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  1. #1
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    Blood Boon

    So I figured I'd try to do some testingon blood boon while I was looking for pt/avoiding my thesis/not tired since there was very little I could find on it other than was was just assumed based on what we already knew about conserve mps and to some extent, conserve tp.

    I set up carbuncle so that there would be 0 perp cost while I wasn't gaining any mps that way it would be easy to record the mps before and after. Using excel, I found the bp cost, mps saved, % saved and fraction saved. Also recorded number of times it kicked in. I used healing ruby II as the test bloodpact because it was the closest to 100 mps that I could use consistantly (not needing an enemy), allowing for *clean* % and fractions (though it didn't happen as well as Id hoped) to show up.

    Initially I assumed that it should proc about 25% of the time (like conserve mps) and that it would cut down the bp cost by an integer if n/16 where n was 8-15, however that was not the case. I got some very strange mp reductions.

    I took the % mps saved and then made a graph and took the best fit line. Used the formula from that with a correction and ended up with values of 50-5% mps reduction (in increments of 5). It fit very nicely once I added the correction, but I dont understand why i'd need a correction. I would have assumed the mps saved would be a static number like the blm version where its n/16.

    I know its a small population size (only did 50 tests) but srsly, its a 48 sec.timer. Planning on doing more tests soon to increase sample size. Also of note, I did this wearing Caller's spats (+3 boon) hoping to get increased proc for better testing. I feel confident that it is similar to conserve mps and naturally procs @ 25%, test has it at 26% of the time wearing my +3

    In conclusion:

    Blood boon procs at 25% of the time, with addition +x on equipment adding an equivalent %

    When bloodboon procs, it has a chance to reduce a bloodpact by 5% to 50% in increments of 5.

    Still need to test when the equipment has to be worn for the + effect to take place, can it be worn when the bp command is issued and then taken off, or does it have to be on while the bp is being executed? (conserve mp equipment only has to be on when the spell is begun casting) But would need a considerable amount of + blood boon to test and see a noticeable change.

    And finally, I dont know how to post a spreadsheet or anything, but if someone wants to tell me or anything I can put the excel sheet up here. Please let me know if you can think of a better test or something, I just did this out of boredome.

  2. #2
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    You can upload your excel sheed to megaupload.com if you want.

    Barring that, could you post your best fit equation please? I assume it's linear along the 5-50% line with a y-intercept that you don't understand?

  3. #3
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    I would imagine that you you use it the same way DRG swaps AF & Relic helms. +boon items on the initiation, then switch to avatar buff gear before the pact actually goes off.

  4. #4
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    Yea the original best fit line has an equation of y= 0.05x + 0.02 which I then corrected (could have also just set intercept = to 0, I didn't think ahead and assume that it should be anyways) and dropped the 0.02. (R^2 = 0.96) Using that new equation gave the really nice numbers for mp % saved. Which again, I dont understand why that wouldn't have been cleaner. Heading to work here soon, Ill try to figure out the mega upload thing when I get back tonight. Fuck I hope all the asshats picked up halo already >.>

  5. #5
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    ok think this works:

    http://www.megaupload.com/?d=75HGHDZF

    *I warn you, I am not good at making excel look pretty, but I know how to use it. Let me know if you have any questions/suggestions. Thanks!*

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