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  1. #161
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    Quote Originally Posted by Hyan View Post
    No, I'm telling you to take your bullshit to the thread it belongs.

    But more witty remarks are on the way I suppose.
    I so wish I was laughing right now. But I'm not. I'm sad, because I am already bored of FFXIV. (Also, I think you meant pithy, not witty. Smarmy may also have been appropriate. Witty, however, implies I was trying to be funny, which I wasn't.)

    Back on topic: is there any info on class quests yet? I am desperately trying to find something to do and I know that this was the "major content" they added for retail. Do I have to grind up to a certain rank or...?

  2. #162
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    Quote Originally Posted by ascalon View Post
    Do I have to grind up to a certain rank or...?
    Yes, most likely.

  3. #163
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    Quote Originally Posted by Hyan View Post
    Yes, most likely.
    Wonderful. Another fabulous step forwards in game design from SE.

    Bring back Fields of Valor I say. At least give some basic meaning to my grinding.

  4. #164
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    Well now I'm speechless

    I'm just waiting for that point when you'll realize your mistake.. It can't be far now, you're not even addicted yet.

    ?

  5. #165
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    Quote Originally Posted by Hyan View Post
    Well now I'm speechless

    I'm just waiting for that point when you'll realize your mistake.. It can't be far now, you're not even addicted yet.

    ?
    Nope. You've lost me.

    Adding FoV on top of Guildleves would at least offer some sort of short term incentive to an otherwise mindless grind. It would be a thin, obvious veil to mask the grinding. Sure I can go out and kill 25 star marmots just because. Or I can go out and kill 25 star marmots because they've been eating local resources. It doesn't need to offer gil as a reward. It could offer some bonus shards, or a handful of bonus xp. If you can only do one per hour, where's the harm?

    Have I misunderstood your implication? Or did you misunderstand what I was trying to say in the first place?

  6. #166
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    I read somewhere that the guildleve cooldown was reduced to 36 hours.

    Does anyone know at what time they reset next so I can keep track? Is it 36 hours after the maint ended yesterday?

    Also is it not 8 leves per city anymore?

  7. #167
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    Was never 8 leves per city, at least not since open beta. Always been a global 8 regional, 8 local for as long as I can remember.

    But seconding if anyone knows when they've got the 36 hour cooldown set to now. Would definitely be handy to know.

  8. #168
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    Quote Originally Posted by ascalon View Post
    Wonderful. Another fabulous step forwards in game design from SE.

    Bring back Fields of Valor I say. At least give some basic meaning to my grinding.
    Why are you still playing

  9. #169
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    Quote Originally Posted by Mytiwar View Post
    Why are you still playing
    Because I just paid £40 for a game? And I'm hoping to uncover some gem or nugget of excellence that will make it all worthwhile.

    Why are you so antagonistic? Are you one of the pro-grinding-for-the-sake-of-grinding crowd?

    Edit:

    Actually I'll qualify this a bit more, before everyone starts calling me a dumbass for splashing out money on a game that was flawed all the way through from alpha to open beta.

    I was HOPING, for retail release, that there would be quests. Story and quests. And excitement. I was hoping for quests and missions like in FFXI, to supplement the main storyline and the class quests we were promised. In fact, I wasn't just hoping, I was expecting. After all, that's what FF games have always done well. Having those little sidequests to round out your gaming experience.

    But there aren't any so far. Every NPC I've talked to has given me a one-liner that they repeat every time. I was so positive that Square would have tons of story for us at launch, that it was holding back on us, that I bought it regardless.

    And yeah, now I have egg on my face because they've let me down in the area that they have always excelled at before. And I'm disappointed and frustrated. I can ignore the crafting system and just go make money from farming drops. I can ignore the RNG skill progression system. I can ignore a lot of crap in this game. But the one thing I expect from Final Fantasy games is story... and being drip-fed it and forced to grind 5-10 levels inbetween each drip is just no fun.

  10. #170
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    Quote Originally Posted by ascalon View Post
    Adding Guildleves on top of Guildleves would at least offer some sort of short term incentive to an otherwise mindless grind. It would be a thin, obvious veil to mask the grinding. Sure I can go out and kill 25 star marmots just because. Or I can go out and kill 25 star marmots because they've been eating local resources. It doesn't need to offer gil as a reward. It could offer some bonus shards, or a handful of bonus xp. If you can only do one per hour, where's the harm?
    Fix'd, and also Xzibit'd.

  11. #171
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    Quote Originally Posted by Cutriss View Post
    Fix'd, and also Xzibit'd.
    Oh I'm sorry... did they change the cooldown on guildleves to be an hour? No? Well stop being an idiot then and look again at what I was writing.

  12. #172
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    Quote Originally Posted by ascalon View Post
    Oh I'm sorry... did they change the cooldown on guildleves to be an hour? No? Well stop being an idiot then and look again at what I was writing.
    Yeah, I read it. You basically described guildleves on a shorter cooldown, not a completely different game system.
    Sure I can go out and kill 25 star marmots just because. Or I can go out and kill 25 star marmots because they've been eating local resources. It doesn't need to offer gil as a reward. It could offer some bonus shards, or a handful of bonus xp.
    Gee, sounds like a guildleve to me.

    Pound sand, moron.

  13. #173
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    Quote Originally Posted by Cutriss View Post
    Yeah, I read it. You basically described guildleves on a shorter cooldown, not a completely different game system.Gee, sounds like a guildleve to me.

    Pound sand, moron.
    You read it aaaaaand completely missed the point and I'M the moron? Grats on reading comprehension. So what if its a guildleve on a shorter cooldown? Did I say it was a new and revolutionary new system? No, I said it would add some kind of shorter term incentive for you after you've finished your guildleves. Having one Field of Valor style quest to do to incentivise your grinding would go some way to alleviate the tedium of said grind.

    Just to put it into simple English for you:-

    Guildleves are instanced quests on 30 minute timers, of which you can pick up a total of 8 battle/fieldcraft leves per 36 hours. You have mobs specially instanced for you (and your group) to kill, a bonus to skill and xp gain, and after completing the objectives, you receive a reward of gil and sometimes class marks, crafting materials, and sometimes gear.

    FoV could be a non-instanced quest. You can only pick up one per hour. You have to kill a set amount of the normal mobs in the zone (say 25 star marmots or whatever). There is no bonus to skill or xp gain. There is perhaps a pittance/token gil/craft mats reward.

    After you've completed your 8 guildleves, this gives you at least some additional incentive to grind all those mobs at regular xp gain. For some people, grinding away on whatever happens to be available is dull. But knowing you have to kill X amount of Y splits up your grind into easily aportioned chunks that while still grindy, offer more reason to go out and do it.

    So yeah, SOUNDS like a guildleve. But isn't. Comprende now?

  14. #174
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    Quote Originally Posted by ascalon View Post
    Because I just paid £40 for a game? And I'm hoping to uncover some gem or nugget of excellence that will make it all worthwhile.

    Why are you so antagonistic? Are you one of the pro-grinding-for-the-sake-of-grinding crowd?

    Edit:

    Actually I'll qualify this a bit more, before everyone starts calling me a dumbass for splashing out money on a game that was flawed all the way through from alpha to open beta

    I was HOPING, for retail release, that there would be quests. Story and quests. And excitement. I was hoping for quests and missions like in FFXI, to supplement the main storyline and the class quests we were promised. In fact, I wasn't just hoping, I was expecting. After all, that's what FF games have always done well. Having those little sidequests to round out your gaming experience.

    But there aren't any so far. Every NPC I've talked to has given me a one-liner that they repeat every time. I was so positive that Square would have tons of story for us at launch, that it was holding back on us, that I bought it regardless.

    And yeah, now I have egg on my face because they've let me down in the area that they have always excelled at before. And I'm disappointed and frustrated. I can ignore the crafting system and just go make money from farming drops. I can ignore the RNG skill progression system. I can ignore a lot of crap in this game. But the one thing I expect from Final Fantasy games is story... and being drip-fed it and forced to grind 5-10 levels inbetween each drip is just no fun.
    It's funny the story is what I am planing to get this game for and your telling me there lacking on what makes the ff games good. Well what use to anyway.
    People may give you a hard time for what you write but I agree with you. I refuse to take all the bs gaming companys keep put down our mouth. People keep making up excuses for them.

  15. #175
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    Quote Originally Posted by Dagr81 View Post
    It's funny the story is what I am planing to get this game for and your telling me there lacking on what makes the ff games good. Well what use to anyway.
    People may give you a hard time for what you write but I agree with you. I refuse to take all the bs gaming companys keep put down our mouth. People keep making up excuses for them.
    Don't get me wrong, there IS story! You get a quest at rank 1 that has you running around to various places, sucking you into the world, even sending you on an escort quest and introducing you to the emote system.

    After that, you have to get up to rank...9...ish? To get the next step in the series. Which again, quite interesting. I'm very intrigued with what is going on in the world and the main plot etc.

    It's the stuff that goes around that that I feel is lacking. The sidestories. The fun little quests. Hell, even stuff like "hand in 5 bat wings for fame" quests. There doesn't seem to be any of that, which is why the game feels so pretty, yet so hollow to me.

  16. #176
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    Quote Originally Posted by ascalon View Post
    You read it aaaaaand completely missed the point and I'M the moron? Grats on reading comprehension.
    Hey, just because you suck at transforming your own ideas into cognitive sentences doesn't mean I fail at understanding them. "Reading comprehension" is apparently the new .

    You described guildleves with minor tweaks. Everyone is complaining about the cooldown for guildleves. Your solution for the problem is - wait for it... - make it so people can do more guildleves.

    Well golly. Did you think of that all by yourself? You deserve a medal.

    They've already said they're going to drastically reduce the guildleve cooldown. We don't really need your clever insight to fix this problem.

  17. #177
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    Quote Originally Posted by Cutriss View Post
    Hey, just because you suck at transforming your own ideas into cognitive sentences doesn't mean I fail at understanding them. "Reading comprehension" is apparently the new .

    You described guildleves with minor tweaks. Everyone is complaining about the cooldown for guildleves. Your solution for the problem is - wait for it... - make it so people can do more guildleves.

    Well golly. Did you think of that all by yourself? You deserve a medal.

    They've already said they're going to drastically reduce the guildleve cooldown. We don't really need your clever insight to fix this problem.
    They already reduced the guildleve cooldown. By 12 hours. For SE, that is a drastic reduction since they were adamant about balancing the game around 48hr leves. Sure, they might drop it more. I hope they do. But I'm not talking about the guildleve system, but something to do ON TOP OF IT. How was that not clear?

    No matter how many syllables you want to put in your reply, you still missed the point and are trying to save face by pretending I'm the one that can't form conducive sentences.

    I'm proposing a NON-INSTANCED system here. Do you not see the difference? I'm proposing something that makes all those little mobs you see scurrying around a little bit more appealing to go and kill. Guildleves are great, yeah, but they last a max of 30 minutes and you can only get 8 for yourself every 36 hours. Yeah you can then leve-link with other people if you are so inclined (and I am) so that's all well and good. But then outside that, the TINY extra incentive of having a fields of valor style system for grinding on the NON-INSTANCED mobs would make the game more friendly for people who just hate grinding.

    Did I say I came up with this myself? Did I say I want a medal? No. I said it would be an interesting idea to implement to thinly mask the otherwise overwhelming amount of grinding necessary to make any amount of progress in the game. Apparently you like the grind, however, or you wouldn't be flame-baiting anyone who wants to see it lessened.

  18. #178
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    Seems like most things have pointed out for now except for maybe explaining finer details. I'll be adding the link Kuro posted on page 7 to the OP. Any "suggestions" or holier than thou bullshit some posters have been spewing can GTFO. You know who you are and I'm sure my hate sustains you.

  19. #179
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    Quote Originally Posted by ascalon View Post
    Because I just paid £40 for a game? And I'm hoping to uncover some gem or nugget of excellence that will make it all worthwhile.

    Why are you so antagonistic? Are you one of the pro-grinding-for-the-sake-of-grinding crowd?
    Actually I don't really like grinding. I'm just a dude enjoying a game that obviously has flaws that will eventually get fixed without complaining aboot it constantly.

  20. #180
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    Quote Originally Posted by ascalon View Post

    Edit:



    I was HOPING, for retail release, that there would be quests. Story and quests. And excitement. I was hoping for quests and missions like in FFXI, to supplement the main storyline and the class quests we were promised. In fact, I wasn't just hoping, I was expecting. After all, that's what FF games have always done well. Having those little sidequests to round out your gaming experience.

    But there aren't any so far. Every NPC I've talked to has given me a one-liner that they repeat every time. I was so positive that Square would have tons of story for us at launch, that it was holding back on us, that I bought it regardless.

    And yeah, now I have egg on my face because they've let me down in the area that they have always excelled at before. And I'm disappointed and frustrated. I can ignore the crafting system and just go make money from farming drops. I can ignore the RNG skill progression system. I can ignore a lot of crap in this game. But the one thing I expect from Final Fantasy games is story... and being drip-fed it and forced to grind 5-10 levels inbetween each drip is just no fun.
    I'm on a buddy pass(didn't buy game yet) and tbh I agree with this post. The game is boring as hell, Grind grind grind, leve, craft, grind grind grind, leve,craft. However, the story is something I really have enjoyed thus far, I am left wondering what is going to happen next. I didn't have high expectations going into this game though.

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