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  1. #41
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Khamsin View Post
    There appears to be several important problems with the official update. Several spells, such as the Cure and Protect/Shell lines, have "unknown" valid targets, and there are a lot of blue magic spells with "unknown" magic skill instead of "BlueMagic".

    The version I posted, however, is correct.
    Blah :\ Knew I shoulda checked my BLU spells before getting excited...

    Thanks for the working version.

  2. #42
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by Khamsin View Post
    Speaking of which, I did put together a spells.xml from the dat file.

    http://pastebin.com/raw.php?i=21zi81Kb

    It's the same exact format as the spells.xml you have in your plugins/resources, only with the correct info. It's not a fix, but a full replacement with all languages. It includes not only the new spells, but also corrects errors (such as hastega being thunder element) and updates to banish cast/recast times, reraise MP costs, etc. that have been patched by SE but never updated in the xml.

    Feel free to check over and use, in the meantime until POLUtils gets updated and Aikar can push out the new xml.
    Unloaded spellcast, Backed up the original, opened spells.xml in wordpad, deleted all code inside, cut and pasted your code from pastebin into spells.xml and saved. Loaded spellcast in-game and got Resources: Failed to read spells

    What did I goof up? Using 2.22, newer version was randomly crashing game, must I use new version?

  3. #43
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
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    3,709
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    7
    FFXI Server
    Fenrir

    Quick question, can I just copy and paste all this into resources.xml? Would like to get Recast up to date.

    EDIT: answer is no. Still trying to integrate it though, think it's just syntax.

    EDIT2: Success.

    Note that there is a "dummy" spell in resources.xml. It's in the middle so you'll want to search it out, as it's not in spells.xml. Dunno if it's necessary but I kept it just in case. Other than that, just copy everything over, remove the 'alias=""' at the tail end of each spell, and change 's id' at the beginning of each entry to 'entry id'.

  4. #44
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Awesome, I am tired of seeing the old and busted spell list.

    Also, if you guys are updating polutils again, any chance that you can put the Abyssea quest, dialog, and monster tables and maps in the appropriate lists? Also, the other three ad-ons aren't in the mission lists, nor is the Walk of Echos monster table listed. (I have a listing of the most of the file locations if needed, just forgot where the first three Abyssea maps are.) Not trying to be pushy, it would just be a major convenience for people who play with the dats.

  5. #45
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by cdgreg View Post
    Unloaded spellcast, Backed up the original, opened spells.xml in wordpad, deleted all code inside, cut and pasted your code from pastebin into spells.xml and saved. Loaded spellcast in-game and got Resources: Failed to read spells

    What did I goof up? Using 2.22, newer version was randomly crashing game, must I use new version?
    I don't know, but when I use it, it works fine. I just renamed the old spells.xml, and put my spells.xml in the plugins/resources folder. No problems. Not sure if something happened while you were pasting it in, or if notepad did something funky, or what. Has anyone else had a problem (or at least, has someone else used my file and had it work fine)?

    Quote Originally Posted by Nightfyre View Post
    Quick question, can I just copy and paste all this into resources.xml? Would like to get Recast up to date.

    EDIT: answer is no. Still trying to integrate it though, think it's just syntax.

    EDIT2: Success.

    Note that there is a "dummy" spell in resources.xml. It's in the middle so you'll want to search it out, as it's not in spells.xml. Dunno if it's necessary but I kept it just in case. Other than that, just copy everything over, remove the 'alias=""' at the tail end of each spell, and change 's id' at the beginning of each entry to 'entry id'.
    I think resources.xml is old, it's spells.xml that is used by spellcast, as far as I know. That's what my file was meant to replace.

  6. #46
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
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    Fenrir

    Quote Originally Posted by Khamsin View Post
    I think resources.xml is old, it's spells.xml that is used by spellcast, as far as I know. That's what my file was meant to replace.
    I know. resources.xml is used by Recast; wanted to get that fixed too so I could stop wondering which Unknown-Spell was the one I wanted to cast >_>;

  7. #47
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    More of a hassle than copy=pasting, but turn indexes on in recast.ini and then add an entry to resources.xml for that index - remember to put it in spells or abilities as required.

    Resources (Only thing that matters is the Index and name for your Region, rest can be blank since spellcast looks it up in spells.xml):

    Code:
    <entry id="0" index="501" prefix="/magic" english="Waterja" german="" french="" japanese="" type="BlackMagic" element="Water" targets="Enemy" skill="ElementalMagic" mpcost="47" casttime="2.75" recast="12.25" />
    
    or
    
    <entry id="0" index="39" prefix="/jobability" english="Mana Wall" german="" french=""  japanese="" type="JobAbility" element="None" targets="Self" skill="Ability" mpcost="0" casttime="0" recast="0" />
    Course, with common file found again I imagine there is a resources.xml update coming relatively soon.

  8. #48
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Khamsin View Post
    I don't know, but when I use it, it works fine. I just renamed the old spells.xml, and put my spells.xml in the plugins/resources folder. No problems. Not sure if something happened while you were pasting it in, or if notepad did something funky, or what. Has anyone else had a problem (or at least, has someone else used my file and had it work fine)?
    It's working just fine for me. Thanks for fixing it all up.

  9. #49
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Opened the .xml with Right click>edit instead of right click>open with wordpad. Works now! Ty.

  10. #50
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Septimus View Post
    Awesome, I am tired of seeing the old and busted spell list.

    Also, if you guys are updating polutils again, any chance that you can put the Abyssea quest, dialog, and monster tables and maps in the appropriate lists? Also, the other three ad-ons aren't in the mission lists, nor is the Walk of Echos monster table listed. (I have a listing of the most of the file locations if needed, just forgot where the first three Abyssea maps are.) Not trying to be pushy, it would just be a major convenience for people who play with the dats.
    Yes please, seconded. Does the new keeper or whatever of POLutils read BG here? Or otherwise if anyone else would do so that would be great. Those few things would make POLutils completely up to date again. Then all the areas dialogue text and mob lists can be easily selected from the menu instead of manually.

  11. #51
    Hydra
    Join Date
    Jul 2008
    Posts
    98
    BG Level
    2
    FFXI Server
    Asura

    I can modify the ROMMappings.xml to load the Abyssea stuff, but I need a list of all the files so I can track them down (I've already enumerated the latest files so this would be a quick XML patch to have Pebbles add)

    Someone please post the list of all files needing to be added to the DataBrowser menu please? Path and Name for each one is handy, whatever you guys find is important to add to it, I can patch the ROMMappings.xml file, but I need it soon.
    Pebbles is going to be doing a committ this weekend.

  12. #52
    Cerberus
    Join Date
    Oct 2009
    Posts
    474
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    ROM/26/119 = Walk of Echoes mob list
    ROM/26/69.dat - Aby-La Theine mob list
    ROM/25/110.dat - Aby-Tahrongi mob list
    ROM/25/80.dat - Aby-Konschtat mob list

    -2 folder for dialog tables e.g.

    ROM/24/119 = Walk of Echoes Dialog Tables
    ROM/24/69.dat - Aby-La Theine Dialog Tables
    ROM/23/110.dat - Aby-Tahrongi Dialog Tables
    ROM/23/80.dat - Aby-Konschtat Dialog Tables

    Other stuff:
    ROM/27/80.dat = Monster Weaponskill List
    ROM/27/76.dat = Client System Messages List
    ROM/27/68.dat = element / resist! cover! messages
    ROM/27/66.dat = magic/combat skill name list (incl. Bind Release Probability at bottom lol)
    ROM/27/74.dat = Statuses Lists
    ROM/27/72.dat = System Messages List
    ROM/27/70.dat = Emote Message List

    Zone data (actual zone): -- In case you wanted to eventually chuck in a map viewer
    Spoiler: show

    CREDIT: EWH Viewer
    1=ROM, 2=ROM2 etc... so 1-0-56 = ROM/0/56.dat
    After that are the x y z co-ords of where you start when you load the zone.

    1-0-0,0,0,0,None
    1-0-0,0,0,0,[==Original_FFXI==]
    1-0-52,0,0,0,Dangruf_Wadi
    1-0-56,-46,81,-46,Upper_Delkfutt's_Tower
    1-0-57,-139,21,129,Xarcabard
    1-0-58,-299,19,318,Qufim_Island
    1-0-60,-87,-17,47,Castle_Zvahl_Baileys
    1-0-61,-59,0,-60,Beadeaux
    1-0-62,-59,-23,71,Qulun_Dome
    1-0-63,-295,0,-25,Castle_Oztroja
    1-0-64,-215,0,146,Altar_Room
    1-0-65,148,0,139,Toraimarai_Canal
    1-0-71,-633,47,156,Buburimu_Peninsula
    1-0-72,-419,40,-420,Beaucedine_Glacier
    1-0-73,110,-13,18,Castle_Zvahl_Keep
    1-0-74,0,0,0,Throne_Room
    1-0-75,-421,28,-165,Maze_of_Shakhrami
    1-0-76,391,32,20,Crawlers'_Nest
    1-0-77,-181,39,277,The_Eldieme_Necropolis
    1-0-78,-56,1,-186,Windurst_Waters
    1-0-79,0,16,143,Windurst_Walls
    1-0-80,-235,7,201,Port_Windurst
    1-0-81,118,4,-39,Windurst_Woods
    1-0-86,-569,0,400,Sauromugue_Champaign
    1-0-88,-29,0,21,Palborough_Mines
    1-0-89,-60,0,20,Waughroon_Shrine
    1-0-90,219,-19,300,Konschtat_Highlands
    1-0-92,186,-32,613,Ordelle's_Caves
    1-0-95,100,0,-100,Fort_Ghelsba
    1-0-99,259,0,29,Davoi
    1-0-100,-19,22,-88,Monastic_Cavern
    1-0-101,-175,33,-700,Meriphataud_Mountains
    1-0-102,761,7,435,Valkurm_Dunes
    1-0-104,-60,0,432,Giddeus
    1-0-105,20,4,59,Balga's_Dais
    1-0-108,99,31,111,Bostaunieux_Oubliette
    1-0-112,379,16,193,Inner_Horutoto_Ruins
    1-0-113,78,15,-134,Port_San_d'Oria
    1-0-114,61,0,-9,Jugner_Forest
    1-0-115,420,-19,20,La_Theine_Plateau
    1-0-120,-130,61,270,West_Ronfaure
    1-0-121,92,61,268,East_Ronfaure
    1-0-122,483,-7,-158,Batallia_Downs
    1-0-123,657,-1,315,North_Gustaberg
    1-0-124,260,0,-190,South_Gustaberg
    1-0-125,667,-24,-465,Pashhow_Marshlands
    1-0-126,328,-23,606,Rolanberry_Fields
    1-0-127,153,0,-320,West_Sarutabaruta
    1-1-0,-116,3,-519,East_Sarutabaruta
    1-1-1,99,-35,338,Tahrongi_Canyon
    1-1-2,-562,0,399,Sauromugue_Champaign
    1-1-3,-240,19,46,Behemoth's_Dominion
    1-1-5,0,0,0,Lobby_Server(character_select_screen)
    1-1-6,427,40,73,Horlais_Peak
    1-1-7,-189,19,8,Ghelsba_Outpost
    1-1-8,-225,0,-57,Yughott_Grotto
    1-1-9,-367,177,-47,Lower_Delkfutt's_Tower
    1-1-10,-104,-3,-347,Ranguemont_Pass
    1-1-11,33,0,19,Zeruhn_Mines?
    1-1-12,0,0,0,Outer_Horutoto_Ruins?
    1-1-13,327,-18,60,Middle_Delkfutt's_Tower
    1-1-14,-126,0,300,King_Ranperre's_Tomb
    1-1-16,32,67,-340,Gusgen_Mines
    1-1-17,-384,11,428,Garlaige_Citadel
    1-1-18,260,28,173,Fei'Yin
    1-1-19,0,0,96,Qu'Bia_Arena
    1-1-20,0,0,0,Jeuno_Rental_Room
    1-1-21,0,0,0,San_d'Oria_Rental_Room
    1-1-22,0,0,0,Bastok_Rental_Room
    1-1-23,0,0,0,Windurst_Rental_Room
    1-1-24,0,0,0,Mhaura?Selbina_Boat_0
    1-1-25,0,0,0,Mhaura?Selbina_Boat_1
    1-1-26,0,0,0,Airship
    1-1-27,0,0,0,Airship
    1-1-28,0,0,0,Airship
    1-1-29,0,0,0,Boat
    1-1-30,0,0,0,Boat
    1-1-31,-12,-1,-23,Southern_San_d'Oria
    1-1-32,-1,0,60,Northern_San_d'Oria
    1-1-33,0,0,0,Chateau_d'Oraguille
    1-1-34,-15,1,-124,Bastok_Mines
    1-1-35,-179,7,-30,Bastok_Markets
    1-1-36,140,-8,-4,Port_Bastok
    1-1-37,0,0,0,Metalworks
    1-1-38,0,0,-31,Heavens_Tower
    1-1-39,0,0,-103,Ru'Lude_Gardens
    1-1-40,44,4,-76,Upper_Jeuno
    1-1-41,42,4,85,Lower_Jeuno
    1-1-42,-196,4,0,Port_Jeuno
    1-1-43,21,14,162,Selbina
    1-1-44,0,3,121,Mhaura
    1-1-45,0,0,0,San_d'Oria_Mog_House
    1-1-46,0,0,0,Bastok_Mog_House
    1-1-47,0,0,0,Windurst_Mog_House
    1-0-0,0,0,0,[==Rise_of_the_Zilart_Expansion==]
    2-0-0,0,0,0,Cape_Teriggan
    2-0-1,467,5,-48,Eastern_Altepa_Desert
    2-0-2,-41,0,-147,The_Sanctuary_of_Zi'Tah
    2-0-3,0,8,-153,Ro'Maeve
    2-0-4,-243,0,-399,Yuhtunga_Jungle
    2-0-5,-280,0,-145,Yhoator_Jungle
    2-0-6,-822,11,-617,Western_Altepa_Desert
    2-0-7,138,5,-60,Valley_of_Sorrows
    2-0-8,0,19,0,The_Boyahda_Tree
    2-0-9,85,-6,39,Dragon's_Aery
    2-0-10,58,-1,-68,Temple_of_Uggalepih
    2-0-11,198,0,0,Chamber_of_Oracles?
    2-0-12,-17,-9,-20,Full_Moon_Fountain
    2-0-13,478,39,139,Korroloka_Tunnel
    2-0-14,-4,38,-299,Kuftal_Tunnel
    2-0-15,-59,0,435,Sea_Serpent_Grotto
    2-0-16,0,0,0,[touria]
    2-0-17,23,18,30,Cloister_of_Gales
    2-0-18,23,18,30,Cloister_of_Storms
    2-0-19,23,18,30,Cloister_of_Frost
    2-0-20,-70,-18,-12,Ifrit's_Cauldron
    2-0-21,23,18,30,Cloister_of_Flames
    2-0-22,23,18,30,Cloister_of_Tremors
    2-0-23,23,18,30,Cloister_of_Tides
    2-0-24,0,0,0,Airship
    2-0-25,-5,3,-1,Kazham
    2-0-27,0,0,0,Norg
    2-12-107,0,43,-204,Ru'Aun_Gardens
    2-12-108,-419,40,-419,Beaucedine_Glacier
    2-12-109,-139,20,139,Xarcabard
    2-12-110,48,20,97,Den_of_Rancor
    2-12-111,29,0,-18,Sacrificial_Chamber
    2-12-112,356,23,-257,Ve'Lugannon_Palace
    2-12-113,-42,1,-245,The_Shrine_of_Ru'Avitau
    2-12-114,-12,18,14,La'Loff_Amphitheater
    2-12-115,-45,19,-25,Unknown_0
    2-12-116,-102,0,-47,Dynamis_San_d'Oria
    2-12-117,-15,1,-124,Dynamis_Bastok
    2-12-118,95,2,-150,Dynamis_Windurst
    2-12-119,0,0,-105,Dynamis_Jeuno
    2-12-120,-737,15,-501,Quicksand_Caves
    2-12-121,269,49,58,Gustav_Tunnel
    2-12-122,-53,20,-332,Labyrinth_of_Onzozo
    2-12-123,15,3,-97,Rabao
    2-15-122,-19,-19,21,?Konschtat_Highlands?
    2-15-123,0,-15,0,?Meriphataud_Mountains?
    2-16-2,0,8,-151,?Ro'Maeve?
    2-21-114,0,20,149,Hall_of_the_Gods
    1-0-0,0,0,0,[==Chains_of_Promathia_Expansion==]
    3-0-0,0,0,0,Phanauet_Channel
    3-0-1,-479,5,682,Carpenters'_Landing
    3-0-2,0,2,0,Manaclipper
    3-0-3,118,43,881,Bibiki_Bay
    3-0-4,-220,29,-180,Uleguerand_Range
    3-0-5,-99,133,-20,Bearclaw_Pinnacle
    3-0-6,35,4,-204,Attohwa_Chasm
    3-0-7,606,-7,-605,?_Boneyard_Gully_?
    3-0-8,-166,14,-100,Pso'Xja
    3-0-9,0,-7,0,The_Shrouded_Maw
    3-0-10,153,-23,180,Oldton_Movalpolos
    3-0-11,-436,0,-139,Newton_Movalpolos
    3-0-12,0,-1,0,2716_Mine_Shaft_#2716
    3-0-13,-267,0,279,Hall_of_Transferance
    3-0-15,0,-19,0,Promyvion_Holla
    3-0-16,0,0,0,Spire_of_Holla
    3-0-17,0,0,0,Promyvion_Dem
    3-0-18,0,0,0,Spire_of_Dem
    3-0-19,0,-19,0,Promyvion_Mea
    3-0-20,0,0,0,Spire_of_Mea
    3-0-21,0,0,0,Promyvion_Vahzl
    3-0-22,0,0,0,Spire_of_Vahzl
    3-0-23,-422,24,156,Lufaise_Meadows
    3-0-24,-96,24,658,Misareaux_Coast
    3-0-25,0,22,-22,Tavnazian_Safehold
    3-0-26,180,0,60,Phomiuna_Aqueducts
    3-0-27,18,-1,1,Sacrarium
    3-0-28,-56,0,-419,Riverne_Site_A01
    3-0-29,182,0,341,Riverne_Site_B01
    3-0-30,0,-2,0,Monarch_Linn
    3-0-31,0,0,0,Sealion's_Den
    3-0-32,0,0,-550,Al'Taieu
    3-0-33,-220,0,61,Grand_Palace_of_Hu'Xzoi
    3-0-34,0,0,0,Unknown_1
    3-0-35,0,0,0,Unknown_2
    3-0-43,0,0,0,Unknown_3
    3-0-44,0,0,0,Unknown_4
    3-0-45,0,0,0,Unknown_5
    3-0-46,0,0,0,Unknown_6
    3-0-47,0,33,-93,The_Garden_of_Ru'Hmet
    3-0-48,392,18,459,Empyreal_Paradox
    3-0-49,0,0,0,Unknown_7
    3-0-50,0,20,147,between_worshipping_God?
    3-0-51,0,-2,-24,between_worshipping_God?
    3-0-52,0,0,0,Unknown_08
    3-3-82,0,0,0,Unknown_09
    3-3-83,-419,40,-419,Temenos
    3-5-1,0,0,0,Apollyon
    3-5-2,836,7,456,Dynamis_Valkurm
    3-5-3,-332,41,298,Dynamis_Buburimu
    3-5-4,-262,19,318,Dynamis_Qufim
    3-5-5,0,22,11,Dynamis_Tavnazia
    3-5-6,100,0,-22,Diorama_Abdhaljs_Ghelsba
    3-5-7,-353,2,-454,Abdhaljs_Isle_Purgonorgo
    4-0-0,0,0,0,[==Aht_Urhgan_Expansion==]
    4-0-1,0,2,0,Mhaura?Al_Zahbi_Ship
    4-0-2,29,0,-46,Al_Zahbi
    4-0-3,-16,0,0,Aht_Urhgan_Whitegate
    4-0-6,-7,0,27,Nashmau
    4-0-7,459,15,22,Unknown_10
    4-0-8,-19,1,-23,Unknown_11
    4-0-9,-134,15,-140,Unknown_12
    4-0-10,19,7,132,Unknown_13
    4-0-11,0,2,0,Nashmau?Al_Zahbi_Ship
    4-0-12,0,2,0,Nashmau?Al_Zahbi_Ship
    4-0-13,-5,21,21,Pirate_Ship
    4-0-14,34,21,76,Unknown_14
    4-0-15,-20,-20,-434,Unknown_15
    4-0-16,153,29,174,Unknown_16
    4-0-17,-10,15,-28,Unknown_17
    4-0-18,76,-14,-150,Unknown_18
    4-0-19,5,-2,-35,Unknown_19
    4-0-20,-1,-8,3,Unknown_20
    4-0-21,-92,-36,-45,Unknown_21
    4-0-22,0,3,0,Unknown_22
    4-0-24,0,0,0,Colloseum
    4-0-25,7,3,-20,Palace?
    4-0-26,10,0,10,Palace(Single_Room)?
    4-0-27,10,0,10,Palace(Single_Room)?
    4-0-28,10,0,10,Palace(Single_Room)?
    4-0-29,10,0,10,Palace(Single_Room)?
    4-0-30,5,0,5,Palace?
    4-0-31,121,195,-42,Unknown_23
    4-0-32,-429,-8,-586,Unknown_24
    4-0-33,0,0,0,Unknown_25
    4-1-99,720,15,222,Wajaom_Woodlands
    4-5-7,0,0,0,Palace_Audiance_Hall
    4-5-106,-57,0,-80,Chocobo_Circuit
    ==========THE FOLLOWING MAY HAVE BEEN REPLACED WITH ABYSSEA AREAS
    1-0-0,0,0,0,[==Test_Areas==]
    1-0-28,0,0,0,Test_Area_1-Grass_Plains
    1-0-29,-429,-8,-586,Test_Area_2-Snow_Fall
    1-0-40,0,0,0,Test_Area_3-Wide_Floor
    1-0-93,0,0,0,now_the_job_change_area_of_the_high_polyg on_which_is_not
    1-0-94,0,0,0,Character_Selective_Background

  13. #53
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Interesting stuff in the dialog .DAT for Walk of Echoes...

    Spoiler: show
    Looks like some mid-BC speech regarding Portia, Ragelise. Also a reference to the Witchfire Glen.
    Goblin cutscene NPC appears offering two cutscenes: "When Wills Collide" and "Whispers of Dawn".
    Pretty much looks like they have the BC data within the dialog file, just they didn't finish the cutscene work and that's why the final missions were split in half.

    Predictions: Another side of the Walk of Echoes will be accessible from Grauberg [S].
    There will be a BC possibly involving Portia, Larzos, Ragelise. Unknown if there are any fights that involve Lilith or the final Spitewarden.

  14. #54
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Hey speaking of which, did anyone ever figure out a way to read the MMM tablets/runes and zone stuff? I remember before that POLutils couldn't read their format or something.

    Anyways thanks a lot for looking into updating the program.

    Edit: Also

    Scars of Abyssea
    Mob List files
    ROM/27/24 Attohwa
    RoM/27/25 Misareaux
    ROM/27/26 vunkerl

    Scars of Abyssea dialogue files
    ROM/25/24 Attohwa
    ROM/25/25 Misareaux
    ROM/25/26 Vunkerl Inlet

  15. #55
    Hydra
    Join Date
    Jul 2008
    Posts
    98
    BG Level
    2
    FFXI Server
    Asura

    Someone said they found the stuff that looked like Maze Tabula, if you guys want to break down the dat files for that, I could probably add something into the DataBrowser as a patch...

  16. #56
    Smells like Onions
    Join Date
    Sep 2010
    Posts
    3
    BG Level
    0
    FFXI Server
    Bahamut

    Quote Originally Posted by Gwynplaine View Post
    Yes please, seconded. Does the new keeper or whatever of POLutils read BG here? Or otherwise if anyone else would do so that would be great. Those few things would make POLutils completely up to date again. Then all the areas dialogue text and mob lists can be easily selected from the menu instead of manually.
    It's been made open source but you'll have to contact swatgod or pebbles to become a contributor. You can find the code quite easily if you google "polutils google code", I'd post the URL but I need 10 posts first!

  17. #57
    Hydra
    Join Date
    Jul 2008
    Posts
    98
    BG Level
    2
    FFXI Server
    Asura

    Quote Originally Posted by Anrete View Post
    It's been made open source but you'll have to contact swatgod or pebbles to become a contributor. You can find the code quite easily if you google "polutils google code", I'd post the URL but I need 10 posts first!
    I'm not an avid reader, but I usually choose to "watch" a topic I find interesting.
    http://polutils.googlecode.com/

  18. #58
    Hydra
    Join Date
    Jul 2008
    Posts
    98
    BG Level
    2
    FFXI Server
    Asura

    Ok, I've posted a list to the issues for POLUtils for pebbles to take a look at, but I haven't seen a commit done yet. The list for the updated dats is there as part of the issues, but I couldn't do a patch for it b/c of the way he has his DAT list for his menu done. It's foreign to me, but I could figure it out if I had more patience. Anyway, should be a new update to POLUtils done sometime soon I'd assume.

  19. #59
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    For the POLUtils update, will I be able to do a //updateresources once the official version is out? or will I have to do it manually.

    Thank you.

  20. #60
    Hydra
    Join Date
    Jul 2008
    Posts
    98
    BG Level
    2
    FFXI Server
    Asura

    POLUtils is the update for the DAT viewing program. Aikar would still need to export the xml and convert it over if there's any major changes he needs to account for with the official release from Pebbles. After that's done and he has the official update, it should be automatic upon loading Windower.
    POLUtils hasn't been committed yet, Pebbles is still working on it.

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