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  1. #1381
    Cerberus
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    Quote Originally Posted by Gokulo View Post
    Core posted some monster, armors and other pics and it made me thing... mages are getting quite shafted in the looks department at the start :< beside the cowl there's nothing really cool to look for right now. I hope that will change down the road because for now I feel like focusing more on meele classes D;
    I'm kind of hoping that the armors we've seem are not representative of the ones as the game progresses. The only cool looking stuff I've seen was for GLD and LNC, all the other equipment so far has looked like crap.

    (But yea, those mage robes are pretty much worse than anything they ever had in FFXI even)

  2. #1382
    Sea Torques
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    Few questions about crafting..

    1) Does gear that says crafting+3 or mag. crafting+3, raise ur skill in any craft?

    2) How do you know when its best to use offhand or mainhand?

    3) What does stuff like "the harnessed water element stabilizes" mean?

    4) Whats the difference between the 3 different supports you can pay for at the guilds?

  3. #1383
    Mithra Ero-Sensei
    Sex Manthra

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    Magtheridon

    Quote Originally Posted by Gokulo View Post
    Core posted some monster, armors and other pics and it made me thing... mages are getting quite shafted in the looks department at the start :< beside the cowl there's nothing really cool to look for right now. I hope that will change down the road because for now I feel like focusing more on meele classes D;
    Theres some decent looking mage like gear ingame, I'd .dat swap'em around but it takes a bit to find the stuff.

    The JP .dat modder posted a guide and list of how to find the gear though and what to swap (like which folders body/arms/legs etc gear mobs and more)

  4. #1384
    the whitest knight u' know
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    Hmm, I found a Shepherd's Guild shop in Falcon's Nest (which I'm amazed I made it to solo & alive.) The icon is a pair of antlers in case you were curious. Of course, no NPC to speak to regarding it. Man, these people be havin' dragon problems. 99 of them.

    Anyone know if Owl's Nest has a similarly unimplemented class' guild shop there as well?

  5. #1385
    Ridill
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    Moogle
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    Quote Originally Posted by Gulkeeva View Post
    Theres some decent looking mage like gear ingame, I'd .dat swap'em around but it takes a bit to find the stuff.

    The JP .dat modder posted a guide and list of how to find the gear though and what to swap (like which folders body/arms/legs etc gear mobs and more)
    Hope you're right Gulk! ^^;

  6. #1386
    Puppetmaster
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    Bismarck

    Quote Originally Posted by miokomioko View Post
    Hmm, I found a Shepherd's Guild shop in Falcon's Nest (which I'm amazed I made it to solo & alive.) The icon is a pair of antlers in case you were curious. Of course, no NPC to speak to regarding it.
    guess that means they will not only be a gatherer for cloth leather and goldsmithing using horns cant wait to see Shepard trying to dehorn one of those huge rams they showed a pic of at the pre release party

  7. #1387
    Fake Numbers
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    Quetzalcoatl

    I don't know about anyone else, but I'd like to personally thank all the retards who dropped shit from their inventory in XI that they didn't intend to drop because they weren't paying attention and then went crying to GMs for having to click 'Ok' FOUR FUCKING TIMES to drop something in XIV. Thank you, retards.

  8. #1388
    Salvage Bans
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    Quote Originally Posted by mysterytaru View Post
    I don't know about anyone else, but I'd like to personally thank all the retards who dropped shit from their inventory in XI that they didn't intend to drop because they weren't paying attention and then went crying to GMs for having to click 'Ok' FOUR FUCKING TIMES to drop something in XIV. Thank you, retards.
    haha ^ This

    Deleting this?
    This ok?
    Are you sure?
    Ok, this will be deleted.

  9. #1389
    Nidhogg
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    Dec 2005
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    Xenor Vernix
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    Ragnarok

    Quote Originally Posted by miokomioko View Post
    It'd take some higher ranks (13~15 for a melee class maybe) to go farming out in The Black Shroud for wind aetheryte. I recommend Emerald Bee Swarms if you can find where they mostly are... I want to say they are north of Camp Emerald Moss, past the notorious Lone Wolves, lol.
    Ideally I want to be able to farm this shit right from rank 1. I don't want to start in Limsa Lominsa however. So I guess I should wander around Thanalan over the weekend and look for these Syrphid Swarms You mentioned. Or are those requiring high levels too? I did get a lot of wind shards from gathering but I fear it won't be enough for me.


    Quote Originally Posted by Uwen View Post
    There are bee swarms near emerald moss that would also drop wind shards. Also, I don't think the guild being there will benefit much over other towns, unless they change the vendor layout to exclude a shop for each guild in every town. The only benefit I can really see is being able to get 3 tiers of support from the guild NPC, as opposed to only mid-tier from the repairs NPC. By the time you acquire enough guild marks to purchase the abilities you will likely have gone to both other cities already for leves anyway.


    Yes, there is 2-3 spawns by the river just passed where the first few lone wolves pop.
    I didn't know repair NPCs give support. But is that only for use in repairing items or anything?

  10. #1390
    Mithra Ero-Sensei
    Sex Manthra

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    Magtheridon

    Quote Originally Posted by Gokulo View Post
    Hope you're right Gulk! ^^;
    what ya mean hope, where you think all the .dat swapped mobs and gear pics are coming from and the knowledge to do so

    Theirs some bbs of JP .dat mods for various ffxiv parts, but atm don't know of the url ( galka/taru/elvaan/mithra/human male/female variants and weapons) modding pretty much exploded to be massive on the JP side once he posted the JP tutorial to .dat modding + the programs to do it. He's looking to make a english tutorial maybe (well an easier method then current ways)

    Here's some of the guide
    http://forum.neko-sentai.com/showpos...8&postcount=69
    its for miqo'te .dat swapping of gear but I'm sure from there you can figure the rest as many have like hyuran male, and mobs/spells/abilities/npc swaps and so on.

    Change the boat from uldah<->LL to leviathan

    He has some more interesting stuff on his blog but he doesn't want that public yet ;/
    speaking of stuff, thinking NA and JP model viewers will be releasing for retail ffxiv

  11. #1391
    Ridill
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    Quote Originally Posted by Gulkeeva View Post
    speaking of stuff, thinking NA and JP model viewers will be releasing for retail ffxiv
    That would make things easier I guess. Can you PM me the blog? I'd love to take a quick look.

  12. #1392
    Puppetmaster
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    Quote Originally Posted by Ruin View Post
    Few questions about crafting..

    1) Does gear that says crafting+3 or mag. crafting+3, raise ur skill in any craft?

    2) How do you know when its best to use offhand or mainhand?

    3) What does stuff like "the harnessed water element stabilizes" mean?

    4) Whats the difference between the 3 different supports you can pay for at the guilds?
    Not sure about 1 and 2, but if an element destabilises, then when you attempt a synthesis there's a chance it'll go chaotic and blow up, in which case it halves the quality of your synth and you lose a load of durability (I usually lose 30-40). I think it grows chaotic if you fail a synth while the elements unstable, but don't quote me on that, and you can stabilise it again by using wait (you might have to wait multiple times in a row) or trying a synthesis and succeeding (I don't think that's 100% guaranteed to stabilise it either).

    For 4, I assume the bottom one is the best, but I'm not sure since I usually craft in the camps, and the NPCs there only offer one level of support.

  13. #1393
    the whitest knight u' know
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    1) While gathering classes all benefit from stats like Gathering, Output, and Perception... Crafting classes all benefit from Craftsmanship, Magic Craftsmanship, and Control. What each of those stats do individually is another story. While I believe Gathering = ease/success, Output = quality/quantity, and Perception = rarity... I might theorize that Craftsmanship = success rate, Magic Craftsmanship = better durability/quality, and Control = less instabilities. Maybe swap Crafts. and M.Crafts... but you get the idea.

    2) I would assume you should use your best judgement regarding that. I don't think you're going to use a hammer to make the grip of a knife, and I don't think you're going to use a saw to assemble a shield.

    3) Unstable element = there is a chance of blowing at any time and losing large amounts of both durability and quality. Each time you "wait" there is a chance it will stabilize and you may continue without worrying about that happening. I think chaotic just means you are simply lucky it hasn't exploded yet and it probably will on your next attempt if you don't wait for it to stabilize.

    4) Not sure. I imagine it's like basic and advanced synthesis supports in Final Fantasy XI.

  14. #1394
    Ridill
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    Quote Originally Posted by Gulkeeva View Post
    what ya mean hope, where you think all the .dat swapped mobs and gear pics are coming from and the knowledge to do so
    What I mean is I hope there are some decent looking mage armors in-game just as you say :D

  15. #1395
    the whitest knight u' know
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    Nothing cool in Owl's Nest... dumped 150+ points into VIT just to make a run past the 5 Plains Footpads that lined the tunnel here. :/ Just Weavers'/Culinarians' Guild shops. Also, it has the only NPCs that welcome you to their hamlet instead of saying "do your business and gtfo"

  16. #1396
    Puppetmaster
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    Bismarck

    guess i never noticed it mentioned but it seems they changed "you gain xx surplus thaumaturgy skill points." into you "gain xx bonus thaumaturgy skill points."
    i guess surplus had to much of a bad vibe?

  17. #1397
    the whitest knight u' know
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    Or *gasp* there's eventually going to be something more to it than just a % of your skill/exp vanishing and "bonus" fit that concept better than "surplus."

  18. #1398
    Relic Shield
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    Audrey Weaver
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    Didn't they already say in an interview somewhere that they wanted to do something with your surplus exp, they just weren't quite sure what yet?

  19. #1399
    Ridill
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    What they said is that people suggested some way to use those points. S-E answered that they believe having an use for them would be counter-productive to the whole idea of the system, but are thinking about the options now.

  20. #1400
    New Odin
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    It's a bitch to balance correctly, that's for sure. I hope they won't rush it.

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