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  1. #761
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
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    That CS was awsome, just to learn 4 year later that the Hume Is Aldo's son!

  2. #762
    CoP Dynamis
    Join Date
    Aug 2010
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    289
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    4
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    Cerberus

    Holy shit that cinematic was great.

  3. #763
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Ok this is suppose to be the last 2 stupid questions


    1) Is there anything special to set skills to offhand? ( I just set Still precision to my offhand and I don't see any difference)


    2) Autoplaced skilled exemple Light Slash and Guard, can you move them or they are stuck there?

    tried /equipaction 3 "Guard" and it auto place itself in the first available hole

    Thx

  4. #764
    Ridill
    Join Date
    Jun 2007
    Posts
    12,786
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    1) Other shield abilities would go offhand for example. Plus I guess it's for future dual wield.
    2) Cannot move them

  5. #765
    Sea Torques
    Join Date
    Apr 2006
    Posts
    588
    BG Level
    5

    How does wear affect gear performance? I haven't been able to tell a difference. Is there a point to reparing everything to 100% before important battles? Or is there just no effect at all until durability reaches zero?

  6. #766
    Ridill
    Join Date
    Jun 2007
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    12,786
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    You hit for less and get hit harder with less durability - or so I heard because I never tried to even pay enough attention to how the numbers change

  7. #767
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    When I repaired my Bronze Gladieus yesterday It was a 0% I havn't seen any difference in Damage, but off course no idea when it hit 0% lol

  8. #768
    Relic Shield
    Join Date
    May 2006
    Posts
    1,960
    BG Level
    6
    FFXI Server
    Leviathan

    Quote Originally Posted by Ratatapa View Post
    2) Autoplaced skilled exemple Light Slash and Guard, can you move them or they are stuck there?

    tried /equipaction 3 "Guard" and it auto place itself in the first available hole

    Thx
    You can move it if you swap it with another already-placed ability. Put something like Cure on the last square and then place Cure where Guard is and Guard will now be on the last square.

  9. #769
    New Spam Forum
    Join Date
    Aug 2010
    Posts
    189
    BG Level
    3

    At least in P3 your damage would start dropping when the durability reached 10-25% and at 0 durability you'd only deal about 60% damage. Haven't let my weapons degrade that much in P3 since I can keep buying new starter weapons over and over.

  10. #770
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
    Posts
    10,160
    BG Level
    9
    FFXIV Character
    Erosensei Gulkeeva
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Magtheridon

    Quote Originally Posted by Ratatapa View Post
    When I repaired my Bronze Gladieus yesterday It was a 0% I havn't seen any difference in Damage, but off course no idea when it hit 0% lol
    a weapon 50%+ hits almost ... well 50% harder then one under 50% ;/ also you need to equip/unquip the weapon for the change usually to happen, server dosne't seem to notice the change if you keep it on ;/

  11. #771
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    I think you also get less TP per hit as well. I remember when my scepter was at 0%, it would take like 5+ hits to get 1000 TP, when usually it only takes 2-3.

  12. #772
    Dammit Steve of the House of Weave
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    Jul 2010
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    Quote Originally Posted by Calemero View Post
    from the new CG Trailer, fossilized might be the better term. After the Warship+dragon crashed into Mor Dhana, it looks like the planet actually cracked open and let some sort of lifestream out, along with the elemental avatars (titan, ifrit ect).
    Oh shit! It's like VII all over again except with avatars!... and a warship +dragon instead of meteor!.. and the meteor didn't actually hit and let the weapons out...


    Ok well it's sorta like VII except backwards!

  13. #773
    Ridill
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    Jun 2007
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    Teisha Linne
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    Moogle
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    Quote Originally Posted by Elcura View Post
    I think you also get less TP per hit as well. I remember when my scepter was at 0%, it would take like 5+ hits to get 1000 TP, when usually it only takes 2-3.
    Ohh yeah, I think I noticed something like that as well.

  14. #774
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV

    Join Date
    Oct 2008
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    1,136
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    6

    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    Oh shit! It's like VII all over again except with avatars!... and a warship +dragon instead of meteor!.. and the meteor didn't actually hit and let the weapons out...


    Ok well it's sorta like VII except backwards!
    From the desk of
    Yoshinori Kitase
    Hironobu Sakaguchi Hiromichi Tanaka:

    Story Proposal for FInal Fantasy XIVII

    The story begins with a soldier of the evil empire Shinra Garland Garlean (empire). However, because of bizarre magicite Mako Aetheryte experiments done on her him her. sshe now has amnesia. sShe joins forces with the resistance group The Returners AVALANCHE named depending on starting city. As the player progresses, it turns out there is a high ranking soldier SOLDIER judge of the Empire Shinra beastmen, Kefka Sephiroth Moblan, who is hungry for power. He is the prototypical result of the bizarre magicite Mako Aetheryte experiments. Kefka's Sephiroth's Moblan's mad rise to power is rife with mass murder, and finally culminates in him pushing the statues summoning meteor creating a time paradox to destroy the world. This is bad for the player but looks really cool.

  15. #775
    Dammit Steve of the House of Weave
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    Jul 2010
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    Quote Originally Posted by Araelus View Post
    From the desk of
    Yoshinori Kitase
    Hironobu Sakaguchi Hiromichi Tanaka:

    Story Proposal for FInal Fantasy XIVII

    The story begins with a soldier of the evil empire Shinra Garland Garlean (empire). However, because of bizarre magicite Mako Aetheryte experiments done on her him her. sshe now has amnesia. sShe joins forces with the resistance group The Returners AVALANCHE named depending on starting city. As the player progresses, it turns out there is a high ranking soldier SOLDIER judge of the Empire Shinra beastmen, Kefka Sephiroth Moblan, who is hungry for power. He is the prototypical result of the bizarre magicite Mako Aetheryte experiments. Kefka's Sephiroth's Moblan's mad rise to power is rife with mass murder, and finally culminates in him pushing the statues summoning meteor creating a time paradox to destroy the world. This is bad for the player but looks really cool.
    lol... brilliant.

  16. #776
    Relic Weapons
    Join Date
    Apr 2010
    Posts
    395
    BG Level
    4
    FFXI Server
    Asura
    WoW Realm
    Shadowsong

    So I'm looking at the FFXIVcore translation stuff about battle regimens, and they actually sound quite cool, even if the system is still a tad clunky. So far I've seen info on four different Regimens:

    Regimen of Trauma (magic resistance debuff) - Normal Attack > Normal Magic (eg. Heavy Thrust > Spirit Dart)

    Regimen of Ruin (physical resistance debuff) - Normal Attack > Normal Attack (eg. Heavy Thrust > Light Strike)

    Regimen of Constraint (TP gain down, TP consume up) - Normal Attack > Weapon Skill (eg. Heavy Thrust > Red Lotus)

    Regimen of Despair (Cast speed down, MP consume up) - Normal Attack > Spell (eg. Light Thrust > Bio)

    There are two more listed, however, that I haven't seen, and was wondering if anyone could help me fill in the gaps:

    Regimen of ??? (Action aptitude up) - Spell > Spell (eg. Fire > Ice - must be same class) or Weapon Skill > Weapon Skill (eg. Trunksplitter > Brandish - must be same class)

    Regimen of ??? (Damage up) - Weapon Skill > Weapon Skill > Spell (eg. Concussive Blow > Trunksplitter > Fire) or Spell > Spell > Weapon Skill (eg. Burn > Fire > Red Lotus)

  17. #777
    BG's most likeable Québécois
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    This is not question but mostly a comment and I wanna make sure people knows this (even tho i know it's already known)

    If you get a leave that you receive exemple Conjurer marks as a reward

    Make sure you do that leave as a Conjurer. Just did a leave on Gladiator with conjurer reward and I got nothing because I wasn't a conj. But the good news is that they give yo ua warning before you active it, that you won't get a the marks as a reward

  18. #778
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
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    1,049
    BG Level
    6

    Anyone working on leatherworking? Just wondering the rank at which you can start to make buffalo leather straps consistently.

  19. #779
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    Wow, that guy in the opening movie is hot.

  20. #780
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Battle Regimens themselves are pretty cool when you can get them to go off. Not attacking or getting stuck and having the mob eat your tarus while you're stuck is not cool. Needs less clunky execution. ;/

    But if they are gonna give us skillchains... Fuck ya!

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