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No Game Archive or Flash Support on PlayStation Vita at Launch
A FAQ at the PlayStation Vita official site suggested that something was up with Game Archive support on Sony's new portable. Now we have full confirmation courtesy of Famitsu. In a FAQ that appears in this week's issue, the magazine confirms that Game Archive games will not be playable on the Vita at launch.
Depending on usage, "Game Archives" can include either PlayStation titles or both PlayStation titles and PC Engine/TurboGrafx titles. The Famitsu FAQ only says that "Archive" titles cannot be played, so it's presumable that the limitation applies to both types.
The FAQ response also says "at time of launch," suggesting that the support will be added later.
Famitsu's FAQ has a number of other bits about the system, including:
Sony is looking into a method of allowing PSP owners to carry their save data over to the Vita.
Sony will offer a "Portable Charger," a battery which offers double the capacity of the system's built in battery.
The system's web browser supports Java, HTML5, cookies, and so-forth. It does not support Flash. However, this is just initial functionality.
As the Vita does not use Memory Stick or SD Card, if you want to transfer your music and images from PSP to Vita you'll need to go through PC or PS3.
The system's brightness level setting is not step-based -- you can make gradual adjustments.
You can put the system into sleep mode by quickly pressing the power button. Outside of sleep mode, you can temporarily suspend the current game by pressing the PS Button, which takes you to the game's Live Arena.
You can then use such functionality as PS Store, friend lists, photos and so forth. If you want to boot up another game or the video player, though, you'll need to exit the current game.
Famitsu's FAQ consists of fifty questions, so there may be additional bits of Vita knowledge in there.
Check back later in the day!
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More From Famitsu's PlayStation Vita FAQ
A few additional bits from Famitsu's PlayStation Vita FAQ have surfaced. The magazine posted responses to 50 questions buyers might have about the system. Most of the topics were previously announced by Sony, but there were a few new items.
Here are some additional responses to go along with our earlier report.
Required Peripherals
Famitsu says that a Memory Card is pretty much a requirement, as some games will require the card. Games that require a card can't even be booted up if you don't have one.
External Video Out
The system does not have external video out.
PS3 Connectivity
Memory Card data management and Trophy sharing. You can also view video and music via Remote Play. PS3's Torne DVR device can also be used once you've updated its firmware.
PSP Software Compatibility
You can up the visual quality through bilinear filtering. This can be toggled on and off.
Use of PSP and PS3 Peripherals
The system cannot use PSP and PS3 peripherals
Internal Software
At shipment time, you can use the following built in apps or functions: Welcome Park (introduces you to the controls), Party (a chatting app that can be used in games), Photo & Camera, Music, Video, Near (a social app for interacting with other Vita systems in your area), Browser, Group Messaging, Friend, Trophy, PS Store, Remote Play, Content Management and Settings.
Parental Controls
For 3G, content will be filtered by default. If you want this feature turned off, you have to fill out some paperwork at the NTT DoCoMo shop.
GPS Without a 3G Contract
You can still use GPS, but 3G can acquire positional information faster.
Current 3G Usage
You can check your current 3G usage through an app called "Network Operator."
Wi-Fi VS 3G
The system will first attempt to connect via Wi-Fi. If no Wi-Fi connection is found it will connect through 3G. While connected through 3G, even if the system finds a Wi-Fi hotspot, it will not automatically switch.
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