Awesome.
But where are the shields, or is that to come later?
Also, I assume a lot of the level 1 stuff that looks awesome is npc only or is a place holder and yet to be implemented?
Awesome.
But where are the shields, or is that to come later?
Also, I assume a lot of the level 1 stuff that looks awesome is npc only or is a place holder and yet to be implemented?
It looks great, but there's a lot of assumed stuff in the class abilities that's wrong even on the lists here. Way of Plenty is not a Rank-15 Fishing trait.
Also, all the tools appear to have an inexplicable 100% slashing attribute.
If you find any missing recipes, by all means, add them here. We'll be working to find and collect recipes from across the internet, but we may not get them all as quickly as some of you can if you know an extra here and there. If you find a recipe that doesn't work, use our forums or send us a PM on BG to let us know which recipe is wrong; we'll get it sorted out. An edit recipe function is in the works, but not live yet.
There are quite a few shields that can be found simply by searching for the word "shield"... however, I see where the confusion is. There's no category for them in the drop down menus. We'll get on that.
As I mentioned, if you see something wrong, do let us know. That said, this data is coming straight from the game; it's possible that it's an ability that's purchased with Guild Marks, which (as far as I know) aren't available in Open Beta. You might see this when the game goes live.
Hi Everyone, going to try and answer few questions.
Most items have some base stats associated with them that are not shown on the in game tooltips but are applied to your character (in some cases, we currently working out when these actually get applied). They're usually pretty trivial, but we've chosen to show them. With enough feedback against it we'll gladly hide them.Why is there 'attack power' etc listed on the Thaumaturge Arms. The only things listed in-game are Mag Potency, Magic Acc and Crit rate.
This feature should be released within a couple days.EDIT: recipes are missing, also need to add "item used in recipe(s):" for items.
Our syndication works identically to the yg site, it's just not explained in the syndication guide. I'll have that updated soon.Looks good. Still using YG for the time being though since its syndication works for bbcode. If this was updated at thie above site, might consider making the switch on one or both of my forums since the boxes are more accurate and all that.
Bookmarked and plan to use A LOT.
I wasn't able to find a shield section under the items. Just a heads up, unless it was my own mistake.
Cool, yea, the syndication works just fine. Seems my templates were slow to update even after refresh and cache clear.
Glad it worked for you. We're considering adding something to the syndication so that it rewrites the link to add the name so you don't need to manually put the name in the link/bbcode. Implementation would be similar to the clean links (adding rel="clean"), but rel="addname" or something. That interest anyone?
If each page just had a copy button for bbcode and html i think that would be sufficient.
Will this have the other languages like Yellow Gremlin ?
When you add recepies, you cannot specify what trainings or facilities are required.
Also, in my opinion, it would be better if you wouldn't have to choose main or secondary tool, since most of the times you might not be sure which one is actually best for it.
It would also be nice if the recepies with secondary crafts wasn't listed in the secondary craft's recepie list, just the main one's.
Yes, there will be support for all languages. That's the plan, anyway
Yea, I though most of them could be done with either tool, but some recepies one of the tools seems better suited than the other. Could just be my impression though, but I have an easier time grinding salt and flour using the mortar, though it can also be done with the alembic.