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Thread: -Ja Spell Potency Testing     submit to reddit submit to twitter

  1. #1
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    -Ja Spell Potency Testing

    I'm no math guru or anything, but since the -ja spells came out I've been kind of curious about the "enhances potency with successive use" thing. So I decided to play around with them while working on my Trial 1708.

    These number were done on Thunderday with standard nuking gear.

    Neptune's Staff
    Bugard Strap +1
    Witchstone
    Morrigan's Colonal
    Lmg. Medallion +1
    Novio/Moldavite
    Morrigan's Robe
    Morrigan's Cuffs
    Sorc. Ring/Aquilo's Ring
    Ixion Cape
    Cognition Belt
    Morrigan's Slops
    Morrigan's Pigaches

    8/8 Elemental Magic Skill and no INT merits (base 89) BLM/RDM and Cream Puffs were used for every nuke.





    I did them all in sets of 3 just to keep it simpler. I pulled 1 Solider Pephedro and 2 Worker Pephedros each round.





    Waterja1:

    Soldier - 1499
    Worker - 1358
    Worker - 1358

    Waterja2:

    Soldier - 1575
    Worker - 1428
    Worker - 1587


    ----------------------------------------------


    Waterja1:

    Soldier - 1499
    Worker - 1510
    Worker - 1510

    Waterja2:
    Soldier - 1499
    Worker - 1510
    Worker - 1510

    -----------------------------------------------------------
    Waterja1:
    Soldier - 1508
    Worker - 1510
    Worker - 1510

    Waterja2:
    Soldier - 1424
    Worker - 1428
    Worker - 1428

    ------------------------------------------------------------

    Waterja1:

    Soldier - 1349
    Worker - 754
    Worker - 1510

    Waterja2:

    Solder - 1499
    Worker - 1358
    Worker - 1510

    ------------------------------------------------------------

    Waterja1:

    Soldier - 1499
    Worker - 1510
    Worker - 1510

    Waterja2:

    Soldier - 1499
    Worker - 1510
    Worker - 1510

    ----------------------------------------------------------------


    Waterja 1:

    Soldier - 1508
    Worker - 1358
    Worker - 1510

    Waterja2:

    Soldier - 1583
    Worker - 1587
    Worker - 1587



    It seems like I only got the potency boost on the 1st and the last rounds. All the rounds were done exactly the same. Waterja1 > Sleepga 2 > rest until recast is up > Waterja2 > Sleepga 1 > Blizzaga 3.

    The only thing I can think that was different on the 1st last last was the fact that I didn't recast a fresh Stoneskin on those two rounds. But I don't see how that would affect it.

    Any math gurus that can figure out the damage increase with this data? If it's not enough that's ok, I still got many bee kills to go.

    If there's anything you want me to try next round, let me know and I'll try to work it in.

  2. #2
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    Theres clearly something here that we arent getting right. The theory about a second cast adding 5% damage is just flat our wrong, I could see this within just a few times using the thing, there is something else that has to be done to trigger its effects.

    While doing Indra+1 all my Waterja nukes were the same damage, this is just a sample.
    http://img709.imageshack.us/img709/7743/34864531.jpg

    Were also assuming 'potency' means damage (I know in past cases potency=damage), when it could just mean accuracy. Maybe theres just less chance for a resist on the second cast.

    There is a clear damage increase in your first and last sets, which assuming is due to potency, but why only those two when you did nothing different? I also followed a similiar routine when I was doing mine. Gather > Sleepga1 > Waterja > Sleepga2 > Waterja > Thundaga3 and I never saw any increases in damage (or maybe I just missed it).

    So it's either just completly random that the second cast adds more damage, it's only an accuracy bonus, or theres something thats factoring in that we havent figured out yet.

  3. #3
    Sea Torques
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    Check with 2 blms to see if waterja going off in succession works?

  4. #4
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    Perhaps it adds potency to MBs only?

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    My original thought was that you did need mulipule BLM to make the ja's work, but im too lazy to test that.
    Im going to take a guess that it isnt MB related however.

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    If I was purely speculating, I would argue that MB is more likely then multiple casts (either by the same or different blms). I find this more likely because of the recent Magic Burst trait added to blm and the recent skillchain bonuses added to melee jobs. It does seem as if SE is trying to move us back towards SC + MB, even in low man events...the addition of refresh atmas makes it even easier for blm to keep up with melee spam in those zones. Enmity would be the biggest long term issue to deal with....and AF3 head and feet have enmity -16 on them, which suggests to me that SE might be aware of potential enmity issues. My two cents.

  7. #7
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    The only thing I can think that was different on the 1st last last was the fact that I didn't recast a fresh Stoneskin on those two rounds. But I don't see how that would affect it.
    Sounds like a very simple case of taking too long.

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    Quote Originally Posted by rog View Post
    Sounds like a very simple case of taking too long.
    Unless I'm misunderstanding he cast stoneskin while waiting for recast.

  9. #9
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    Quote Originally Posted by Classikmage View Post
    The only thing I can think that was different on the 1st last last was the fact that I didn't recast a fresh Stoneskin on those two rounds. But I don't see how that would affect it.
    Hmm.. could mean that successive casts of Waterja means that nothing else can be cast in between Waterjas?

    SephYuyX, were you buffing in between casts when you weren't noticing a damage increase?

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    I also thought delay was another issue, but a few times I cast it the second timer was up just to see, and no dice.

    And yes, I recast SS after each sleepga. My other buffs are cast at the beginning, and last to the end.

  11. #11
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    Quote Originally Posted by Michelob View Post
    Hmm.. could mean that successive casts of Waterja means that nothing else can be cast in between Waterjas?

    SephYuyX, were you buffing in between casts when you weren't noticing a damage increase?
    I didn't cast Stoneskin on the 1st and last ones, but I did cast Sleepga2 on every single round. Unless it's specific to only certain spells.

  12. #12
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    Either coincidence, or it wasnt working for me for some reason on the times I tried it.
    Recast of 45 sec, cast time of 10, possibility of needing the spell to go off 1 minute of the original cast or it doesnt work.

  13. #13
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    If you can't get a friend to cast in identical stats right after you, try just 1 mob and /sch, Alacrity the first waterja.

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    Quote Originally Posted by Michelob View Post
    Hmm.. could mean that successive casts of Waterja means that nothing else can be cast in between Waterjas?
    This would seem the most obv next course of action to test

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    How wonderfully inconvenient.

  16. #16
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    Why are you testing water spells on thundersday? Just asking for some skewed day procs.

  17. #17
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    Quote Originally Posted by millionsknives View Post
    This would seem the most obv next course of action to test
    How would you explain the 1st and last round procs though? Since Sleepga2 was cast in between each round.

  18. #18
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    Quote Originally Posted by Ocara View Post
    Why are you testing water spells on thundersday? Just asking for some skewed day procs.
    ...who cares? It's obvious when it's a day proc anyway, especially with 3 mobs.

  19. #19

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    Potency means crit rate for melees. Perhaps it ups the damage a crit would do? Or perhaps your magic crit rate in general.

  20. #20
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    Might need to do testing with a second blm friend in charge of sleeping.

    Go /rdm and put on all the FC gear you can muster, then use waterja as much as you can while you're friend keeps them asleep.

    Another possibility is it might gain potency on successive recasts by being linked to the system for recasting, if I recall my barding correct if you cast the exact same spell twice in a row it gets a recast penalty, yeah? If so this might be a system implemented to make up for the recast penalty by boosting damage.

    If so, theoretically it wouldn't matter if the spell was on the same mob, would it? Maybe go toss out Waterja over and over on, like, wild rarabs or something for half an hour and see if you notice a constant toggling in damage?

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