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  1. #41
    Nut Steamer
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    Quote Originally Posted by Lucavi View Post
    If your thief used h2h, what was the difference within the first 20 levels of a thief and a monk? Boost? Steal? Sneak attack? Again, that was it. This game has a lot more variation between classes at lower level than FFXI ever did.
    Yeah i agree what you say , but according to Wada, "Final Fantasy XIV a Serious WoW Rival". In my book, they would had gathered a lot of extra points for adding different classes like Bard or Corsair right at the start, so you are not stuck with the basic class set. Of course i don't mean that SE is supposed to add all the classes right at the start, but add something totally different than the normal DD / Mage classes. Then have the rest of the classes quested, like it probably will be.

    XIV will be better than XI ever was, the question is How Much (Orz im believing in SE).

  2. #42
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    Quote Originally Posted by Blasta View Post
    XIV will be better than XI ever was.
    We can only hope so, but right now I don't believe this is the case... especially considering how good FFXI is getting at this very moment.

  3. #43
    The Defense is ready, Your Honor
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    FFXI is in the supernova stage of a star's life. Its burning its brightest now, because its about to go out, which really isn't a bad thing if you consider that most games go off into the night whimpering and pathetic. FFXI sounds like its burning hot and bright before it fizzles away into history.

    WoW didn't exactly have groundbreaking and revolutionary jobs when it first launched either. Most everything came from Warcraft with the exception of possibly hunter, and the skill sets, while containing far more skills than FFXI had at the time, were nowhere near as robust as they are now.

    Honestly, when looking at the skills just from 1-50, I'm getting pretty hyped about the toys we'll be able to play with in FFXI. Some of those rank 50 skills are absurd, and with the ability to pack nearly any skill from any class onto another one, especially after boosting affinity so as to gain the full benefits of that ability, we could be looking at some pretty serious combinations.

    I'm looking forward to just playing around with stupid combinations, like casting flare after that chaotic thrust.

  4. #44
    Melee Summoner
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    I have the same feeling... All Classes are a bit strange.

    I guess yo have to find the best combination of classes to be a specific tank, healer, support etc...

  5. #45
    Old Merits
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    Quote Originally Posted by Lucavi View Post
    FFXI is in the supernova stage of a star's life. Its burning its brightest now, because its about to go out, which really isn't a bad thing if you consider that most games go off into the night whimpering and pathetic. FFXI sounds like its burning hot and bright before it fizzles away into history.

    WoW didn't exactly have groundbreaking and revolutionary jobs when it first launched either. Most everything came from Warcraft with the exception of possibly hunter, and the skill sets, while containing far more skills than FFXI had at the time, were nowhere near as robust as they are now.

    Honestly, when looking at the skills just from 1-50, I'm getting pretty hyped about the toys we'll be able to play with in FFXI. Some of those rank 50 skills are absurd, and with the ability to pack nearly any skill from any class onto another one, especially after boosting affinity so as to gain the full benefits of that ability, we could be looking at some pretty serious combinations.

    I'm looking forward to just playing around with stupid combinations, like casting flare after that chaotic thrust.
    FFXI wasn't that different and neither is any MMO everything always gets thrown into Tank, Healer and DPS archetypes. I still don't think magic and melee are going to be crossing paths skill wise very well outside of buffs and cures.

  6. #46
    New Odin
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    Quote Originally Posted by Domon Kasshu View Post
    We can only hope so, but right now I don't believe this is the case... especially considering how good FFXI is getting at this very moment.
    XIV is already better than XI was when it started, and there's no reason to assume it won't become better than the current XI in the long run.

    It's clear it won't happen overnight, but as time goes on.. yes, it's quite likely.

    The biggest turning point will be when the level cap is decided anyway. How they will handle the early endgame is going to affect the end result a lot, because it'll the groundwork for the rest of the endgame.

    And frankly, they don't have to create any miracles to make it better than it was in XI.

  7. #47
    Nidhogg
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    Raising level cap will be so easy in XIV due to how the classes work. No balancing issues that XI had to deal with going to 80+. They don't even have to keep the physical and class caps the same.

  8. #48
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    This all sounds like what people were saying before EQ2 came out but look which one people still play. I'm not saying XIV's going to be worse than XI but I am saying that it is a distinct possibility.

  9. #49
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    Quote Originally Posted by Sephiroth View Post
    Raising level cap will be so easy in XIV due to how the classes work. No balancing issues that XI had to deal with going to 80+. They don't even have to keep the physical and class caps the same.
    Hats off to anyone who can grind to 99 in FFXIV. As far as balance issues in XIV your going to see some GOD combination (maybe not as bad as RDM/NIN) or massive homogenization of classes (This seems more likely than the others).

  10. #50
    New Odin
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    Quote Originally Posted by Domon Kasshu View Post
    This all sounds like what people were saying before EQ2 came out but look which one people still play. I'm not saying XIV's going to be worse than XI but I am saying that it is a distinct possibility.
    As far as my opinion goes, EQ2 is better than EQ.

    It's for certain that both games are going to be played, regardless of which one is better.

  11. #51
    Nidhogg
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    I suppose the hardest balancing will be balancing DoW with DoM. DoW appears to have more options for GOD combinations.

  12. #52
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    Personally unless shadows get introduced I think mages will be stronger endgame.

  13. #53
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    Probably will be even if they are unless they're somehow more effective for DoW than DoM.

  14. #54
    Blue Magic is Best Magic
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    Quote Originally Posted by miokomioko View Post

    With that aside, it was an honest question.
    The classes aren't all the same as XI jobs. I don't even see a few of my favorite jobs in this game, so it isn't just switching the names around. I know it has a lot of room to grow and I'm sure they will be adding new classes, but as far as its current state I am sticking to my opinion that I dislike the classes. Which is why I said I will most likely just choose Conjurer and wait until something better comes out, like a few others have said.

  15. #55
    RIDE ARMOR
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    i will have to agree not one class sticks out to me form DOW or DOM
    i remember when i played ffxi thought i would play rdm but started with war anyway for the hell of it. In the end i dropped war and all the other jobs i played and went with rdm.
    Something about a sword wielding magic user has allays been the class i like,

    Yes and i know you can make one but some how i don't think it will have the same flare as rdm ever did. cross skill from dow and dom we shall see

  16. #56
    Formerly Raitoken
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    Pugilist for me because MNK and THF are 2 classes I never got to do much with in FFXI and its rolled all into one here.

  17. #57
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    Honestly I have to agree about not caring about the classes I wish they were a bit more definable in terms of more speedsurge-esque exclusive abilities.

  18. #58
    the whitest knight u' know
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    They can be somewhat defined if you skim through all their abilities/traits. They just can't be easily defined in simple FFXI jobs, which is the way a majority of us on these forums are used to thinking. Most can be described in XI job combinations like DNC/DRG = Lancer and MNK/THF = Pugilist and BLM/WHM = Conjurer... etc.

    They have plenty of time to separate and grow into their own.

  19. #59
    Cerberus
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    I agree. All the jobs seem extremely bland to me right now, and I have no real desire to pick one particular one. In FFXI, each job had a "hook" to it of a sorts, while in FFXIV everything is vanilla boring. This is compounded by the fact that you can wear any armor as any job, so they all look the same too.

  20. #60
    Relic Weapons
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    I think all the jobs are kind of fun, however, only 1 strongly appeals to me. And honestly after playing a lot, the crafting seems to be maybe one of the most fun things to me right now. Id like to see more different types of gear, but as far as everyone wearing the same gear, thats mostly because of noobishness.

    There is a large loss of stats for equiping gear that your arent favored for. So much so that a level 8 gear will beat a level 21 gear favored versus not, in fact i have seen starter gear beat level 16 gear. The lack of people knowing how to make gear, and realizing that wearing something from the wrong class sucks will have most proffesionals using a job with gear for that job. Sure i may level gladiator with pugilist gear from 1-10 when im bullshitting, but in time you will know people just by looking at them, in battle anyhow, in town people will wear whatever they like. Im pretty sure in the long term they said they would have stuff like AF, and i think most of you forget that in the beginning of FFXI to this day, a rdm a war, a mnk a drk a sam etc can all pretty much be found wearing the same gear. how many people used a harness in the beginning of the game?

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