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  1. #321
    The God Damn Kuno
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    Kuno Sedai
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    Gilgamesh
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    Bahamut

    Sorry about asking about shittier times. I am still super hype about making a FOmarl again.

  2. #322
    Ze NinjaSYXX
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    Nitsuki Syxx
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    Gilgamesh
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    Ragnarok

    I'm insanely hype for making a HUcasael or HUcast again. Hell may just make a HUmarl like my PSP2 character.

    I really hope they bring the vanguard class from PSP2 out of nowhere. But then again those classes were fucking broken.

  3. #323
    Little Mother
    Join Date
    Nov 2005
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    7

    The only thing I miss about PSU was that the character customization was good, and you could have a 6 man party. That being said, and after seeing this, I think I'm ready to throw away another couple thousand hours. Also, boob sliders that work both ways? Nice.

    There's some BGers in this picture, found it in my photobucket, and it's OLD.

    http://img.photobucket.com/albums/v6...a/3a9c88d3.jpg

    I'm ready for some more Phantasy Star.

  4. #324
    AoE
    AoE is offline
    Sandworm Swallows
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    Litz Zatsuza
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    Sargatanas
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    Sylph

    Only thing I really have left of my char. Sad I wasn't buddies with Gekii back then. Dude's the shit.

    http://img.photobucket.com/albums/v7.../SpiralAv1.png

    I can't really get a new PC because I move around locally too much but hopefully I can get a good price on a decent gaming laptop when the game drops. My current one might be able to play it but I don't want to put my faith in that.

  5. #325

    Sweaty Dick Punching Enthusiast

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    Haven't bothered reading much of the thread but according to the PSO-World forums, this is going to be out September 11th this year. Not sure if the date is a troll or not on behalf of the JP's but can anyone else confirm this? I remember reading a while back beta was supposed to start in August.

  6. #326
    Sandworm Swallows
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    Syaoran Li
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    I would love for that to be true, but I'm almost positive in their most recent press conference thing related to the game, they said the alpha was starting in August. That doesn't seem like much testing for it to be released in September.

    edit: I hope I'm wrong though!

  7. #327

    Sweaty Dick Punching Enthusiast

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    My thoughts exactly, but there were other sites also confirming that the game would be out in fall 2011, least what I just found in the last 15 minutes. I really hope one of the sources are wrong, preferably the release date. Don't want this to be like ffxiv where they rush through alpha/beta and release a piece of trash. I laughed at the NA rage, the subs are going to be 15 bucks for 3 months, as the Jp's pay 8 bucks for the same amount of time.

  8. #328
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    Cakey Yama
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    Game Server Information
    • There will be several servers, each known as a "world."
    • Each world is independent of the others.
    • Different worlds cannot interact with each other.
    • Essentially worlds are as they were in PSU. (EK note: Though they are now known as "entrances," originally they were called "worlds.")
    • When you start the game, you can choose the world you want to belong to.
    • You can create characters on multiple worlds.
    • They are considering the ability to move a character from one world to another as a future possibility.
    • If you want to play with your friends, make sure you all decide on a world to start on!

    Races
    • There are three races, however...
    • Sakai says, "this is an online game, after all, so we could always decide to increase that number."

    Skill Tree
    • This system is used to learn class skills.
    • EXP earned goes toward increasing your class level.
    • You accumulate points by leveling up.
    • By using these points, you can learn class skills.
    • Class skills can only be used on the class you learned them with.
    • For example, a skill learned as a Hunter cannot be used by a Force.
    • Even if you max your class level, you cannot learn all skills.
    • You will have a limited number of points to put toward skills, so individual skill combinations will vary.
    • The ability to redo learned skills is under consideration.

    Wired Lances
    • This weapon cannot be used to throw larger enemies.

    Rods
    • You can link three techniques to a rod.
    • Only linked techniques can be charged (for stronger attacks).
    • A technique's power, range and effect change when charged.
    • PP cost does not change for charged techniques.

    Photon Arts and Techniques
    • Disks are used to learn photon arts and techniques.
    • Disks have certain learning requirements.
    • Requirements are stat-related, for example, one may require 50+ TP.
    • Unlike PSU, there will not be a limit on the number of PAs or techs you can learn.
    • It is undecided if you will be able to return a learned PA or tech to its disk form.
    • The ability to transfer disks to other players (such as through disk restoration) is under consideration.
    • Disks will appear with the level they teach displayed. For example, "Razonde (LV3)."
    • High-level disks will of course be very powerful.
    • High-level disks can be obtained as enemy drops.
    • Low-level disks will include tutorials.
    • Low-level disks can be bought at shops.

    Jumping
    • You can perform common and just attacks while jumping.
    • It is unknown how photon arts will work while jumping.
    • Techniques and original combos will change while jumping.
    • Range changes will occur while jumping, for example with original combos.
    • You can jump on the backs of enemies.
    • Most enemies have a weak spot on their back.
    • There are some enemies that, if not knocked down, you will not be able to jump on their backs.
    • On the other hand, there are other enemies that, even if not knocked down, you can still jump on their backs.

    Original Combos
    • You can set different photon arts to the three parts of a combo.
    • Combined PAs will let you pull of three-part combos. For example, Tornado Break to Spinning Break to Gravity Break. Also, you can perform normal attacks between all of those.

    Interrupt Events
    • Event occurrence locations are not set in stone.
    • There are some rare events which can occur.
    • Due to the wide range of enemy levels you will encounter, expect drastic changes between difficulty levels.
    • Even if you fail an event by not meeting all of its conditions, you will not suffer a penalty.
    • You will receive items and so forth for successfully completing an event.

    Death Penalties
    • If you are incapacitated, your individual grade will fall.
    • Results are on a character-by-character basis. For example, if Mr. A dies, Mr. B's grade will not be affected.
    • In short, you don't have to worry about being blamed for giving your party a bad grade!

    PSE and PSE Burst
    • There is a new component known as "photon sensitive effect."
    • There is a fixed probability of PSE occurring while you continuously defeat enemies.
    • Attack power, drop rates and Meseta drop quantities are all boosted for a fixed period when PSE occurs.
    • If you acquire an "evolved drop" (details unknown) from killing an enemy, you get even more boosted attack power, drop rates and Meseta payout.
    • If consecutive PSEs occur, you can perform a "PSE burst."
    • Bonuses from a PSE burst last for one minute and include even higher drop rates and highly increased number of enemies that appear.
    • You can extend the PSE burst's duration by killing more and more enemies.

    Multi-Party Areas
    • Certain areas allow for up to 12 people to play together simultaneously.
    • However, this doesn't necessarily mean that you are limited to three parties of four people each.
    • For example, 12 individual solo players can all gather in these areas.
    • It is possible to reorganize your party in a multi-party area.
    • For example, if you have three parties of four people each, players from each party can transfer from one party to another.
    • At first you can have the following parties: A1 A2 A3 A4 / B1 B2 B3 B4 / C1 C2 C3 C4
    • But you can swap players around like so: B1 C2 A3 B4 / C1 A2 B3 C4 / A1 B2 C3 A4
    • In multi-party areas, support techniques will only affect your party.
    • There are some techniques that have cross-party effects, however.

    Items Drops
    • Drop items are decided on a character-by-character basis.
    • Each character can get different drops.
    • Item drops are based on real luck.
    • The system is similar to that of PSZ and PSP2i.

    Units
    • Units exist in this game.
    • They can be equipped to your arms, back and legs.
    • Units can be additional costume parts for your character.
    • When equipped, units can change certain visuals of your costume.
    • Units can boost abilities such as defense and attribute rates.

    Mags
    • Mags exist in PSO2 as living, evolved protectors.
    • Details on them are scarce at the moment.
    • Unfortunately, they will not appear in the alpha test.

    EXP
    • Whether or not you receive EXP is determined by your range to an enemy.
    • If you are within the enemy's range, you will receive EXP.
    • If you are out of an enemy's range, you will not receive EXP.
    • This may be a counter-measure for multi-party leveling.

    Visual Lobbies
    • Event billboards will be in the lobbies.
    • There will also be a large screen theater.
    • Motion pictures of some sort can be played on the theater screen.
    • This feature will be active during the alpha test.

    Player Rooms
    • A feature similar to PSU's room will be in PSO2, but details are unknown.

    Reincarnation System
    • A system of this sort does not exist. No comment was made as to if it would be added later.
    • Note: The Reincarnation System is a game feature from Phantasy Star Portable 2 Infinity. After reaching the maximum level, you could reincarnate your character at level 1 and start with higher base stats.


    Tons of stuff collected by PSO-W. Stuff that excites me; the Photon Art combo, the PSE stuff, the Multi-Party system... ah hell. Mostly everything.

  9. #329
    Sandworm Swallows
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    Syaoran Li
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    Wow, lots of interesting info and PSE sounds very nice. Seems like a lot of things have changed since the first one.

  10. #330
    AoE
    AoE is offline
    Sandworm Swallows
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    Litz Zatsuza
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  11. #331
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Excalibur
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    Mention of servers, but no mention of international plans.
    Bad sign.

  12. #332
    MOOSE VOUCHER
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    Quote Originally Posted by SephYuyX View Post
    Mention of servers, but no mention of international plans.
    Bad sign.
    Indeed. I was hoping you'd be able to hop to different worlds/ships/servers like in PSU and PSO :/

  13. #333
    BG Staff
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    You can jump on the backs of enemies.
    GET ON THE HYDRA'S BACK

  14. #334
    Old Merits
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    Zeota Fourier
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    Quote Originally Posted by SephYuyX View Post
    Mention of servers, but no mention of international plans.
    Bad sign.
    Bad sign indeed. For me that was half the fun of PSO.

    Not terribly difficult to import anyway. You just need to know hiragana/katakana and you're golden. All you'd really miss out on is the story.

  15. #335
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    We only hype this game, fools. We don't go 'bad sign, zomg international lack there of' etc. Let's enjoy the hype for a while until more confirmed shit comes out, then we can QQ about it as we fuck bitches and play PSO2.

  16. #336
    Old Merits
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    Zeota Fourier
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    Yes but it's Sega we're dealing with here. It's hard not to nitpick and over-analyze given their track record over the past decade.

    At least Takao Miyoshi (the man behind PSU) isn't involved with this one.

    Edit: I'd love to see them bring in more of the styles from the classic PS games. But I think that's safe to assume that's a given.

  17. #337
    BG Staff
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    PSU(MMO ver, PSP ver were somewhat successful) sorta bombed outside of Japan and I don't think Sega would release it overseas unless their confident enough.

  18. #338
    Sea Torques
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    techs and combos changing while jumping sounds neat ;o everything else looks awesome too.

  19. #339
    MOOSE VOUCHER
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    Quote Originally Posted by Insanecyclone View Post
    PSU(MMO ver, PSP ver were somewhat successful) sorta bombed outside of Japan and I don't think Sega would release it overseas unless their confident enough.
    THe PSP games were quite good though, sucks that I doubt we'll get Infinity.

    But I'm pretty sure all recent PS games have made it outside Japan, even Zero which I don't think did very well anywhere in the world.

  20. #340
    Honorary Wanglad
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    Quote Originally Posted by Snick View Post
    THe PSP games were quite good though, sucks that I doubt we'll get Infinity.

    But I'm pretty sure all recent PS games have made it outside Japan, even Zero which I don't think did very well anywhere in the world.
    Yeah, Infinity has been pretty much confirmed as never coming to the US according to Ruby Eclipse (a SOA spokesperson I believe) which sucks since it added some nice extras to PSPo2.

    And I'm like a lot of other people as well in regards to how the servers get handled in PSO2. After watching how they treated, and continue to treat, the NA/EU PC/PS2/360 PSU servers I'm just not willing to play this if they do region separated servers again. I might consider importing the game if there's enough of an importer community that I can speak and play with but it's still not as much fun playing a game when you can barely read a third of what's in it.

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