1. You are currently viewing a section that predates the release of FFXIV:ARR and the information you see here is most likely outdated and/or useless.
  1. FFXIV Reset Timers
    Last daily reset was 9 hours, 1 minutes ago / Next daily reset is in 14 hours, 58 minutes
    Last weekly reset was 2 hours, 1 minutes ago / Next weekly reset is in 6 days, 7 hours, 58 minutes
Page 42 of 100 FirstFirst ... 32 40 41 42 43 44 52 92 ... LastLast
Results 821 to 840 of 1991
  1. #821
    Relic Weapons
    Join Date
    Apr 2010
    Posts
    395
    BG Level
    4
    FFXI Server
    Asura
    WoW Realm
    Shadowsong

    Oh I totally agree. There are far greater issues with the game than this. A lot of it could be alleviated simply by players running around and talking and crafting stuff and populating the wilderness. Only not many people seem to be talking. I asked questions and tried to initiate conversation with maybe a dozen or more people at an aetheryte the other day (on Istory). They couldn't all have been Japanese, but not a single person responded for close to fifteen minutes.

    So I went and fished some more... XD

  2. #822
    Fake Numbers
    Join Date
    Jul 2010
    Posts
    81
    BG Level
    2
    FFXI Server
    Ragnarok

    Quote Originally Posted by Sephiroth View Post
    Yeah the boat trip really needs improving, but when airships are in the game who is going to ride it anyway? It's not like XI where it was a convenient way of getting from Windurst to Valkurm and back which was faster than getting airships or chocobos.
    well, we don't know where will the ""Airports"" be located or the Chocobo NPCs, so you can't say that just yet.
    I wish they make the trip as 20 minutes or even 30 minutes, and allow us to use the docks to keep our boats there to use them wenever we want, so those who have boats there wont need to wait for the ship to arrive.. and that we can use our boats to transfer 2 or three more characters *Taxi Time*.. it would be a nice add.

  3. #823
    Cerberus
    Join Date
    Jun 2010
    Posts
    408
    BG Level
    4

    Quote Originally Posted by ascalon View Post
    I made a character from Limsa today, as I haven't really been there much since closed beta, and was excited to see the extra cutscene in the intro that they've slotted in, where they have npcs walking round and chatting and stuff.

    And then of course when I could actually control my character, they were all gone and everything was dull and static.

    Even something like in FFXIII where the NPCs would say stuff when you got near them would add to the impression of a livelier world. I can't say I remember a single NPC who isn't rooted to the spot unless they're in a cutscene (or Sisipu on the escort quest). I know quest-giving NPCs have to be *relatively* static, but I can't see a problem with having them wander round an area.

    I'm so tired of people being rooted to the floor. Can't we get past that in terms of game design? Nothing seems to MOVE in FFXIV and that bugs me probably more than it should. We have these incredible visuals, but almost zero life to any of them.

    It is kinda like when I emote something. I have a few seconds of awesome animation, and then it reverts back to just standing there woodenly. Are there even any idle animations? I can't say I even noticed.

    Another example, in the boat scene from Limsa. All the NPCs are chatting and talking, some are leaning on the railings, others are walking about. Soon as you've stood up, half of them have disappeared, and everyone else is either sat straight-backed on a chair or standing stock still.
    I agree, for the most part the very expansive world of XIV seems very dead. It's like you're walking through a very large, very static place. Maybe it'll get better when the player populations get much higher, but right now I'm a bit disappointed.

  4. #824
    Relic Weapons
    Join Date
    Apr 2010
    Posts
    395
    BG Level
    4
    FFXI Server
    Asura
    WoW Realm
    Shadowsong

    I guess I'm just more surprised that, with their focus on atmosphere and aesthetic, that such movement and scripting wasn't already there from the start!

  5. #825
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Am I the only one who hates idle animations? They were especially annoying in Aion, where they kicked in after like half a second of standing still. I'd be trying to take a group screenshot or look at a piece of gear and the characters would immediately start shifting their lower body around like they had to piss, and tilting their head all over like they were following a floater.

  6. #826
    Old Merits
    Join Date
    Apr 2010
    Posts
    1,178
    BG Level
    6

    Maybe I'm crazy but I believe the majority of this games development was spent in the Art&CG room then the animation room, then the story room and then the game room. The rest was spent in the Wada shrine room. It's no secret that time was an issue for this game so maybe your NPCs will jump in the future while your still stuck to your 3D plane lol.

  7. #827
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    Meh. Kinda bummed there's no mob on mob action(not talkin humpin here either). Ever since the ollddddddddd XI trailer where the goobbue was eating the mandies? I think that's what it was. I was hoping to see some stuff like that in XIV. XII had some. The big t-rex guy eating any wolves that came near it. That weird dragon thing eating birds that got close to it. I think this would really liven up the environment. The only thing I've seen is them recreate sea with nanny goats and dodos. Big whoop. Now I can't cast aoe's half the time when we're doing leves.

  8. #828
    E. Body
    Join Date
    Jan 2009
    Posts
    2,238
    BG Level
    7

    It's just immersion. When it's pulled off, good immersion can make you forgive a lot of faults with a game. When immersion is blown, your gaming experience stops dead in its tracks for a sec. Like the San D'orian army of 3. I had to stop and wonder.

    By NPC's moving I don't think he meant quest npcs going to the grocery mart, be back in 10, so much as doing something in their immediate area. All the vendors stand ramrod stiff all day, that's gotta be tiring (However, the Qiquirn Elezen who needed to get into character kind of made my day - need more fourth wall humor like that). What about camps, can't the quest NPCs (the Quartermaster) be looking at a checklist of all the TONS of materials theyre giving away? Guards having a meal? Even rotating the guard would be kinda cool I guess.

    But yea it's definitely fluff, and would further tax the already taxed data bandwidth.

    It's also a beta, and will be in spirit until PS3 launch I imagine.

  9. #829
    I Am, Who I Am.
    Join Date
    Nov 2005
    Posts
    15,657
    BG Level
    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    If I were to buy a used copy of XIII and it has a code, the code should work yeah? Since the code cant be used until XIV is released?

  10. #830
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,887
    BG Level
    10

    The code is used to register on FFXIII square member site, and when you register that code, another code is isued for the arms and the FFXIV Beta for PS3

    So yes even if there is a code It might've been used already

  11. #831
    Relic Horn
    Join Date
    Nov 2005
    Posts
    3,250
    BG Level
    7
    FFXIV Character
    Rokku Swarfjaryn
    FFXIV Server
    Balmung
    FFXI Server
    Caitsith
    WoW Realm
    Kilrogg

    Quote Originally Posted by SephYuyX View Post
    If I were to buy a used copy of XIII and it has a code, the code should work yeah? Since the code cant be used until XIV is released?
    I forget to take that shit out of the boxes sometimes even after I've used them before I trade stuff in (when I do), so there's a good chance it might be used. It's possible it might though, since unless the person had an intent to play XIV there was literally near 0 incentive to register that code.

  12. #832
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    I have a feeling that a majority of codes are unused, especially from those games being resold.

  13. #833
    Vuitton
    Guest

    Quote Originally Posted by KoRnpedo View Post
    well, we don't know where will the ""Airports"" be located or the Chocobo NPCs, so you can't say that just yet.
    I wish they make the trip as 20 minutes or even 30 minutes, and allow us to use the docks to keep our boats there to use them wenever we want, so those who have boats there wont need to wait for the ship to arrive.. and that we can use our boats to transfer 2 or three more characters *Taxi Time*.. it would be a nice add.
    I know for a fact that there is an airship dock in Gridania. It is in the adventurer's guild on the downstairs floor. The area is a lounge with seating and two gates for entering and exiting. The NPCs say the airship is currently unavailable and turn you away.

    Not sure about the other two cities.

  14. #834
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,639
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Priran View Post
    Am I the only one who hates idle animations? They were especially annoying in Aion, where they kicked in after like half a second of standing still. I'd be trying to take a group screenshot or look at a piece of gear and the characters would immediately start shifting their lower body around like they had to piss, and tilting their head all over like they were following a floater.
    Not me. I got tired of seeing my hume heaving and huffing ad nauseum. A foot tap or a head scratch every now and then would be nice. It doesn't have to be much - that's what /emotes are for, but even a body shift here and there would be nice.

  15. #835
    They call me Lord Null for a reason.
    Join Date
    Aug 2008
    Posts
    5,933
    BG Level
    8

    That would drive me nuts. I have to agree with Priran, they'd really annoy me.

  16. #836
    They call me Lord Null for a reason.
    Join Date
    Aug 2008
    Posts
    5,933
    BG Level
    8

    Quote Originally Posted by KoRnpedo View Post
    well, we don't know where will the ""Airports"" be located or the Chocobo NPCs, so you can't say that just yet.
    I wish they make the trip as 20 minutes or even 30 minutes, and allow us to use the docks to keep our boats there to use them wenever we want, so those who have boats there wont need to wait for the ship to arrive.. and that we can use our boats to transfer 2 or three more characters *Taxi Time*.. it would be a nice add.
    Are you freaking kidding me? We see them all over the place.

  17. #837
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,639
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Null View Post
    That would drive me nuts. I have to agree with Priran, they'd really annoy me.
    Eh, to each their own. Thank god there's a little more movement this time around.

  18. #838
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    Quote Originally Posted by Vuitton View Post
    I know for a fact that there is an airship dock in Gridania. It is in the adventurer's guild on the downstairs floor. The area is a lounge with seating and two gates for entering and exiting. The NPCs say the airship is currently unavailable and turn you away.

    Not sure about the other two cities.
    There's also an elevator/lift in LL that is closed off atm in the same area as the adventurer guild.

  19. #839
    Puppetmaster
    Join Date
    Apr 2008
    Posts
    50
    BG Level
    2
    FFXI Server
    Ifrit

    This has me a little concerned:

    "Physical and elemental statuses will greatly affect crafting and gathering. There are hints in the game that reveal what statuses affect which aspects. For example, attributes for a crafting class can affect synthesis quality and elemental stats for a gathering class can affect the type of crystals obtained while gathering."

    Looking at some of the stats that are given in DoH gear, it would seem that if you wanted to excel as a Weaver, you should increase your MND and INT stats, since the Weaver class is originally equipped with a "Weathered Spectacles" and higher eyeglasses have INT and MND stats. Which would mean that pumping your points into STR/VIT/DEX as a Pugilist, Marauder or Gladiator would be detrimental to your Weaver skills. I assume that it may not be an issue when you are a low level crafter, but may become an issue if you want to take a craft all the way.

    So if you want to be a "artisan" Weaver, you should aim to be a DoM and maybe a Blacksmith or Armorer if you want to focus on DoW class? I know you can't be great at every Discipline, but I was a little sad to see this since I was planning to be a PUG and WVR main.

  20. #840
    Sea Torques
    Join Date
    Apr 2010
    Posts
    514
    BG Level
    5

    Quote Originally Posted by neubian View Post
    This has me a little concerned:

    "Physical and elemental statuses will greatly affect crafting and gathering. There are hints in the game that reveal what statuses affect which aspects. For example, attributes for a crafting class can affect synthesis quality and elemental stats for a gathering class can affect the type of crystals obtained while gathering."

    Looking at some of the stats that are given in DoH gear, it would seem that if you wanted to excel as a Weaver, you should increase your MND and INT stats, since the Weaver class is originally equipped with a "Weathered Spectacles" and higher eyeglasses have INT and MND stats. Which would mean that pumping your points into STR/VIT/DEX as a Pugilist, Marauder or Gladiator would be detrimental to your Weaver skills. I assume that it may not be an issue when you are a low level crafter, but may become an issue if you want to take a craft all the way.

    So if you want to be a "artisan" Weaver, you should aim to be a DoM and maybe a Blacksmith or Armorer if you want to focus on DoW class? I know you can't be great at every Discipline, but I was a little sad to see this since I was planning to be a PUG and WVR main.
    The best play is to have fairly balanced stats. You know there are going to be melee abilities that are completely dependent on Piety or some shit and no one will realize it for a year after release, then everyone on that class will switch to boost that one stat hardcore.

Page 42 of 100 FirstFirst ... 32 40 41 42 43 44 52 92 ... LastLast