ish hits most of my hits were crits and highest I did was 336. Thats ~45,5% boost if im not mistaken so its safe to assume it caps at 50% since att+ caps after 50 hits connected also.

    Here you go:
    Simian Fists +12
    skill 384 +45
    fSTR+9
    total= 66
    Max crit 3*66=198

    http://img291.imageshack.us/img291/2461/impetus.jpg

    291 crit would be ~47% increase from max crit. That 291 crit was 43 hit in a row w/o missing. 4 from those 43 were counters. So either its a little more then 1% or I'm missing something or counters gives +2%?

  19. #1399
    TSwiftie
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    Fenrir

    Quote Originally Posted by Atoreis View Post
    well I was hitting with Furor Cesti in C. Lending while camping orctrap and after 40ish hits most of my hits were crits and highest I did was 336. Thats ~45,5% boost if im not mistaken so its safe to assume it caps at 50% since att+ caps after 50 hits connected also.
    Yea. Would just be hard to run a ranged attack 100% accurate test under similar conditions. But empirical testing like yours seems to suggest it works as expected~

  20. #1400
    Relic Horn
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    Ramuh

    Quote Originally Posted by Tarubaby View Post

    Just finished tonight (stupid Fuath being 2/2 and not 3/1). So no one QQ's the rings are Icesoul, not Snow Rings (and yes I've thoroughly tested Sorc Ring in abyssea and these ARE better).
    Im wondering if you tested Sorc ring 10 mab is worse then int+7 ring then why you equipped +2 mab ammo instead of +2int?

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