You learn you have accrued what the forestborn call woodsin; a result of angering the wood's elementals. You must be cleansed of the woodsin's taint before you may safely reenter the forest.
You must visit the Botanists to begin your preparations for your participation in the purification rites, which will serve to cleanse you of your woodsin.
The purification rites are to be held at a great Gridanian festival. To perform your part, you must learn the ritualized dances used to honor the forest's elementals.
You have been asked by the younglings of Gridania to escort them to a place within the Black Shroud.
Upon arriving at Lifemend Stump with Powle and Sansa, they promptly run off to see whatever it is they came to do. While alone, you encounter a mysterious conjurer, who admonishes you for coming here and bringing the children with you.
While searching for Powle and Sansa, you happen upon a Moogle. After overcoming its initial astonishment at your ability to understand Mooglespeak, it conveys to you a message for a young girl named Fye concerning a purification mask which is not actually broken and therefor cannot be fixed.
You locate Powle and Sansa who angered the mysterious conjurer for wandering about the forest and bring them back to Gridania.
You find out by the local Polearm-wielding military, the Wood Wailers, that the magical barrier surrounding and protecting the forest is known as the Hedge. The Hedge has been recently brought down and the Wood Wailers are currently hunting down the culprits.
While speaking to a commanding officer, several lancers suffering serious wounds are suddenly carried into the guild. Most cannot say what attacked them, though they speak of some sort of shadow in the forest.
One of the wounded Wood Wailers claims to have seen a man named Dunstan in the woods, which appeared as a wildling. They begin a hunt to find Dunstan.
Nuala of the Wood Wailers reveals that wildlings are those souls whose sins within the wood are so great that the greenwrath of the elementals claim them; damning them to wander the forest for all time.
Gridanian culture holds a special place for those whom the elementals of the forest entrust a task, oft calling them the beckoned. A young boy named Khrimm refuses to believe such nonsense. Papalymo and Yda hope to find him and speak to him at the Oak Atrium where you must also visit the Carpenter's Guild to see about the crafting of a mask you are to wear at the purification rites.
Zezekuta of the carpenters shows you the mask you are to wear in the purification rite and explained that the woodsin which clings to a soul is transferred to the mask by the power and magic of the dances. He warned of the danger of a mask breaking should the woodsin be too great for it to bear. Young Fye is also searching for Khrimm and you must also deliver your message to her from the Moogle.
You find Khrimm and Fye speaking to each other and overhear talk of Fye's eldest brother Dunstan and his tragic fate of being turned into a wildling. Fye claims she is making a new mask for her brother, refusing to give up hope of cleansing him of his woodsin. Khrimm claims to no longer believe in the existance of the elementals and he leaves.
Fye is shocked to hear from you that the Moogle claims the mask is not broken, having thought it to be the sole reason her brother and Khrimm's parents were turned into wildlings. She asks you to speak to the Moogles again if you can and ask if there's any hope in freeing the soul of a wildling from the forest's clutches.
You find Papalymo and Yda speaking with Zezekuta and learn that Dunstan and Khrimm's parents both stirred the greenwrath of the elementals in the course of battlings with the Garleans. Zezekuta has your mask prepared and assures you that your cleansing should post no problems.
Brother E-Sumi-Yan of the conjurers has returned to town to oversee the purification rites, he is to see all who are taking part in the rites.
Brother E-Sumi-Yan seems concerned over young Fye. To aid in her wish to find a way to save a wildling, he teaches you where in the forest you may find Pearl Clover Fruits, a known favorite of the Moogles, and best your chance of attracting one near enough to speak to it.
You locate the Pearl Clover Fruits and attract the attention of a Moogle. In return for the delectable, the Moogles agrees to ask the elementals themselves if a wildling soul can be returned from the wood.
You follow the sound of an axe, and at its source find Khrimm chopping at a tree in his attempt to prove that the elementals do not exist. He claims to have seen Fye's brother and his parents in the forest and they were not wildlings. It is this that has caused him to cease to believe in the elementals. The Moogle entrusts you with another message for Fye from the elementals themselves. They ask that she stop wandering the forest.
You become to be regarded as one of those beckoned by the forest, a fact evidenced by the elemental's entrusting you with a message.
You come upon Brother O-App-Peso of the conjurers and Great Bow Lewin of the archers and learn that it was indeed Fye's brother Dunstan who brought down the Hedge. Dunstan was once one of the Wood Wailers, but was later exiled from Gridania and is now thought to be searching for his sister. Lewin requests that you lend your strength in hunting down Dunstan and protecting the forest.