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  1. #1221
    Ridill
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    I think to your PC

  2. #1222
    aru
    aru is offline
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    Quote Originally Posted by Jak View Post
    To be honest, I wish they could just make tabs for everything. They already have a tab for crystals and key items, so why not throw tabs like..

    "All > Weapons > Armor > Accessories > Consumables > Crystals > Etc."

    or something along those lines. /shrug
    Because Demon's Souls did it and FFXIV has to be different for the sake of being different, damnit!

  3. #1223
    Sea Torques
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    Quote Originally Posted by aru View Post
    Because Demon's Souls did it and FFXIV has to be different for the sake of being different, damnit!
    I think that might be the main problem with the menus in general, really... someone gave them the design imperative of "Make it like FFXI... but not!" so you get a lot things that are different but not efficient. I hope they trim a lot of the fat out, it takes way too many clicks to do simple things right now.

  4. #1224
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by CrstyCptSteveWitherspoon View Post


    Edit: Curious, with the character creation saving, is that to your PC or to your SE ID?

    PC because I lended my account to a friend she created a char on my account and saved it.

    When she got her key she was able to create a character on her ID with the model she saved from my ID

  5. #1225
    Smells like Onions
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    Gilgamesh

    Think they are in this rep :
    C:\Users\username\Documents\My Games\FINAL FANTASY XIV Beta Version\user\00000000
    I got files :
    00000000.cmb
    00000001.cmb
    00000003.cmb
    whoses may correspond to each slot.

  6. #1226
    CoP Dynamis
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    Quote Originally Posted by TStupified View Post
    Well, my OB is now officially over.

    My new FFXIV rig just fucking died, located the problem to be the motherboard most likely.

    But seriously, now, NOW? There's like 1 week til the CE start and I have quite bad experiences with times that it takes for the shops to send the new shit.

    Whines aside, this might be the situation where the "OMG CANCELLING MY CE ORDER" -statement would actually make sense.
    Just as a wtf moment, just unplugged all the cords going to my mobo and plugged them in again, took my rams off and put them in again.. started comp and now the shit works again.. > > Also tested the PSU with a real PSU test meter and it works perfectly.

    Now this is not necessarily a good thing, as I'm already shitting my pants, waiting for the freeze to happen again.. because I just can't believe that doing those things fixed a problem that seemed so big..

  7. #1227
    Cerberus
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    Quote Originally Posted by Sephiroth View Post
    I agree. There's way too many confirmations. Buying and selling from shops could be improved too. Not just menu fat, but why can't they show me the stats on an item when I highlight it? Why do I have to click on it? And why can't they tell me what an item can be sold for without having to click through to sell it?
    I completely agree, the whole game is filled with these stupid menus. It all feels really cluttered, and is really slow and annoying. They must of had the aid of a retard to design this system.

  8. #1228
    New Odin
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    Hoping there's a "this is how the User Interface was made!" video in the making of-DVD.

  9. #1229
    Puppetmaster
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    Quote Originally Posted by Hyan View Post
    Hoping there's a "this is how the User Interface was made!" video in the making of-DVD.
    I lol'ed hard. Mt Dew was spilled.

  10. #1230
    DEUS VULT
    FITE ME

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    Quote Originally Posted by plue View Post
    I completely agree, the whole game is filled with these stupid menus. It all feels really cluttered, and is really slow and annoying. They must of had the aid of a retard to design this system.
    I'm in no way, shape, or form a computechnosmartologist, but my guy is, and he was saying when you are running debuggy stuff (as you would have to in a beta), you'll have a system in place that checks for bad code / imput before it runs the thinger. That system takes up a lot of resources, which is why there is so much ridiculous lag in menus, selling to NPCs, crafting, etc. Once those checks are taken out, shit will go faster. I'm sure someone could fill in the blanks of the above with smart words, but that's how I understand it.

  11. #1231
    Sea Torques
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    Any GLA here level 20ish that are having the same problems as me getting skill ups? I have basically hit a wall ever since hitting level 20. Even in leves my skill ups suck ass. My friend was level 20 CON when I was 19, we do all our leves together and I have even went to skill up solo a few times, he is now level 25 and I'm only 1/4 into level 22. I hope they change the skill ups being based mostly on dmg, it is getting rather slow for me.

  12. #1232
    Black Belt
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    Quote Originally Posted by Cutriss View Post
    Not really sure what you're referring to here. XIV auto-stacks things for me. XI didn't add autostack until like three years ago. Are you talking about having it put things in database order as well? Because I thought a lot of people found that rather...infuriating. It's why a bunch of people still use LightLuggage and keep the SE sort off.

    It seems that a number of the simple usability tweaks SE has added after player demands over the years were forgotten about when it came to XIV.
    That's not what I mean at all, I mean auto-sort as in it places everything of the same type at the same place. Like in FFXI where it places all usable items at the top, then weapons, then head etc. As it is now, if I want to synth something, I might have some of the ingredients at the top of the screen, some half-way down, some at the bottom, and some spread out among my other items, and its just a pain finding them. It would be much easier if, when you auto-sorted it would place every item of the same category close together. Another example is when I want to switch classes, I might have my Pugilist Weapon in the middle among with a lot of various crafting ingredients half-way down the screen.

    A good compromise where I could live without an auto-sort function would be if they - as suggested a few posts earlier - gave us tabs. Place all armor in one tab and craft ingredients in another tab, would make it a lot easier to find things then.

  13. #1233
    Salvage Bans
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    Quote Originally Posted by isladar View Post
    I'm in no way, shape, or form a computechnosmartologist, but my guy is, and he was saying when you are running debuggy stuff (as you would have to in a beta), you'll have a system in place that checks for bad code / imput before it runs the thinger. That system takes up a lot of resources, which is why there is so much ridiculous lag in menus, selling to NPCs, crafting, etc. Once those checks are taken out, shit will go faster. I'm sure someone could fill in the blanks of the above with smart words, but that's how I understand it.
    No, it makes perfect sense when you think about it. It is exactly how your guy stated it. In the simplest possible terms for computer programming/debugging without getting into all the technical jargon, think of it like this:

    -You have a program, say FFXIV, that is comprised of processes.
    -You have a bunch of test cases (things that test basic functions) for those processes.
    - Every time you execute any given process, you are not only performing the basic process (Say, Selling an Item) you are also executing the error check as well.

    Now let's say that you've tested a process thoroughly and are looking to optimize your run time. Well since you know for all test case scenarios that your process (Selling an Item) won't crash/bug out, you can cut out that code. (Edit: Okay there's some error check you don't want to cut for obvious reasons but again, this is the simple version. Just covering my ass)

    Long and short, you're running (give or take) twice as much stuff in the Beta for error checking purposes. Once the retail comes out, a lot of those checks are removed, which means you only have the main processes, in this case FFXIV.

    At least, that's the dumbed down easy way to look at it.

  14. #1234
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Stop shitting up the thread with SE bitterness.

  15. #1235
    Cerberus
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    Quote Originally Posted by isladar View Post
    I'm in no way, shape, or form a computechnosmartologist, but my guy is, and he was saying when you are running debuggy stuff (as you would have to in a beta), you'll have a system in place that checks for bad code / imput before it runs the thinger. That system takes up a lot of resources, which is why there is so much ridiculous lag in menus, selling to NPCs, crafting, etc. Once those checks are taken out, shit will go faster. I'm sure someone could fill in the blanks of the above with smart words, but that's how I understand it.
    I understand what you are saying, and that may be the case. However, no matter how much faster you are going to go through these menus due to the reduced lag, you still have to go through them.

    If you look at XI, you have a list of items that shows the stats and quantity, as well as the price you can sell it for. In XIV, you first get a list of items, next you select an item to see the stats, then you decide you want to sell it, then you select how many of it you want to sell, then you see the price of the item, then you confirm you want to sell the item.

    Why create so many pointless steps to the system? It takes more work for them, as well as for us, and in the end it just builds up frustration in the players. I can see them wanting to make the menus very clear, but they're not. The whole thing is extremely cluttered, and hard to read / navigate.

  16. #1236
    Sea Torques
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    Jumping on chairs
    I'm just curious as I have seen you post this like 15 times, what makes you think you will be able to jump on chairs??.....

  17. #1237
    Nidhogg
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    I think we should all stop complaining, see what they have in place for the retail version next week and then suggest changes to that. It's clear they aren't adding any changes to the beta other than simple item tests. This open beta build goes back to GamesCom in August, probably before then.

  18. #1238
    Puppetmaster
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    Apologies if this has been brought up before, I don't remember seeing it in this thread or its previous incarnations.

    I noticed on FFXIV Archives that shields are listed with (hidden) M.Potency and M.Acc on them. I tried buying a shield to check myself but couldn't find any after sifting through mountains of crap in the market ward, so I was wondering if anyone is able to confirm whether or not shields do increase those stats when they're equipped.

  19. #1239
    New Odin
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    We won't have anything to talk about for a <week then!

  20. #1240
    Sea Torques
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    Quote Originally Posted by Dominious View Post
    Apologies if this has been brought up before, I don't remember seeing it in this thread or its previous incarnations.

    I noticed on FFXIV Archives that shields are listed with (hidden) M.Potency and M.Acc on them. I tried buying a shield to check myself but couldn't find any after sifting through mountains of crap in the market ward, so I was wondering if anyone is able to confirm whether or not shields do increase those stats when they're equipped.
    Here is some screen shots with and without Bronze Hoplon equipped. http://ffxiv.yg.com/item/bronze-hoplon?id=4100701
    Without



    With


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