
Originally Posted by
Lucavi
1)Improvements have been listed left and right.
2)Why are the mobs dying so fast? Is it because they have piss poor HP or because, when set to a challenging level, they hit so hard that the player(s) has/have no choice but to kill them as quickly as possible?
3) Who is soloing a red mob? Obviously blue mobs would have low HP and green mobs would have reasonably low HP. Yellow mobs would have a goodly bit, Orange would have a lot, and Red would have a very large amount of HP. You make it seem like level 20 characters in XI were soloing goblin smithies in the jungle. If they ever tried, even with a PL, the mobs ended up having so much HP that it wasn't worth it in the first place. You solo things slightly stronger than you, at your level, or slightly weaker. Anything in that range would work fine. Its called balance. Just because SE has no idea how to incorporate it doesn't mean that it doesn't exist elsewhere.
4) Not every class could one-shot mobs back then, and not every class can one-shot them now. Mages were punished under the old system. Just because your archer benefitted doesn't mean that every class did.