
Originally Posted by
CrstyCptSteveWitherspoon
Increasing mob hp so you don't burn everything so quickly is probably best. The whole leve difficulty increase bit is totally true. I remember doing some leves with a group of 10 on 4 star which was too easy, then going on 5 star and half of us getting raped but we still took down mobs just as easy. There's no balance. They just hit way harder and are still too easy to kill. Even just having 'certain' mob types have a lot more hp than others making them 'harder' to kill would be ideal for party play. In such a situation they should be worth more SP and obviously party play would net more SP/hr off these types of mobs than something a person could get solo. It would be tricky to balance but it could be done. Something like fly swarms(generally weak hits/low hp) being easy and good for solo vs efts or crabs being much harder(hit a bit harder/more hp/more sp) and ideal for party play.
Battle regimes SHOULD que up and allow you to still fight. The battle system is too fast paced for you to sit there idle as you wait to launch a chain of attacks. Once the BR has started you should be locked out of commands until the BR is complete. Really not a hard concept that should have been implemented ages ago, just like increasing mob hp.
Fast paced battle can still require some strategy. Take WAR for example. The hardest dungeon in the game for instance puts you up against bosses with a LOT of hp and either use moves that require you to get the hell away before you die, spawn minions that you need to kill, some sort of channeling attack that you need to take turns stunning in order to fight past, or something else. Bosses can enrage if you take too long or don't kill enough minions yet only take 10 mins to kill tops. I assume they plan to do endgame content like this; just having bosses with a LOT of hp and some kind of attacks that require players to respond quickly by either gtfo, stunning, or something else. I haven't personally tried any of the new NMs, but they need to adopt something like what they did with fafnir back in XI, if you have too many melee beating on the NM he'll spam tp moves and wipe your face. When I hear from a friend that all you do is get two healers and two tanks, load up on melee, and zerg it down it makes me want to play all that much less.