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  1. #41
    Banned.

    Join Date
    Jul 2007
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    1,206
    BG Level
    6

    Quote Originally Posted by Tekni View Post
    Pretty much bastion. some mobs give 200, some give 600, some give 400. Ops only go for about 30-100, If that. I nerfed some of my graphics last bastion and managed to stay connected.
    So the reverse of Campaign then o.O

  2. #42
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
    Jun 2007
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    21,203
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    FFXIV Character
    Kaslo Essyx
    FFXIV Server
    Famfrit
    FFXI Server
    Carbuncle

    Quote Originally Posted by fereydoon View Post
    The Daybreak and Twilight souls are used in Magian trials. Same path as the WoE damage weapons iirc. The stones are used like Virtue stones for ODD weapons.
    Twilight are used on the DA Sword I know for sure.

  3. #43
    Brown Recluse
    Sweaty Dick Punching Enthusiast

    Join Date
    May 2006
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    BG Level
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    Unicorn

    Are the Bastion NPCs located outside the entrance/outpost?

  4. #44
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
    Jun 2007
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    Kaslo Essyx
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    Carbuncle

    They are located at the 00 Teleport. The entrance camp is 01 Teleport. Teleport 00 is automatically activated.

  5. #45
    Hydra
    Join Date
    Jun 2010
    Posts
    114
    BG Level
    3

    disassembler 2278 / 455 / 227 (did like 100 damage, took 200)
    disassembler 1944 / 388 / 194
    disassembler 25 xp / 5 cruor / 2 credits (did plenty of damage but ran away after eating homing missile)
    custodian 1212 / 242 / 121 (barely hit it)
    custodian 1983 / 396 / 198

    with squid sushi, 2x major attack atma, and stats+20 thf81 was above 1.0 attack/defense ratio. i ate a ton of homing missiles though.

    very fast and very good. figure out how to make battles last longer, bg. maybe hold mobs away from the protective field thingies.

  6. #46
    D. Ring
    Join Date
    Apr 2006
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    4,738
    BG Level
    7
    FFXI Server
    Siren

    Unlike campaign forts, Bastion defenses (for now at least) seem extremely weak. And so hanging out until the mobs focus on them to pick them off seems impractical. Bastion may be better suited for something like they had tried to do with Besieged where players intercept the enemies. Maybe you could even just wait at a trap or one of the verges and pull a mob out? I'll have to try it if I ever have enough visitant time.

  7. #47
    Relic Shield
    Join Date
    Jun 2007
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    1,656
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    6
    FFXIV Character
    Orson Dara
    FFXIV Server
    Cactuar
    FFXI Server
    Alexander

    How tough are these mobs could a Pld and a couple of support potentially hold a wave like campaign?

  8. #48
    D. Ring
    Join Date
    Apr 2006
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    4,738
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    Siren

    Right now there only seem to be 3 types of Bastion Ops quests available, 2 tiers of each 3.

    +Ward Warden I/II (Attohwa) Client: Resistance Sapper (Central
    Outpost, Abyssea - Attohwa)
    Summary:
    It is imperative that the pulse martello
    and the clone wards are kept in prime
    condition. This operation requires you
    to transport the necessary repair
    materials from the stockpile, using the
    enchanted sack provided. Be mindful
    that the sack does not rupture in the
    process.

    +Desert Rain I/II (Attohwa) Client: Resistance Sapper (Central
    Outpost, Abyssea - Attohwa)
    Summary:
    The continual defense of the pulse
    martello has pushed our soldiers to
    the brink of exhaustion. This
    operation requires you to transport
    ensorceled battle provisions from the
    stockpile, using the enchanted sack
    provided. Be mindful that the sack
    does not rupture in the process.

    +Crimson Carpet I/II (Attohwa) Client: Resistance Sapper (Central
    Outpost, Abyssea - Attohwa)
    Summary:
    Enfeeblement traps have been laid
    along the outpost's perimeter in order
    to weaken would-be besiegers. This
    operation requires you to infuse a
    rear trap with paralysis trap fluid, its
    energy source. Be mindful of your
    distance from the trap when
    performing the infusion.

  9. #49
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    Unless you don't wish to keep your sanity, avoid desert rain II. <.< fucking chocobo.

  10. #50
    The God Damn Kuno
    Join Date
    Dec 2004
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    13,360
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    9
    FFXIV Character
    Kuno Sedai
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    Gilgamesh
    FFXI Server
    Bahamut

    All the chocobo ones are a complete nightmare.

  11. #51
    Ridill
    Join Date
    Dec 2007
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    10,997
    BG Level
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    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    yeah best way to handle the mobs is to fight them far from the martello. they're very succeptable to sleep. my blm friend had no issues keeping swarms of them sleeping for the full duration. even my nazuna was able to sleep most of them for the full duration.

  12. #52
    Sea Torques
    Join Date
    Feb 2008
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    728
    BG Level
    5
    FFXIV Character
    Hioki Mitone
    FFXIV Server
    Leviathan
    FFXI Server
    Shiva
    WoW Realm
    Destromath

    So I solved the chocobos.


    Buy the blinkers from the Chocobo girl. This dampens their aggro range extremely. I was able to finish ward warden II solo with 10 items on pack chocobo. Rose the Total HP of the martello I believe by about 14% and each of the wards gained about 50% more health. Blinkers make this much much easier. Atleast 2 will be enough to get past bats.

    With 10 items

    Curor: 200
    R. Points: 50

    Lil more Info

    Healing
    Glyshal Greens(50 cruor) - Heal 1% of chocobo health. (useless)
    Azouph Greens(300 cruor) - Heal 5% of chocobo health.

    Buffs
    Speed Apple(100 cruor) - Makes them move a bit faster, wears off after 30 seconds.
    Chocobo Blinkers(200 cruor) - Lowers aggro range drastically, wears off after 90 seconds.

    I'm sure you can get plenty more packs onto the chocobo, I finished at around 22% of it's health. NPC also seemed upset that I brought the chocobo back in poor condition so that might have affected my rewards. Food gives it a temp food buff so you can't chain feed it healing greens. Think he can only have one of the extra buff items at a time. (Can't have speed apple and blinkers at the same time when I tried, didn't try others.)

    Other observations:

    The likelihood of attack raises approximately every 30 seconds goes from 69% to 70% in 30 seconds for a certain verge. Not sure if this ups as pulse martello hp increases.

  13. #53
    Hydra
    Join Date
    Dec 2008
    Posts
    104
    BG Level
    3
    FFXI Server
    Siren

    Does the exp rates work similar to campaign? like a cap of x exp for curing?

    And also does this require a lot of acc/what level can you start doing this effectively at?

  14. #54
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Anyone see if campaign: items work?

  15. #55
    Ridill
    Join Date
    Dec 2007
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    Shiva
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    Azuremyst

    no xp for curing, xp is on an enemy death basis, and dont even think about poking your head in there until 70+, the aoes are no joke and WILL destroy you. as it is, this has alot of refining to do before it's viable. at LEAST let the bastion npc sell dusty rr

  16. #56
    Ridill
    Join Date
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    Shiva
    WoW Realm
    Azuremyst

    had an iron giant attack just now, hit for around 250 to my 81 sam. had a move that ignored third eye and did around 700 dmg +slow+ bind + long duration terror (10 sec or so). definitely nasty mobs. i fear having to face the nm.

    edit: it came again. it's name is "overseer" so i think it's the head honcho of the enemy forces. Used two additional moves: a backhand with its offhand thats a wide conal attack+knockback, and a spinning move with its sword that does heavy aoe damage. These things are ugly

  17. #57
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,772
    BG Level
    8

    I actually like bastion, if you don't have a lot of time to play you can earn a quick 10-20k exp just by dicking around.

    I wish the battles lasted longer, in groups the mobs are just nasty, currently 6k/9k for my daybreak souls, -.- cant wait until I'm done with this trial.

    I've since set my HP in Jeuno, I always pick up an instant reraise and instant warp and when I do bastion I always pick up both, one to get a quick way back, and two I'm usually sam/dnc for survival reasons.

  18. #58
    The Fucking Voice of Actually
    Join Date
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    Cantih Hacos
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    Gilgamesh
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    Bahamut
    Blog Entries
    6

    Maybe I should have kept my mouth shut about the Ward Warden.

    Things keep going

    Single yob does Ward Warden
    Mobs come curbstomp and nobody gets much rewards
    repeat

    Maybe what should be done is Desert Rain to let the npcs survive?
    Or have an alliance time their turn in of Ward Warden so it boosts the defenses to the point they can stand up to an assault?

  19. #59
    Ridill
    Join Date
    Dec 2007
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    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    whats hurting is the npcs are weak as shit, and aoe spammage is unreal. whoever decided fucking chariots/gears was a good idea with their aoe spam and status effects needs to be shot in the ass.

  20. #60
    Yoshi P
    Join Date
    Jun 2008
    Posts
    5,066
    BG Level
    8

    that, and the NPCs always -ga right on top of the martello that starts at like 4% health, then a chariot runs to kill the NPC, AoE's and ends the battle in 2 seconds.

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